Knowledge (Dungeoneering)
Description
Ability Score Used: Intelligence Usable Untrained? No Armor Check Penalty Applies? No
You are educated in the lore of dungeons, caves, and mines, which allows you to answer both simple and complex questions on that topic. Specifically, Knowledge (Dungeoneering) allows you to make checks to reveal information on aberrations, caverns, oozes and spelunking.
You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to a library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a research bonus on Knowledge checks pertaining to topics that they cover.
General Knowledge
You know the answers to questions pertaining to dungeons, caves, mines, labyrinths, and underground structures and fortifications. You have knowledge of the natural hazards often present in such places, such as gas pockets, bad air, cave-ins, underground lakes and rivers, etc. This knowledge is relevant to both natural and manufactured underground areas. Your knowledge also allows you to intuit your general location and orientation within such areas, allowing you to navigate yourself through complicated and confusing mazes. | |||||||||||||||||||
Action Required: |
Free action | ||||||||||||||||||
DC of Check: |
Answering a question on a Dungeoneering topic has an Easy DC for the CR of the topic for really easy questions, an Average DC against the CR of the topic for basic questions, a Challenging DC against the CR of the topic for really tough questions, or a Hard DC against the CR of the topic for really tough questions on narrow or specific topics. Note that some dungeons are deliberately designed to be confusing to navigate within, and such things can provide a hard challenge for even highly skilled dungeoneers.
| ||||||||||||||||||
Modifiers to Check |
| ||||||||||||||||||
Take 10? / Take 20? |
No | ||||||||||||||||||
Allows Assists? |
Yes (up to 5 allies) | ||||||||||||||||||
Results of Success |
You are familiar with the topic, and have useful information relating to it. The GM will tell you what you know. If you exceed the target DC by a significant amount (typically, reaching a higher difficulty threshold than what was required for the check), the GM may provide additional information to you than would be revealed by a merely successful roll. | ||||||||||||||||||
Consequences of Failure |
You don't know enough about the topic to provide any useful insight. | ||||||||||||||||||
Retry Allowed? |
No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place. | ||||||||||||||||||
Provokes AOO? |
No. |
Monster Lore: Aberrations, Oozes
You can use this skill to identify aberrations or oozes, and potentially even recall detailed information regarding their special powers or vulnerabilities. Creatures of other types than these require different knowledge skills to identify. | |
Action Required: |
Free action |
DC of Check: |
|
Modifiers to Check |
Some monsters have different target DC's. Refer to the monster's bestiary entry for details. These altered DC's are typically because the monster in question is so well known that the check is easier, or so rare that few have ever heard of them. |
Take 10? / Take 20? |
If you are not in combat (or in immediate danger of combat), you can take 10, but you cannot take 20. |
Allows Assists? |
Yes (up to 5 allies) |
Results of Success |
|
Consequences of Failure |
You don't know enough about the creature to provide any useful information. |
Retry Allowed? |
No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place. |
Provokes AOO? |
No |
Contemplate Answers (Epic)
You can take some time to reflect on what you do know in order to draw conclusions about what you don't know. You can contemplate the foundational knowledge of dungeoneering that you possess, and apply it to a particular question or puzzle you were previously unable to answer. By exerting your will and taking a moment to really think things through, you might discover an answer you never knew you had.
Contemplate answers allows you to make a second attempt at a general knowledge check, at the cost of taking a bit longer to consider the problem. This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted. | |
Action Required: |
Full-round action |
DC of Check: |
Unchanged from general knowledge: an Easy DC for the CR of the topic for really easy questions, an Average DC against the CR of the topic for basic questions, a Challenging DC against the CR of the topic for really tough questions, or a Hard DC against the CR of the topic for really tough questions on narrow or specific topics. |
Modifiers to Check |
|
Take 10? / Take 20? |
No |
Allows Assists? |
Yes (up to 5 allies) |
Results of Success |
You are able to piece together an answer from the scraps of knowledge you do possess. |
Consequences of Failure |
Despite really trying, you still just don't know. |
Retry Allowed? |
No |
Provokes AOO? |
No |