Hostile Juxtaposition (Sorcerer/Wizard Spell)
Revision as of 18:09, 10 February 2019 by Reese (talk | contribs) (Text replacement - "\| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection\|Paladin}}} \| Paladin\|(.*) }}<\/onlyinclude> \| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection\|Pariah}}} \| Pariah\| }}<\/onlyinclude> \| Ranger=<onlyinclude>{{#ifeq:{{{tra...)
- Level: Paladin 3, Sorcerer/Wizard 5
- School: Conjuration
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V,S
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one target creature
- Duration: Instantaneous
- Saving Throw: Will partial
Save DC: 10 + caster stat modifier + 1/2 character level - Spell Resistance: Yes
Description
- When you cast this spell, you reach out one hand and 'seize' an enemy creature within range to whom you have line of sight and line of effect. Then, with a powerful gesture, you "pull" that creature toward your space.
- If this spell is successfully cast and the target does not make their saving throw, you switch spaces with it via a teleport of yourself and the creature. The sudden shock of this hostile teleportation inflicts (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of interstice (physical, rare) to the enemy creature. If it is too large to fit into the space you vacate, the spell fails to move the creature, it takes no damage, and instead you are teleported adjacent to it in the closest unblocked, unoccupied space. If there is no available space for you, then the spell fails completely.
- If the target makes its saving throw, then it does not move, but it still takes half damage as the magics you have directed at it tear at its form and it resists. It remains in its space and the caster is teleported adjacent to its space in the closest unblocked, unoccupied space. If there is no such adjacent space, then the spell does nothing.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |