Sorcerer/Wizard Spells
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0th Level Sorcerer/Wizard Spells (Cantrips)
Spell Name | School | Spell Level | Components | Description |
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Acid Splash | Conjuration | Sorcerer/Wizard 0 | Orb deals 1d3 acid damage. | |
Arcane Mark | Universal | Sorcerer/Wizard 0 | Inscribes a personal rune on an object or creature (visible or invisible). | |
Bleed | Necromancy | Sorcerer/Wizard 0 | Cause a stabilized creature to resume dying. | |
Breeze | Evocation | Sorcerer/Wizard 0 | Create a light wind that blows against target from direction of your choice. | |
Dancing Lights | Evocation | Sorcerer/Wizard 0 | Creates torches or other lights. | |
Daze | Enchantment | Sorcerer/Wizard 0 | A single humanoid creature with 4 HD or less loses its next action. | |
Detect Magic | Divination | Sorcerer/Wizard 0 | Detects all spells and magic items within 60 ft. | |
Detect Poison | Divination | Sorcerer/Wizard 0 | Detects poison in one creature or small object. | |
Disrupt Undead | Necromancy | Sorcerer/Wizard 0 | Deals 1d6 damage to one undead. | |
Drench | Conjuration | Sorcerer/Wizard 0 | A sudden downpour soaks a target creature or object. | |
Flare | Evocation | Sorcerer/Wizard 0 | Dazzles one creature (–1 on attack rolls). | |
Ghost Sound | Illusion | Sorcerer/Wizard 0 | Figment sounds. | |
Haunted Fey Aspect | Illusion | Sorcerer/Wizard 0 | You surround yourself with disturbing illusions. | |
Jolt | Transmutation | Sorcerer/Wizard 0 | Deal 1d3 electrical damage with a ranged touch attack. | |
Light | Evocation | Sorcerer/Wizard 0 | Object shines like a torch. | |
Mage Hand | Transmutation | Sorcerer/Wizard 0 | 5-pound telekinesis. | |
Mending | Transmutation | Sorcerer/Wizard 0 | Makes minor repairs on an object. | |
Message | Transmutation | Sorcerer/Wizard 0 | Whisper conversation at distance. | |
Open/Close | Transmutation | Sorcerer/Wizard 0 | Opens or closes small or light things. | |
Penumbra | Evocation | Sorcerer/Wizard 0 | Protects creature or object touched from bright light. | |
Prestidigitation | Universal | Sorcerer/Wizard 0 | Performs minor tricks. | |
Ray of Frost | Evocation | Sorcerer/Wizard 0 | Ray deals 1d3 cold damage. | |
Read Magic | Divination | Sorcerer/Wizard 0 | Read scrolls and spellbooks. | |
Resistance | Abjuration | Sorcerer/Wizard 0 | Subject gains +1 on saving throws. | |
Root | Transmutation | Sorcerer/Wizard 0 | Reinforces a subjects defense against being moved or tripped. | |
Scoop | Evocation | Sorcerer/Wizard 0 | Create a scoop of force to pick up or carry liquids. | |
Spark | Evocation | Sorcerer/Wizard 0 | Ignites flammable objects. | |
Touch of Fatigue | Necromancy | Sorcerer/Wizard 0 | Touch attack fatigues target. |
1st Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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Abundant Ammunition | Conjuration | Sorcerer/Wizard 1 | Replaces nonmagical ammunition every round. | |
Adhesive Spittle | Conjuration | Sorcerer/Wizard 1 | Spit a tanglefoot bag at a creature. | |
Adjuring Step | Abjuration | Sorcerer/Wizard 1 | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | |
Air Bubble | Conjuration | Sorcerer/Wizard 1 | Creates a small pocket of air around your head or an object. | |
Alarm | Abjuration | Sorcerer/Wizard 1 | Wards an area for 2 hours/level. | |
Alchemical Tinkering | Transmutation | Sorcerer/Wizard 1 | Transform one firearm or alchemical item into another one. | |
Alter Musical Instrument | Illusion | Sorcerer/Wizard 1 | Make one instrument sound like a different kind of instrument. | |
Alter Winds | Transmutation | Sorcerer/Wizard 1 | Increase/decrease strength of natural winds. | |
Animate Rope | Transmutation | Sorcerer/Wizard 1 | Makes a rope move at your command. | |
Ant Haul | Transmutation | Sorcerer/Wizard 1 | Triples carrying capacity of a creature. | |
Anticipate Peril | Divination | Sorcerer/Wizard 1 | Target gains a bonus on one initiative check. | |
Bed of Iron | Necromancy | Sorcerer/Wizard 1 | You can sleep comfortably in armor without suffering fatigue. | |
Blend | Illusion | Sorcerer/Wizard 1 | Gain a bonus to Stealth and make checks without cover or concealment. Elf only. | |
Blood Money | Transmutation | Sorcerer/Wizard 1 | Use your blood to create material components for spells. | |
Blurred Movement | Illusion | Sorcerer/Wizard 1 | As blur, but only while you are moving. | |
Body Capacitance | Transmutation | Sorcerer/Wizard 1 | Store electricity attacks used against you and release the energy as a touch attack. | |
Bouncy Body | Transmutation | Sorcerer/Wizard 1 | The target's flesh becomes flexible and rubbery. | |
Break | Transmutation | Sorcerer/Wizard 1 | Gives an object the broken condition. | |
Bungle | Enchantment | Sorcerer/Wizard 1 | Target takes a -20 penalty on its next attack roll or check. | |
Burning Disarm | Transmutation | Sorcerer/Wizard 1 | A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. | |
Burning Hands | Evocation | Sorcerer/Wizard 1 | 1d4/level fire damage (max 5d4). | |
Cause Fear | Necromancy | Sorcerer/Wizard 1 | One creature of 5 HD or less flees for 1d4 rounds. | |
Charm Person | Enchantment | Sorcerer/Wizard 1 | Makes one person your friend. | |
Chill Touch | Necromancy | Sorcerer/Wizard 1 | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
Clarion Call | Illusion | Sorcerer/Wizard 1 | Your voice can be heard across great distances | |
Color Spray | Illusion | Sorcerer/Wizard 1 | Knocks unconscious, blinds, and/or stuns weak creatures. | |
Comprehend Languages | Divination | Sorcerer/Wizard 1 | You understand all spoken and written languages. | |
Corrosive Touch | Conjuration | Sorcerer/Wizard 1 | Touch attack deals 1d4 acid/level. | |
Crafter's Curse | Transmutation | Sorcerer/Wizard 1 | Subject takes –5 on Craft skill checks. | |
Crafter's Fortune | Transmutation | Sorcerer/Wizard 1 | Subject gains +5 on next Craft check. | |
Cultural Adaptation | Divination | Sorcerer/Wizard 1 | You emulate the mannerisms and accent of a particular culture | |
Damp Powder | Transmutation | Sorcerer/Wizard 1 | Ruins ammunition loaded in the targeted firearm. | |
Dancing Lantern | Transmutation | Sorcerer/Wizard 1 | Animates a lantern that follows you. | |
Darting Duplicate | Illusion | Sorcerer/Wizard 1 | You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. | |
Dazzling Blade | Illusion | Sorcerer/Wizard 1 | Your weapon becomes shiny, gaining bonuses to several combat maneuvers | |
Decompose Corpse | Necromancy | Sorcerer/Wizard 1 | Turn a corpse into a clean skeleton. | |
Delusional Pride | Enchantment | Sorcerer/Wizard 1 | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | |
Detect Charm | Divination | Sorcerer/Wizard 1 | As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. | |
Detect Metal | Divination | Sorcerer/Wizard 1 | You detect any metal objects or creatures within a 60-foot cone. | |
Detect Secret Doors | Divination | Sorcerer/Wizard 1 | Reveals hidden doors within 60 ft. | |
Detect Undead | Divination | Sorcerer/Wizard 1 | Reveals undead within 60 ft. | |
Discern Next of Kin | Divination | Sorcerer/Wizard 1 | Read the target's mind to learn about its family. | |
Disguise Self | Illusion | Sorcerer/Wizard 1 | Changes your appearance. | |
Disguise Weapon | Illusion | Sorcerer/Wizard 1 | Changes one weapon's appearance. | |
Ear-Piercing Scream | Evocation | Sorcerer/Wizard 1 | Deal sonic damage and daze target. | |
Emblazon Crest | Transmutation | Sorcerer/Wizard 1 | Your coat of arms is magically displayed on any suitable item you carry. | |
Endothermic Touch | Transmutation | Sorcerer/Wizard 1 | This spell slows the metabolism and other bodily functions of a creature for a short amount of time. | |
Endure Elements | Abjuration | Sorcerer/Wizard 1 | Exist comfortably in hot or cold regions. | |
Enlarge Person | Transmutation | Sorcerer/Wizard 1 | Humanoid creature doubles in size. | |
Erase | Transmutation | Sorcerer/Wizard 1 | Mundane or magical writing vanishes. | |
Expeditious Excavation | Transmutation | Sorcerer/Wizard 1 | Moves 5-ft. cubes of earth. | |
Expeditious Retreat | Transmutation | Sorcerer/Wizard 1 | Your base speed increases by 30 ft. | |
Fabricate Bullets | Transmutation | Sorcerer/Wizard 1 | Converts 1 pound of metal into ammunition. | |
Feather Fall | Transmutation | Sorcerer/Wizard 1 | Objects or creatures fall slowly. | |
Flare Burst | Evocation | Sorcerer/Wizard 1 | As flare, but affects all creatures in 10 ft. | |
Floating Disk | Evocation | Sorcerer/Wizard 1 | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | |
Forced Quiet | Transmutation | Sorcerer/Wizard 1 | Target cannot make loud noises. | |
Gentle Breeze | Evocation | Sorcerer/Wizard 1 | Light wind protects one target from clouds, gases, heat, and vapors. | |
Glue Seal | Conjuration | Sorcerer/Wizard 1 | Makes one 5-ft. square or one object sticky. | |
Gravity Bow | Transmutation | Sorcerer/Wizard 1 | Arrows do damage as though one size category larger. | |
Grease | Conjuration | Sorcerer/Wizard 1 | Makes 10-ft. square or one object slippery. | |
Heightened Awareness | Divination | Sorcerer/Wizard 1 | Your recall and ability to process information improve. | |
Hold Portal | Abjuration | Sorcerer/Wizard 1 | Holds door shut. | |
Hydraulic Push | Evocation | Sorcerer/Wizard 1 | Wave of water bull rushes an enemy. | |
Hypnotism | Enchantment | Sorcerer/Wizard 1 | Fascinates 2d4 HD of creatures. | |
Icicle Dagger | Conjuration | Sorcerer/Wizard 1 | Masterwork ice dagger deals +1 cold damage. | |
Identify | Divination | Sorcerer/Wizard 1 | Gives +10 bonus to identify magic items. | |
Illusion of Calm | Illusion | Sorcerer/Wizard 1 | You appear to be standing still, even when you take some actions. | |
Infernal Healing | Conjuration | Sorcerer/Wizard 1 | Touch a creature with devils blood, giving it fast healing 1. | |
Interrogation | Necromancy | Sorcerer/Wizard 1 | Target answers questions or suffers pain. | |
Invisibility Alarm | Abjuration | Sorcerer/Wizard 1 | As alarm, but reacting only to invisible creatures. | |
Jump | Transmutation | Sorcerer/Wizard 1 | Subject gets bonus on Acrobatics checks. | |
Jury-Rig | Transmutation | Sorcerer/Wizard 1 | Removes the broken condition from the targeted object. | |
Keep Watch | Enchantment | Sorcerer/Wizard 1 | You are treated as having a night's rest even while staying awake | |
Ki Arrow | Conjuration | Sorcerer/Wizard 1 | Arrow deals damage as your unarmed strike. | |
Liberating Command | Transmutation | Sorcerer/Wizard 1 | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | |
Lighten Object | Transmutation | Sorcerer/Wizard 1 | One object weighs half as much as normal | |
Line in the Sand | Abjuration | Sorcerer/Wizard 1 | Increase your attacks of opportunity per round. | |
Lock Gaze | Enchantment | Sorcerer/Wizard 1 | You compel the target to only look at you for the duration of the spell. | |
Long Arm | Transmutation | Sorcerer/Wizard 1 | Your arms lengthen, giving you extra reach. | |
Longshot | Transmutation | Sorcerer/Wizard 1 | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | |
Mage Armor | Conjuration | Sorcerer/Wizard 1 | Gives subject +4 armor bonus. | |
Magic Aura | Illusion | Sorcerer/Wizard 1 | Alters object's magic aura. | |
Magic Missile | Evocation | Sorcerer/Wizard 1 | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
Magic Weapon | Transmutation | Sorcerer/Wizard 1 | Weapon gains +1 bonus. | |
Marid's Mastery | Transmutation | Sorcerer/Wizard 1 | If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. | |
Memorize Page | Enchantment | Sorcerer/Wizard 1 | Target perfectly memorizes one page of information. | |
Memory Lapse | Enchantment | Sorcerer/Wizard 1 | Subject forgets events back to last turn. | |
Mirror Polish | Transmutation | Sorcerer/Wizard 1 | Polish a metal item until it's usable as a mirror. | |
Mirror Strike | Transmutation | Sorcerer/Wizard 1 | You may strike multiple opponents with a single attack. | |
Moment of Greatness | Enchantment | Sorcerer/Wizard 1 | Doubles a morale bonus. | |
Monkey Fish | Transmutation | Sorcerer/Wizard 1 | Gain a climb speed and a swim speed of 10 ft. for a time. | |
Mount | Conjuration | Sorcerer/Wizard 1 | Summons riding horse for 2 hours/level. | |
Mudball | Conjuration | Sorcerer/Wizard 1 | Range touch attack that cause the target to be blinded. | |
Negative Reaction | Illusion | Sorcerer/Wizard 1 | Targeted creature may not positively influence anyone. | |
Obscuring Mist | Conjuration | Sorcerer/Wizard 1 | Fog surrounds you. | |
Peacebond | Abjuration | Sorcerer/Wizard 1 | Locks a weapon in place on the target’s body. | |
Phantom Blood | Necromancy | Sorcerer/Wizard 1 | Gain temporary hp if Con loss would knock you out or kill you. | |
Poisoned Egg | Transmutation | Sorcerer/Wizard 1 | -
rounds; effect 1 Dex; cure 1 save). | |
Polypurpose Panacea | Transmutation | Sorcerer/Wizard 1 | Gain a relaxing or entertaining effect. | |
Protection from Chaos/Evil/Good/Law | Abjuration | Sorcerer/Wizard 1 | +2 to AC and saves, plus additional protection against selected alignment. | |
Ray of Enfeeblement | Necromancy | Sorcerer/Wizard 1 | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
Ray of Sickening | Necromancy | Sorcerer/Wizard 1 | Ray makes the subject sickened. | |
Recharge Innate Magic | Transmutation | Sorcerer/Wizard 1 | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. | |
Reduce Person | Transmutation | Sorcerer/Wizard 1 | Humanoid creature halves in size. | |
Refine Improvised Weapon | Transmutation | Sorcerer/Wizard 1 | Transform improvised weapon into a masterwork simple or martial weapon. | |
Reinforce Armaments | Transmutation | Sorcerer/Wizard 1 | Temporarily mitigates the fragile quality in targeted weapon or armor. | |
Repair Undead | Necromancy | Sorcerer/Wizard 1 | Heals one undead of 1d8 hp + 1/level (max +5). | |
Restore Corpse | Necromancy | Sorcerer/Wizard 1 | Skeletal corpse grows flesh. | |
Sculpt Corpse | Necromancy | Sorcerer/Wizard 1 | Makes corpse look like another creature. | |
See Alignment | Divination | Sorcerer/Wizard 1 | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | |
Shadow Weapon | Illusion | Sorcerer/Wizard 1 | Create a quasi-real masterwork weapon. | |
Shield | Abjuration | Sorcerer/Wizard 1 | Invisible disc gives +4 to AC, blocks magic missiles. | |
Shock Shield | Abjuration | Sorcerer/Wizard 1 | A shield of force protects you until you dismiss it in an explosion of electricity. | |
Shocking Grasp | Evocation | Sorcerer/Wizard 1 | Touch delivers 1d6/level electricity damage (max 5d6). | |
Silent Image | Illusion | Sorcerer/Wizard 1 | Creates minor illusion of your design. | |
Sleep | Enchantment | Sorcerer/Wizard 1 | Puts 4 HD of creatures into magical slumber. | |
Snapdragon Fireworks | Transmutation | Sorcerer/Wizard 1 | Create 1 dragon firework/level. | |
Snowball | Conjuration | Sorcerer/Wizard 1 | Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe. | |
Stone Fist | Transmutation | Sorcerer/Wizard 1 | Your unarmed strikes are lethal. | |
Stumble Gap | Conjuration | Sorcerer/Wizard 1 | Small hole trips creatures. | |
Stunning Barrier | Abjuration | Sorcerer/Wizard 1 | Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. | |
Summon Minor Monster | Conjuration | Sorcerer/Wizard 1 | Summon 1d3 Tiny animals. | |
Summon Monster I | Conjuration | Sorcerer/Wizard 1 | Summons extraplanar creature to fight for you. | |
Sunder Breaker | Abjuration | Sorcerer/Wizard 1 | The next weapon that sunders an item belonging to the target takes damage. | |
Sundering Shards | Transmutation | Sorcerer/Wizard 1 | Sundered item explodes, dealing 1d6 damage to adjacent creatures. | |
Swift Girding | Transmutation | Sorcerer/Wizard 1 | Your allies are instantly suited up | |
Technomancy | Divination | Sorcerer/Wizard 1 | As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. | |
Thunderstomp | Evocation | Sorcerer/Wizard 1 | Trip one creature within range. | |
Touch of Combustion | Evocation | Sorcerer/Wizard 1 | Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire | |
Touch of Gracelessness | Transmutation | Sorcerer/Wizard 1 | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | |
Touch of the Sea | Transmutation | Sorcerer/Wizard 1 | Swim speed becomes 30 ft. | |
Transfer Tattoo | Transmutation | Sorcerer/Wizard 1 | Move a magic tattoo from one creature to another. | |
True Strike | Divination | Sorcerer/Wizard 1 | +20 on your next attack roll. | |
Unerring Weapon | Transmutation | Sorcerer/Wizard 1 | Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. | |
Unprepared Combatant | Enchantment | Sorcerer/Wizard 1 | Target takes -4 on initiative and Reflex saves. | |
Unseen Servant | Conjuration | Sorcerer/Wizard 1 | Invisible force obeys your commands. | |
Vanish | Illusion | Sorcerer/Wizard 1 | As invisibility for 1 round/level (5 max). | |
Ventriloquism | Illusion | Sorcerer/Wizard 1 | Throws voice for 1 min./level. | |
Vocal Alteration | Transmutation | Sorcerer/Wizard 1 | Disguise target's voice. | |
Wave Shield | Abjuration | Sorcerer/Wizard 1 | Water blunts one incoming attack or fire effect. | |
Weaken Powder | Transmutation | Sorcerer/Wizard 1 | Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. | |
Windy Escape | Transmutation | Sorcerer/Wizard 1 | You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack. | |
Winter Feathers | Abjuration | Sorcerer/Wizard 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves. | |
Youthful Appearance | Transmutation | Sorcerer/Wizard 1 | Target appears younger. |
2nd Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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3rd Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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4th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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5th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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6th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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7th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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8th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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9th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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