Alchemist Extracts
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Extract Level
Level 1 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Adhesive Spittle | Alchemist 1 | Spit a tanglefoot bag at a creature. | ||
Adjuring Step | Alchemist 1 | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | ||
Ant Haul | Alchemist 1 | Triples carrying capacity of a creature. | ||
Anticipate Peril | Alchemist 1 | Target gains a bonus on one initiative check. | ||
Blend | Alchemist 1 | Gain a bonus to Stealth and make checks without cover or concealment. Elf only. | ||
Blurred Movement | Alchemist 1 | As blur, but only while you are moving. | ||
Body Capacitance | Alchemist 1 | Store electricity attacks used against you and release the energy as a touch attack. | ||
Bomber's Eye | Alchemist 1 | Increases thrown weapon range; +1 attack. | ||
Bouncy Body | Alchemist 1 | The target's flesh becomes flexible and rubbery. | ||
Comprehend Languages | Alchemist 1 | You understand all spoken and written languages. | ||
Crafter's Fortune | Alchemist 1 | Subject gains +5 on next Craft check. | ||
Cure Light Wounds | Alchemist 1 | Cures 1d8 damage + 1/lvl (max +5). | ||
Detect Metal | Alchemist 1 | You detect any metal objects or creatures within a 60-foot cone. | ||
Detect Secret Doors | Alchemist 1 | Reveals hidden doors within 60 ft. | ||
Detect Undead | Alchemist 1 | Reveals undead within 60 ft. | ||
Disguise Self | Alchemist 1 | Changes your appearance. | ||
Endure Elements | Alchemist 1 | Exist comfortably in hot or cold regions. | ||
Enlarge Person | Alchemist 1 | Humanoid creature doubles in size. | ||
Expeditious Retreat | Alchemist 1 | Your base speed increases by 30 ft. | ||
Firebelly | Alchemist 1 | A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). | ||
Heightened Awareness | Alchemist 1 | Your recall and ability to process information improve. | ||
Identify | Alchemist 1 | Gives +10 bonus to identify magic items. | ||
Illusion of Calm | Alchemist 1 | You appear to be standing still, even when you take some actions. | ||
Invisibility Alarm | Alchemist 1 | As alarm, but reacting only to invisible creatures. | ||
Jump | Alchemist 1 | Subject gets bonus on Acrobatics checks. | ||
Keen Senses | Alchemist 1 | Gain +2 Perception and low-light vision. | ||
Linebreaker | Alchemist 1 | Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. | ||
Long Arm | Alchemist 1 | Your arms lengthen, giving you extra reach. | ||
Longshot | Alchemist 1 | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | ||
Monkey Fish | Alchemist 1 | Gain a climb speed and a swim speed of 10 ft. for a time. | ||
Negate Aroma | Alchemist 1 | Subject cannot be tracked by scent. | ||
Phantom Blood | Alchemist 1 | Gain temporary hp if Con loss would knock you out or kill you. | ||
Polypurpose Panacea | Alchemist 1 | Gain a relaxing or entertaining effect. | ||
Recharge Innate Magic | Alchemist 1 | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. | ||
Reduce Person | Alchemist 1 | Humanoid creature halves in size. | ||
See Alignment | Alchemist 1 | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | ||
Shield | Alchemist 1 | Invisible disc gives +4 to AC, blocks magic missiles. | ||
Shock Shield | Alchemist 1 | A shield of force protects you until you dismiss it in an explosion of electricity. | ||
Stone Fist | Alchemist 1 | Your unarmed strikes are lethal. | ||
Targeted Bomb Admixture | Alchemist 1 | Empowers bombs you throw to deal more damage to a single creature. | ||
Touch of the Sea | Alchemist 1 | Swim speed becomes 30 ft. | ||
True Strike | Alchemist 1 | +20 on your next attack roll. | ||
Vocal Alteration | Alchemist 1 | Disguise target's voice. | ||
Youthful Appearance | Alchemist 1 | Target appears younger. |
Level 3 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Absorb Toxicity | Alchemist 3 | You become immune to diseases and toxins, absorb one, and then spread it to others. | ||
Absorbing Touch | Alchemist 3 | Caster absorbs an item for 1 day/lvl. | ||
Adjustable Disguise | Alchemist 3 | As disguise self, but you can change the disguise as a swift action. | ||
Age Resistance, Lesser | Alchemist 3 | Ignore penalties from middle age. | ||
Air Breathing | Alchemist 3 | The transmuted creatures can breathe air freely. | ||
Amplify Elixir | Alchemist 3 | Empowers or extends the effects of any potion or elixir. | ||
Anchored Step | Alchemist 3 | Vines beneath your feet stabilize you but slow you down. | ||
Animal Aspect, Greater | Alchemist 3 | As animal aspect, but you gain two animal qualities. | ||
Arcane Sight | Alchemist 3 | Magical auras become visible to you. | ||
Aura Sight | Alchemist 3 | Alignment auras become visible to you. | ||
Battle Trance | Alchemist 3 | Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. | ||
Beast Shape I | Alchemist 3 | You take the form and some of the powers of a Small or Medium animal. | ||
Blood Scent | Alchemist 3 | Gain scent ability against injured creatures. | ||
Blood Sentinel | Alchemist 3 | Bond an animal to you as if were a Familiar. | ||
Bloodhound | Alchemist 3 | Enhances sense of smell and grants the caster the scent special ability. | ||
Burrow | Alchemist 3 | Target gains a burrow speed of 15. | ||
Burst of Speed | Alchemist 3 | You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. | ||
Countless Eyes | Alchemist 3 | Extra eyes give all-around vision. | ||
Cure Serious Wounds | Alchemist 3 | Cures 3d8 damage + 1/lvl (max +15). | ||
Darkvision, Communal | Alchemist 3 | As darkvision, but you may divide the duration among creatures touched. | ||
Delay Poison, Communal | Alchemist 3 | As delay poison, but you may divide the duration among creatures touched. | ||
Disable Construct | Alchemist 3 | Touch attack makes a construct helpless for 1 rnd/lvl. | ||
Displacement | Alchemist 3 | Attacks miss subject 50% of the time. | ||
Draconic Reservoir | Alchemist 3 | Subject can absorb energy damage and enhance melee attacks with it. | ||
Elemental Aura | Alchemist 3 | Creates and aura of energy around you. | ||
Endure Elements, Communal | Alchemist 3 | As endure elements, but you may divide the duration among creatures touched. | ||
Eruptive Postules | Alchemist 3 | Acid boils burst when you are attacked. | ||
Fire Trail | Alchemist 3 | Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). | ||
Fly | Alchemist 3 | Subject flies at speed of 60 ft. | ||
Gaseous Form | Alchemist 3 | Subject becomes insubstantial and can fly slowly. | ||
Haste | Alchemist 3 | One creature/lvl moves faster, +1 on attack rolls, AC, and Reflex saves. | ||
Heroism | Alchemist 3 | Gives +2 bonus on attack rolls, saves, skill checks. | ||
Lightning Lash Bomb Admixture | Alchemist 3 | Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. | ||
Marionette Possession | Alchemist 3 | As magic jar, but limited to line of sight. | ||
Monstrous Physique I | Alchemist 3 | Take the form and some of the powers of a Small or Medium monstrous humanoid. | ||
Nauseating Trail | Alchemist 3 | Creature leaves a trail of stinking cloud squares. | ||
Nondetection | Alchemist 3 | M | Hides subject from divination, scrying. | |
Orchid's Drop | Alchemist 3 | M | Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves. | |
Prehensile Pilfer | Alchemist 3 | Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. | ||
Protection from Arrows, Communal | Alchemist 3 | As protection from arrows, but you may divide the duration among creatures touched. | ||
Protection from Energy | Alchemist 3 | Absorbs 12 points/lvl of damage from one kind of energy. | ||
Rage | Alchemist 3 | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. | ||
Remove Blindness/Deafness | Alchemist 3 | Cures normal or magical blindness or deafness. | ||
Remove Curse | Alchemist 3 | Frees object or person from curse. | ||
Remove Disease | Alchemist 3 | Cures all diseases affecting subject. | ||
Resinous Skin | Alchemist 3 | You gain DR 5/piercing and +4 to Maneuver Defense against disarm attempts. | ||
Resist Energy, Communal | Alchemist 3 | As resist energy, but you may divide the duration among creatures touched. | ||
Seek Thoughts | Alchemist 3 | Detects thinking creatures' thoughts. | ||
Spider Climb, Communal | Alchemist 3 | As spider climb, but you may divide the duration among creatures touched. | ||
Thorn Body | Alchemist 3 | Those attacking you take 1d6+1 damage/lvl. | ||
Tongues | Alchemist 3 | Speak and understand any language. | ||
Undead Anatomy I | Alchemist 3 | Take the form and some of the powers of a Small or Medium undead. | ||
Water Breathing | Alchemist 3 | Subjects can breathe underwater. |
Level 4 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Absorbing Inhalation | Alchemist 4 | Inhale a gas removing it from the area without harm and use it as a breath weapon. | ||
Adjustable Polymorph | Alchemist 4 | As alter self, but you can change the shape as a swift action. | ||
Age Resistance | Alchemist 4 | Ignore penalties from old age. | ||
Air Walk | Alchemist 4 | Subject treads on air as if solid (climb or descend at 45-degree angle). | ||
Arcane Eye | Alchemist 4 | Invisible floating eye moves 30 ft./round. | ||
Beast Shape II | Alchemist 4 | You take the form and some of the powers of a Tiny or Large animal. | ||
Caustic Blood | Alchemist 4 | Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage. | ||
Cure Critical Wounds | Alchemist 4 | Cures 4d8 damage + 1/lvl (max +20). | ||
Darkvision, Greater | Alchemist 4 | See 120 ft. in total darkness. | ||
Death Ward | Alchemist 4 | Grants bonuses against death spells and negative energy. | ||
Detonate | Alchemist 4 | M | Inflicts 1d8/lvl energy damage to all creatures within 15 ft. | |
Discern Lies | Alchemist 4 | Reveals deliberate falsehoods. | ||
Dragon's Breath | Alchemist 4 | Gives you a dragon's breath weapon. | ||
Duplicate Familiar | Alchemist 4 | You create a duplicate of a familiar. | ||
Earth Glide | Alchemist 4 | Gain the ability to pass through stone, dirt and earth. | ||
Echolocation | Alchemist 4 | Sonic sense gives you blindsight 40 ft. | ||
Elemental Body I | Alchemist 4 | Turns you into a Small elemental. | ||
Enchantment Foil | Alchemist 4 | Trick opponents who try to cast enchantments on you. | ||
Eyes of the Void | Alchemist 4 | See 60 ft. in darkness, including magical darkness. | ||
False Life, Greater | Alchemist 4 | Gain 2d10 temporary hp + 1/lvl. | ||
Fire Shield | Alchemist 4 | Creatures attacking you take fire damage; you're protected from heat or cold. | ||
Fluid Form | Alchemist 4 | Gain DR 10/slashing, increases reach 10 ft., and breathe water. | ||
Freedom of Movement | Alchemist 4 | Subject moves normally despite impediments to movement. | ||
Healing Warmth | Alchemist 4 | As protection from energy, but can spend 12 points of energy absorption to heal 1d8. | ||
Invisibility, Greater | Alchemist 4 | As invisibility, but subject can attack and stay invisible. | ||
Miasmatic Form | Alchemist 4 | M | As gaseous form except your turn into a stinking or poison cloud. | |
Monstrous Physique II | Alchemist 4 | Take the form and some of the powers of a Tiny or Large monstrous humanoid. | ||
Mutagenic Touch | Alchemist 4 | You can pass a weaker version of your mutagen to another creature. | ||
Neutralize Poison | Alchemist 4 | Immunizes subject against poison, detoxifies venom in or on subject. | ||
Persistent Vigor | Alchemist 4 | Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. | ||
Restoration | Alchemist 4 | M | Restores level and ability score drains. | |
Rubberskin | Alchemist 4 | Bludgeoning and falling damage you take is converted into nonlethal damage. | ||
Scale Spikes, Greater | Alchemist 4 | DF/M | As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. | |
Scorching Ash Form | Alchemist 4 | M | As gaseous form, except you become a swirl of ash. | |
Spell Immunity | Alchemist 4 | Subject is immune to one spell per 4 levels. | ||
Stoneskin | Alchemist 4 | Grants DR 10/adamantine. | ||
Tongues, Communal | Alchemist 4 | As tongues, but you may divide the duration among creatures touched. | ||
Touch of Slime | Alchemist 4 | Touch infests a target with green slime. | ||
Unbearable Brightness | Alchemist 4 | Your glowing body dazzles or blinds others. | ||
Universal Formula | Alchemist 4 | M | Acts as any extract 3rd level or lower. | |
Vermin Shape I | Alchemist 4 | Take the form and some of the powers of a Small or Medium vermin. | ||
Viper Bomb Admixture | Alchemist 4 | Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. | ||
Vitriolic Mist | Alchemist 4 | As fire shield, except acid damage. |
Level 5 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Age Resistance, Greater | Alchemist 5 | Ignore any penalties from venerable age. | ||
Air Walk, Communal | Alchemist 5 | As air walk, but you may divide the duration among creatures touched. | ||
Ancestral Memory | Alchemist 5 | Gain insight into current situation. | ||
Beast Shape III | Alchemist 5 | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | ||
Contact Other Plane | Alchemist 5 | Lets you ask question of extraplanar entity. | ||
Delayed Consumption | Alchemist 5 | Extract doesn't come into effect until you want it to. | ||
Dream | Alchemist 5 | Sends message to anyone sleeping. | ||
Dust Form | Alchemist 5 | You become an incorporeal creature of dust for a short period of time. | ||
Elemental Body II | Alchemist 5 | Turns you into a Medium elemental. | ||
Elude Time | Alchemist 5 | M | Puts you in temporary suspended animation. | |
Half-blood Extraction | Alchemist 5 | M/DF | Transform an half-orc into a full-blooded orc. | |
Languid Bomb Admixture | Alchemist 5 | Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. | ||
Magic Jar | Alchemist 5 | F | Enables possession of another creature. | |
Monstrous Physique III | Alchemist 5 | Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. | ||
Nightmare | Alchemist 5 | Sends vision dealing 1d10 damage, fatigue. | ||
Overland Flight | Alchemist 5 | You fly at a speed of 40 ft. and can hustle over long distances. | ||
Planar Adaptation | Alchemist 5 | Resist harmful effects of one plane. | ||
Plant Shape I | Alchemist 5 | Turns you into a Small or Medium plant. | ||
Polymorph | Alchemist 5 | Gives one willing subject a new form. | ||
Resurgent Transformation | Alchemist 5 | M | Gain second wind when close to death. | |
Sending | Alchemist 5 | Delivers short message anywhere, instantly. | ||
Spell Resistance | Alchemist 5 | Subject gains SR 12 + level. | ||
Stoneskin, Communal | Alchemist 5 | M | As stoneskin, but you may divide the duration among creatures touched. | |
Transplant Visage | Alchemist 5 | You add or remove a creature's face to or from your own. | ||
Undead Anatomy II | Alchemist 5 | Take the form and some of the powers of a Tiny or Large undead. | ||
Vermin Shape II | Alchemist 5 | As vermin shape, but Tiny or Large. |
Level 6 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Analyze Dweomer | Alchemist 6 | F | Reveals magical aspects of subject. | |
Beast Shape IV | Alchemist 6 | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | ||
Caging Bomb Admixture | Alchemist 6 | Your bombs create a cage of force that traps creatures inside the bomb's splash radius. | ||
Elemental Body III | Alchemist 6 | Turns you into a Large elemental. | ||
Eyebite | Alchemist 6 | Target becomes panicked, sickened, and comatose. | ||
Form of the Dragon I | Alchemist 6 | Turns you into a Medium dragon. | ||
Giant Form I | Alchemist 6 | Turns you into a Large giant. | ||
Heal | Alchemist 6 | Cures 10 points/lvl damage, all diseases and mental conditions. | ||
Magnetic Field | Alchemist 6 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. | ||
Mislead | Alchemist 6 | Turns you invisible and creates illusory double. | ||
Monstrous Physique IV | Alchemist 6 | As monstrous physique III, with more abilities. | ||
Plant Shape II | Alchemist 6 | Turns you into a Large plant creature. | ||
Shadow Walk | Alchemist 6 | Step into shadow to travel rapidly. | ||
Sonic Form | Alchemist 6 | Turn yourself into a creature of semisolid sound. | ||
Statue | Alchemist 6 | Subject can become a statue at will. | ||
Transformation | Alchemist 6 | M | +4 enhancement bonus to Str, Dex, and Con, +4 natural armor, +5 to Fortitude saves, increased base attack bonus | |
True Seeing | Alchemist 6 | M | Lets you see all things as they really are. | |
Twin Form | Alchemist 6 | Creates controllable duplicate of you. | ||
Undead Anatomy III | Alchemist 6 | Take the form and some of the powers of a Diminutive or Huge undead. | ||
Walk through Space | Alchemist 6 | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. | ||
Wind Walk | Alchemist 6 | You and your allies turn vaporous and travel fast. |