Bestiary
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- {{Monster-Basic-Lore|{{#explode:{{PAGENAME}}|(|0}}}}
CR
CR 22
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 22 Blueprint Lore | CR 22 Blueprint | CR 22 Blueprint | CR 22 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Oracle | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Adamantine Golem | 22 | Legend | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal Monstrous Centipede | 22 | Vermin, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Crystal Spider | 22 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cultish Worm-That-Walks | 22 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Deepbane Drow | 22 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Delg | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dire Rhinoceros | 22 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Eliminator Lore | 24 | Killer | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Cardinal | 22 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Eerie Stag | 22 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Fireblade | 22 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Feculent Otyugh | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Flametamer | 22 | Shooter | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Formian Khan | 22 | Leader | Aberration, Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Giant Despot | 22 | Leader | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Worm | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ha-Naga | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hemorrhagic Pudding | 22 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Horned Devil | 22 | Outsider, Devil | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Black Wyrm | 22 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Infernal Hellhound | 22 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Intellect Devourer Dominator | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Jourvow | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lich King | 22 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Mad Elephant | 22 | Legend | Monstrosity, Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Plumaged Chichimec | 22 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Poltergeist | 22 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Radiant Remorhaz | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Kizlar | 22 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Retriever | 22 | Legend | Outsider, Demon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Impregnator | 22 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scuttling Varmint Swarm | 22 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shrieking Destrachan | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Gallant | 22 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sonorous Wasp | 22 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stately Couatl | 22 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stingtail Wyvern | 22 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant | 22 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stormstrike Manticore | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Striped Shocker Lizard | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 22 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Terrible Blue Dragon | 22 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian | 22 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thorn Hound | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ursus Mighty Black Bear | 22 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Dread Lord | 22 | Leader | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Verdant Copse Treant | 22 | Heavy | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vitriolic Caustic Walker | 22 | Magical Beast (digester) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vortex Shadow | 22 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wild Witch | 22 | Sneak | Monstrous Humanoid, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Mariner | 22 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Yokai Oni | 22 | Monstrous Humanoid |
CR 23
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 23 Blueprint Lore | CR 23 Blueprint | CR 23 Blueprint | CR 23 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Agitated Maenad | 23 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Allip Hysteric | 23 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Broken Anaxim | 23 | Heavy | Construct, Prodigy, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Cerebrilith | 23 | Outsider, Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Giant Thunderhead | 23 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Creave | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkened Zombie | 23 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Deathknight Marshall | 23 | Undead, Skeleton | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Decomposing Xill | 23 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Brute | 23 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Droone | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dynamic Behir | 23 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ettercap Deceiver | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Feckless Chaos Beast | 23 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Fulgurant | 23 | Shooter | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Forest Ogre | 23 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Formian Great-Khan | 23 | Leader | Aberration, Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Legendary Wolverine | 23 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Glistening Astral Construct | 23 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Force Dragon | 23 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hookbeak Roc | 23 | Heavy | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hookspine Spider | 23 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Green Wyrm | 23 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Livid Spectre | 23 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mauvine Worm | 23 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mirror Scorpion | 23 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Moon-Shackled Mummy | 23 | Sneak | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Onyx Wraith | 23 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Polyhymnian Nymph | 23 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Primal Kraken | 23 | Threat | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Puppeteer Mind Worm | 23 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ravid | 23 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ridge-Leaper | 23 | Legend | Magical Beast, Great Cat, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sahuagin Highborn | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Saw-Backed Thunder Lizard | 23 | Legend | Magical Beast, Dinosaur, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Shambling Mound Worldtree | 23 | Legend | Plant, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Serf | 23 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Titan | 23 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Hurricane | 23 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 23 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Sundered Zombie Parts | 23 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Swiftscorch Magmin | 23 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tattered Seamstress | 23 | Construct, Prodigy, Tattered | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tearing Turtle | 23 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tembrimast | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Red Dragon | 23 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Timeless Gargoyle | 23 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tusker Herd | 23 | Animal, Monstrosity, Boar, Troop | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious Varmint | 23 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vitreolic Slime | 23 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Winter Wight | 23 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Buccaneer | 23 | Outsider |
CR 24
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 24 Blueprint Lore | CR 24 Blueprint | CR 24 Blueprint | CR 24 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Actinic Silverlance | 24 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Anachronistic Phane | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Arcane Weald Treant | 24 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Badland Troll | 24 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Solicitor | 24 | Heavy | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Balor | 24 | Outsider, Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Brachyurus | 24 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal Gruesome Centipede | 24 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Crawling Throng | 24 | Troop, Undead, Zombie | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Crowned Medusa | 24 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Precursor | 24 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dire Mammoth | 24 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Contender | 24 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Contriver | 24 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Cinderlord | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Thane | 24 | Leader | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Formian Defender | 24 | Killer | Aberration, Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghost Buffalo | 24 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Goliath Horse | 24 | Animal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Goliath Stirge Swarm | 24 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gorefang Tyrannosaurus | 24 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Blue Wyrm | 24 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Intellect Devourer Tyrant | 24 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Grate Golem | 24 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lambent Stag | 24 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lancer Wasp Swarm | 24 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lightstruck Cloud Giant Lightstruck | 24 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Maddened Rhinoceros | 24 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Malsotrian | 24 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mangy Varmint Swarm | 24 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Onyx Dragloth | 24 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Orb Shadow | 24 | Killer | Undead, Incorporeal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Phantom Fungus | 24 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Pit Fiend | 24 | Outsider, Devil | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Abaza | 24 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Relucent Locathah | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruskinvor Horror | 24 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Skeleton Deathbringer | 24 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Hoodlum | 24 | Killer | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Colossus | 24 | Monstrous Humanoid, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sulphurjaw Hellhound | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 24 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Supreme Air Elemental | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Supreme Earth Elemental | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Supreme Fire Elemental | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Supreme Water Elemental | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Flogger | 24 | Vermin (Thorciasid) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Umbrous Grey Ooze | 24 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vermiurge Supplicant | 24 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
White Lady | 24 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Withering Caustic Walker | 24 | Magical Beast (digester) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Sky Pirate | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xorn Spire | 24 | Outsider |
CR 25
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 25 Blueprint Lore | CR 25 Blueprint | CR 25 Blueprint | CR 25 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Soothsayer | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Anluin Rictus | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Arch Lich | 25 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ardent Remorhaz | 25 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle-Scarred Anaxim | 25 | Heavy | Construct, Prodigy, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Blustery Chichimec | 25 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bonestorm | 25 | Undead, Swarm | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Brightfire Magmin | 25 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Byakko Oni | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cannibal Turtle | 25 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Clionean Nymph | 25 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Giant Aerialist | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Common Prismatic Dragon | 25 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death-Head Spider | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dessicating Green Slime | 25 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dismantled Zombie Parts | 25 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dissonance Wasp | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Paragon | 25 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dromite Colonist | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Regent | 25 | Leader | Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Dredger | 25 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ebon Gloom | 25 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Flamestrider | 25 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fearsome Force Dragon | 25 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Flesh Golem Incarnate | 25 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Formian Mother | 25 | Threat | Aberration, Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Titan | 25 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Graeae Witch | 25 | Monstrous Humanoid, Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Howling Destrachan | 25 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Red Wyrm | 25 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Jungle-Strider | 25 | Legend | Magical Beast, Great Cat, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lava Wight | 25 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Meaningless Chaos Beast | 25 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Melancholy Le Shay | 25 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Moonhunter Scorpion | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Ogre | 25 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Obdurate Gargoyle | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ornate Couatl | 25 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Plane-Seeker Worm-That-Walks | 25 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Prismatic Hydra | 25 | Shooter | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Rogue Elephant | 25 | Legend | Animal Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Procreator | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sahuagin Chosen | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sight-Binder Mummy | 25 | Threat | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Spike Hound | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Splattering Varmint | 25 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Spirit Naga | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Wracker | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 25 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Terrible Mandrill | 25 | Legend | Magical Beast, Great Ape, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ursus Northern Bruin | 25 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Void Zombie | 25 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vorpal Boar | 25 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Rigger | 25 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Zeta Strain Zombie Beast | 25 | Undead |
CR 26
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 26 Blueprint Lore | CR 26 Blueprint | CR 26 Blueprint | CR 26 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Autumnal Dryad | 26 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Giant Parhelion | 26 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse Orchard Treant | 26 | Troop | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Measurer | 26 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Deep-Reach Crocodilian | 26 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Degrading Xill | 26 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Gleaner | 26 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Warden | 26 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Pyresinger | 26 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ettercap Entangler | 26 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fey Kraken | 26 | Threat | Magical Beast, Fey, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Flickering Astral Construct | 26 | Construct, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Forgotten Ghost | 26 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Friggyn | 26 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Frostwind Wolf | 26 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Atavistic Wolverine | 26 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Purple Worm | 26 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Flockling | 26 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hysterical Maenad | 26 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Jalk | 26 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Keekoroy | 26 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lightning Stag | 26 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Nightcrawler Shadow | 26 | Sneak | Undead, Incorporeal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Emir | 26 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Red-Breasted Roc | 26 | Magical Beast, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Royal Purple Worm | 26 | Leader | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sanguinary Hemorrhagic Pudding | 26 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sirrush Smoke-Eater | 26 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Skinslough Wendigo | 26 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Smoky Apocalypse Skeleton | 26 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Coquette | 26 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Starless Wraith | 26 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stasis Phane | 26 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Destroyer | 26 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Subordinate Arch-Fiend | 26 | Leader | Outsider, Devil | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 26 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Thrasher | 26 | Vermin (Thorciasid) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vengeance Spectre | 26 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious Varmint Swarm | 26 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Voltaic Behir | 26 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Cutthroat | 26 | Outsider |
CR 27
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 27 Blueprint Lore | CR 27 Blueprint | CR 27 Blueprint | CR 27 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Arctic Mammoth | 27 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Assailant Spider | 27 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atramentous Gloom | 27 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Auroral Locatha | 27 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Azruulian Fiend | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Flesh Apostle | 27 | Legend | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bludgeon-Tailed Thunder Lizard | 27 | Legend | Magical Beast, Monstrosity, Dinosaur | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bodak | 27 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bunjow | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Carrion Varmint | 27 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cerberus Sentinel | 27 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death-Shadow | 27 | Legend | Magical Beast, Monstrosity, Great Cat | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Athanais | 27 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Enormity | 27 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Everlasting Gargoyle | 27 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Faerie Ring | 27 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fetlocked Buffalo | 27 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Titan | 27 | Heavy | Monstrous Humanoid, Giant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Giant | 27 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gibbering Orb | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gigantic Tyrannosaurus | 27 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Goliath Rhinoceros | 27 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Prismatic Dragon | 27 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Separator | 27 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Muntroc | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Obsidian Dragloth | 27 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Prodigious Snapping Turtle | 27 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Pyramid Xorn | 27 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Raving Allip | 27 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Force Dragon | 27 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scarabic Lamia | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scorian Magmin | 27 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shambling Mound Genesis Germ | 27 | Threat | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Skeleton Desecrator | 27 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Skiver Wasp Swarm | 27 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sloppy Otyugh | 27 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Rake | 27 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Soul-Stinger Scorpion | 27 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Soul-Tyrant Emperor | 27 | Villain | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Steel Furnace Golem | 27 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Stormcaller | 27 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 27 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Flockling | 27 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terpsichorean Nymph | 27 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vacuous Chaos Beast | 27 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vermiurge Vessal | 27 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Virulent Zombie Parts | 27 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vitreolic Viscous Slime | 27 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Volcano Worm | 27 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Worn Anaxim | 27 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wretched Zombie | 27 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Corsair | 27 | Outsider |
CR 28
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 28 Blueprint Lore | CR 28 Blueprint | CR 28 Blueprint | CR 28 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Prophesier | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Brimstone Hellhound | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cacophony Wasp | 28 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Chichimec Simurgh | 28 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Clay Golem Ziggurat | 28 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal Animated Object | 28 | Construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Quieter | 28 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Doleful Le Shay | 28 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Doom Wight | 28 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Meliton | 28 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dreamtree Scion | 28 | Heavy | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Deceiver | 28 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Overseer | 28 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Karadjin | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Slaver | 28 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Forlorn Ghost | 28 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gilded Couatl | 28 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Frost Worm | 28 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Manipulator | 28 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Invincible Air Elemental | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Invincible Earth Elemental | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Invincible Fire Elemental | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Invincible Water Elemental | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Karkaradon Hammerhead | 28 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Last Stand Treant | 28 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Long-Faced Bear | 28 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Mecrin | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Morai Witch | 28 | Monstrous Humanoid, Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Naga Abomination | 28 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Neh-Thalggu | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Nightshade Shadow | 28 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Nihilian Unmaker | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ordinate Arch-Fiend | 28 | Leader | Outsider, Devil | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ordinial Exalted | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phane Annalist | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Primal Stag | 28 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Queenly Medusa | 28 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Quill Hound | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Hajji | 28 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Remorhaz, Fervent | 28 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Penetrator | 28 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Salt-Maw Crocodilian | 28 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Screaming Destrachan | 28 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Nihilist | 28 | Tank | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Splattering Varmint Swarm | 28 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Khan | 28 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 28 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Separator | 28 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tearing Devilsaur | 28 | Legend | Magical Beast,Monstrosity, Dinosaur | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Flayer | 28 | Vermin, (Thorciasid) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Flockling | 28 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Thrall Faithful | 28 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vorpal Boar Herd | 28 | Magical Beast, Monstrosity, Boar, Troop | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Worm-That-Walks Powermonger | 28 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Navigator | 28 | Outsider |
CR 29
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 29 Blueprint Lore | CR 29 Blueprint | CR 29 Blueprint | CR 29 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Abyssal Kraken | 29 | Threat | Magical Beast, Demon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Angered Zombie Parts | 29 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ataxian Usurper | 29 | Villain | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bellicose Apocalypse Slime | 29 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Blight Scorpion | 29 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bloodweb Spider | 29 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Caliginous Gloom | 29 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Celestial Hydra | 29 | Shooter | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Titan | 29 | Heavy | Monstrous Humanoid, Giant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Peacegiver | 29 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Deep Delver | 29 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Demi-Lich | 29 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Hagunemnon | 29 | Killer | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Exemplar | 29 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Malignant | 29 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Energetic Behir | 29 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Enraged Spectre | 29 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Eratonean Nymph | 29 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ettercap Stalker | 29 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fearsome Prismatic Dragon | 29 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fickle Chaos Beast | 29 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Skindancer | 29 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Primal Wolverine | 29 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Glacial Xixecal | 29 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Glossy Astral Construct | 29 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Great Snowy Roc | 29 | Magical Beast, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Goliath Horse | 29 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Superior Manipulator | 29 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Taiga | 29 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg True Separator | 29 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lumbering Zombie | 29 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Flockling | 29 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Manaical Maenad | 29 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mithril Hearth Golem | 29 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Perpetual Gargoyle | 29 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phlox Worm | 29 | Magical Beast, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Prodigious Tearing Turtle | 29 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Pyndrig | 29 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Slimy Varmint | 29 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Smolderash Magmin | 29 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Looter | 29 | Sneak | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 29 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tempered Marid | 29 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Force Dragon | 29 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Immortal | 29 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Void-Walker Wraith | 29 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
White Gorilla | 29 | Legend | Magical Beast, Monstrosity, Great Ape | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Winterscarred Wendigo | 29 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wrecked Anaxim | 29 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Bosun | 29 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xill Vandal | 29 | Outsider |
CR 30
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 30 Blueprint Lore | CR 30 Blueprint | CR 30 Blueprint | CR 30 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Lore | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Auger Wasp Swarm | 30 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Proselyte | 30 | Legend | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Brine-Gullet Crocodilian | 30 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Carrion Varmint Swarm | 30 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Catastrophe Wight | 30 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Gravedigger | 30 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Devil Tyrannosaurus | 30 | Animal, Dinosaur | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Sovereign | 30 | Leader | Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Emaciated Host | 30 | Troop, Undead, Zombie | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Epsilon Strain Zombie Beast | 30 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fel Thicket Treant | 30 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Flenser | 30 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gavalian Taskmaster | 30 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Glacierfang Wolf | 30 | Outsider, Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hellknight | 30 | Outsider, Undead, Skeleton | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Horrible Neh-Thalggu | 30 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Infernal | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Javelin Viper | 30 | Legend | Magical Beast, Monstrosity, Great Ophidian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Karkaradon Pikejaw | 30 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Limpid Locathah | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Separator | 30 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Neothelid | 30 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Nightwing Shadow | 30 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Otherworldly Stag | 30 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Phane Historian | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Pasha | 30 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scintillating Astral Construct | 30 | Construct, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sirrush Fire-Eye | 30 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sky Tyrant Great Hawk | 30 | Legend | Magical Beast, Monstrosity, Great Avian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Belle | 30 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sombre Dragloth | 30 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Starry Buffalo | 30 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Ballast Golem | 30 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 30 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Arch-Fiend | 30 | Leader | Outsider, Devil | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Taiga Helleskrieg | 30 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Swollen Great Toad | 30 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Flenser | 30 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thunderbird | 30 | Magical Beast, Monstrosity, Great Avian | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Titanic Medusa | 30 | Legend | Monstrous Humanoid, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
True Manipulator | 30 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Uvuudaum | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vacant Vermiurge | 30 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Verdant Helleskrieg | 30 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
World-Burner Hellhound | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Captain | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xorn Cairn | 30 | Outsider |
CR 31
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 31 Blueprint Lore | CR 31 Blueprint | CR 31 Blueprint | CR 31 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Predictor | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Adamantine Forge Golem | 31 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aegeirus Nymph | 31 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Appointed Worm-That-Walks | 31 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Arctic Xixecal | 31 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Annihilator | 31 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bonefield | 31 | Swarm, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Brachyurus Fenris-Kin | 31 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Cerberus Legion-Head | 31 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Noble | 31 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Delirium Spider | 31 | Sneak | Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Realmwalker | 31 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drashnar | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dreamtree | 31 | Legend | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drifting Chaos Beast | 31 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Champion | 31 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Sapper | 31 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ebon Magmin | 31 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Endless Gargoyle | 31 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Engorged Hemorrhagic Pudding | 31 | Killer | Ooze | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fate Witch | 31 | Monstrous Humanoid, Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Flesh Colossus | 31 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Floating Zombie Parts | 31 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Whisperer | 31 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Galvanic Marid | 31 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Frostbound | 31 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immaculate Drider | 31 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Force Wyrm | 31 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
K'thol | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lady of Twofold Truths | 31 | Villain | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Leaping Zombie | 31 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Manipulator Helleskrieg | 31 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Prodigious Tearing Turtle | 31 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Resplendent Couatl | 31 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Insinuator | 31 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruined Anaxim | 31 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Runemarked Cyzrix | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sable Gloom | 31 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Prismatic Dragon | 31 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scabrous Varmint | 31 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow Swarm | 31 | Swarm, Undead, Troop, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Smoky Annihilation Skeleton | 31 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Lothario | 31 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Spear-Faced Thunder Lizard | 31 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Spine Hound | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 31 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Verdant Helleskrieg | 31 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Titanic Mammoth | 31 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
True Taiga Helleskrieg | 31 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Thrall Disciple | 31 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Windswept Chichimec | 31 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Woebegone Le Shay | 31 | Fey |
CR 32
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 32 Blueprint Lore | CR 32 Blueprint | CR 32 Blueprint | CR 32 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Air Elemental Overlord | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Enervator | 32 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Corybantic Maenad | 32 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Demi-Lich Soul-Stealer | 32 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Imperiatrix | 32 | Leader | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dusk Bracken Treant | 32 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Earth Elemental Overlord | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Empress Medusa | 32 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Elemental Overlord | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Jailer | 32 | Heavy | Monstrous Humanoid, Giant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Nascent Wolverine | 32 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Gleaming Astral Construct | 32 | Construct, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gorge-Belly Crocodilian | 32 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Grotesque Neh-Thalggu | 32 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Grudge Spectre | 32 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hadean Kraken | 32 | Threat | Magical Beast, Devil | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hateful Phaethon | 32 | Threat | Outsider, Fire | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Inferno | 32 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hellknight Charioteer | 32 | Outsider, Undead, Skeleton | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Intense Behir | 32 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Karkaradon Great White | 32 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Taiga Helleskrieg | 32 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Maugdra | 32 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Nightwalker Shadow | 32 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Primeval Vampire | 32 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Quiescent Wight | 32 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Mehmed | 32 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Reeking Otyugh | 32 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shimmering Stag | 32 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Slimy Varmint Swarm | 32 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Dancer | 32 | Aberration, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Prospectarch | 32 | Sneak | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Vandal | 32 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Starblind Worm | 32 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Titan | 32 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stygian Dragloth | 32 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 32 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Frostbound Helleskrieg | 32 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Scourge | 32 | Vermin (Thorciasid) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Verdant Helleskrieg | 32 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Untouched Phane | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vitiate Xill | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Water Elemental Overlord | 32 | Outsider |
CR 33
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 33 Blueprint Lore | CR 33 Blueprint | CR 33 Blueprint | CR 33 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Annealed Marid | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Anthracite Magmin | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Soul Flayer | 33 | Legend | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Buboed Great Toad | 33 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Disintegrating Zombie Parts | 33 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Monstrosity | 33 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Eternal Gargoyle | 33 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Excruciator | 33 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gambrian Bog Fiend | 33 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Ogre | 33 | Heavy | Monstrous Humanoid, Monstrosity, Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Great Buffalo | 33 | Legend | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Great Ophidian Dune-Span Sidewinder | 33 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hawmord Phasm | 33 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Juggernaut | 33 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Illuminated Locathah | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Infernal General | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Chain Golem | 33 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Junked Anaxim | 33 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lunging Devilsaur | 33 | Threat | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Verdant Helleskrieg | 33 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Plasma Varmint | 33 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Prepared Vermiurge | 33 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Prodigious Cannibal Turtle | 33 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Radiant Sun Mummy | 33 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ravenous Apocalypse Slime | 33 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ravenous Atropal | 33 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rimed Xixecal | 33 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Riveter Wasp Swarm | 33 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sky Tyrant Gaze Owl | 33 | Heavy | Magical Beast, Legendary, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Internuncio | 33 | Aberration, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Ordinariate | 33 | Sneak | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Gangster | 33 | Leader | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Starlight Zombie | 33 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 33 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Inferno Helleskrieg | 33 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tenebrous Gloom | 33 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Prismatic Dragon | 33 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Thalian Nymph | 33 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thunder-Lance Great Eel | 33 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Timeslip Spider | 33 | Vermin, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Frostbound Helleskrieg | 33 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Twilight Mushrooms | 33 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vagrant Chaos Beast | 33 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Void Hydra | 33 | Shooter | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Void-Marked Tyrannosaurus | 33 | Animal, Monstrosity, Dinosaur | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xorn Cenotaph | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Yrthak Thunderbird | 33 | Magical Beast, Monstrosity |
CR 34
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 34 Blueprint Lore | CR 34 Blueprint | CR 34 Blueprint | CR 34 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Seer | 34 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Malcontent | 34 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
August Couatl | 34 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cailleach Witch | 34 | Monstrous Humanoid, Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Croatoan Wendigo | 34 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dreadful Neh-Thalggu | 34 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dreamtree Grove | 34 | Plant, Troop | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Black Priest | 34 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Headsman | 34 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Forged Marid | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghostly Stag | 34 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Denizen | 34 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Air Elemental | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Earth Elemental | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Fire Elemental | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Water Elemental | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Karkaradon Megalodon | 34 | Legend | Magical Beast, Monstrosity, Dinosaur | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Krast | 34 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Frostbound Helleskrieg | 34 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Troll | 34 | Monstrous Humanoid, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Narcissist Worm-That-Walks | 34 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Orphic Hedge Treant | 34 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phane Observer | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Radiating Astral Construct | 34 | Construct, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Riyad | 34 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Conceiver | 34 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sapient Baboon | 34 | Legend | Magical Beast, Monstrosity, Great Ape | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scabrous Varmint Swarm | 34 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sirrush Silvercrown | 34 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Theocrat | 34 | Leader | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Spasmodic Doppelganger | 34 | Killer | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Stricken Wight | 34 | Undead, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Starless Dragloth | 34 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 34 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Juggernaut Helleskrieg | 34 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoqqua | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tragic Le Shay | 34 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Inferno | 34 | Outsider, Aberration, Helleskrieg | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tussocked Chichimec | 34 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Thrall Witness | 34 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious Phaethon Lore | 34 | Threat | Outsider |
CR 35
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 35 Blueprint Lore | CR 35 Blueprint | CR 35 Blueprint | CR 35 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Amperic Behir | 35 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Apotheotic Vampire | 35 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Drifter | 35 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Avalanche Rattler | 35 | Legend | Magical Beast, Monstrosity, Great Ophidian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Missionary | 35 | Legend | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse-Maw Cerberus | 35 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkened Varmint | 35 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Titan | 35 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Demi-Lich Magus | 35 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Demolished Anaxim | 35 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dyschordian | 35 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fuligin Gloom | 35 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gamma Strain Zombie Beast | 35 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gelid Xixecal | 35 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghostly Mammoth | 35 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Volcano Worm | 35 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Pinioned | 35 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hellknight Vanquisher | 35 | Outsider, Undead, Skeleton | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Godking | 35 | Villain | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Prismatic Wyrm | 35 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lawless Chaos Beast | 35 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lurchat Mauler | 35 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lustrous Djinn | 35 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Madness Kraken | 35 | Threat | Magical Beast, Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Inferno Helleskrieg | 35 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Omen Spectre | 35 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rast | 35 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Raving Maenad | 35 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rendoril | 35 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shattermind Spider | 35 | Vermin, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sightless Fomaorian | 35 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Initiate | 35 | Aberration, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Ordinariarch | 35 | Killer | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Siren | 35 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 35 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Denizen Helleskrieg | 35 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tenebrous Zombie | 35 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Juggernaut Helleskrieg | 35 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Umbral Zombie Parts | 35 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xill Warper | 35 | Outsider |
CR 36
Creature Name | CR | Role | Type | |
---|---|---|---|---|
CR 36 Blueprint Lore | CR 36 Blueprint | CR 36 Blueprint | CR 36 Blueprint | |
Atrocious Neh-Thalggu | 36 | Aberration | ||
Atropal Stygian | 36 | Outsider, Undead | ||
Crested Thunderbird | 36 | Magical Beast, Great Avian | ||
Dream Larvae | 36 | Vermin | ||
Embryonic Vermiurge | 36 | Heavy | Construct | |
Gimlet Wasp Swarm | 36 | Swarm, Vermin | ||
Goddess Medusa | 36 | Monstrous Humanoid | ||
Gundriss | 36 | Aberration | ||
Helleskrieg Slumberer | 36 | Outsider, Aberration | ||
Infernal Overlord | 36 | Outsider | ||
Lyopur | 36 | Aberration | ||
Majestic Juggernaut Helleskrieg | 36 | Outsider, Aberration | ||
Midnight Dragloth | 36 | Aberration, Dragon | ||
Mythic Stag | 36 | Legend | Animal, Fey | |
Pestilential Apocalypse Slime | 36 | Ooze | ||
Phane Witness | 36 | Outsider | ||
Plasma Varmint Swarm | 36 | Aberration, Disease, Vermin | ||
Prismasaurus | 36 | Legend | Magical Beast, Monstrosity, Dinosaur | |
Rakshasa Nizari | 36 | Outsider, Native | ||
Roust Beast | 36 | Aberration | ||
Scorrel | 36 | Aberration | ||
Shadow of the Void | 36 | Undead, Incorporeal | ||
Shape of Fire | 36 | Undead, Incorporeal | ||
Ship-Breaker Eel | 36 | Legend | Magical Beast, Monstrosity, Great Eel | |
Sky Tyrant Whale-Fisher | 36 | Legend | Magical Beast, Monstrosity, Great Avian | |
Smoky Hecatomb Skeleton | 36 | Undead | ||
Solarian Waspine Maestro | 36 | Leader | Aberration, Outsider | |
Solarian Waspine Nunciarch | 36 | Shooter | Aberration, Outsider | |
Somber Crool Libertine | 36 | Humanoid | ||
Steel Strand Golem | 36 | Heavy | Construct | |
Stonewood Treant | 36 | Plant | ||
Superior Pinioned Helleskrieg | 36 | Outsider, Aberration | ||
True Denizen | 36 | Outsider, Helleskrieg, Aberration | ||
Wicked Phaethon | 36 | Threat | Outsider, Fire | |
Xorn Pinnacle | 36 | Outsider |
CR 37
Creature Name | CR | Role | Type | |
---|---|---|---|---|
CR 37 Blueprint Lore | CR 37 Blueprint | CR 37 Blueprint | CR 37 Blueprint | |
Absolute Air Elemental | 37 | Outsider | ||
Absolute Earth Elemental | 37 | Outsider | ||
Absolute Fire Elemental | 37 | Outsider | ||
Absolute Water Elemental | 37 | Outsider | ||
Boreal Xixecal | 37 | Threat | Outsider | |
Coruscating Astral Construct | 37 | Construct, Outsider | ||
Erratic Chaos Beast | 37 | Threat | Outsider | |
Giant Befouled Otyugh | 37 | Aberration | ||
Grost | 37 | Aberration | ||
Heliotrope Worm | 37 | Magical Beast, Monstrosity | ||
Helleskrieg Wormking | 37 | Outsider, Aberration | ||
Kaltergrift Dryad | 37 | Fey | ||
Majestic Denizen | 37 | Outsider, Helleskrieg, Aberration | ||
Marionette Spider | 37 | Vermin | ||
Moungean | 37 | Aberration | ||
Mountain Turtle | 37 | Threat | Magical Beast, Monstrosity | |
Mountaintop Great Toad | 37 | Legend | Magical Beast, Monstrosity | |
Primordial Hydra | 37 | Shooter | Magical Beast | |
Ruptured Anaxim | 37 | Construct, Prodigy, Outsider | ||
Scintillating Djinn | 37 | Outsider | ||
Shadowed Zombie Parts | 37 | Minion | Undead | |
Solarian Waspine Slayer | 37 | Heavy | Aberration, Outsider | |
Somber Crool Ruffian | 37 | Heavy | Humanoid | |
Sprinting Devilsaur | 37 | Threat | Magical Beast, Legendary, Monstrosity | |
Starburned Varmint | 37 | Aberration, Disease, Vermin | ||
Starburned Zombie | 37 | Undead | ||
Stygian Gloom | 37 | Humanoid | ||
Summoned Monster CR 37 Lore | Summoned Monster CR 37 | Template:Summon | Template:Summon | |
Superior Slumberer | 37 | Outsider, Helleskrieg, Aberration | ||
Tempestuous Chichimec | 37 | Outsider, Air | ||
True Pinioned Helleskrieg | 37 | Outsider, Aberration |
CR 38
Atropal Dominator 38 Outsider, Undead Bahairim Demagogue 38 Legend Aberration, Construct, Devil, Prodigy Darkened Varmint Swarm 38 Aberration, Disease, Vermin Demi-Lich Despot 38 Tank Undead Gibbering Sea 38 Aberration Gorge Fly 38 Heavy Vermin, Monstrosity Havok Grub 38 Shooter Vermin, Monstrosity Helleskrieg Worldshadow 38 Outsider, Aberration Hellknight Lord 38 Outsider, Skeleton, Undead Ironbark Treant 38 Plant Juggernaught Python 38 Legend Magical Beast, Monstrosity, Great Ophidian King Silverback 38 Legend Magical Beast, Monstrosity, Great Ape Leviathan Kraken 38 Legend Magical Beast, Monstrosity Majestic Pinioned Helleskrieg 38 Outsider, Aberration Mithril Manacle Golem 38 Heavy Construct Neh-Thalggu Terror 38 Aberration Orphari 38 Aberration Ossangral 38 Aberration Phane Invariant 38 Outsider Sirrush Stone-Ripper 38 Legend Magical Beast, Monstrosity Solarian Waspine Sage 38 Tank Aberration, Outsider Solarian Waspine Thesauriarch 38 Shooter Aberration, Outsider Somber Crool Agitator 38 Killer Humanoid Spiteful Phaethon 38 Threat Outsider, Fire
Superior Wormking 38 Outsider, Helleskrieg, Aberration True Slumberer 38 Outsider, Helleskrieg, Aberration
CR 39
Aphotic Gloom 39 Humanoid Cerberus Wall-Crusher 39 Legend Magical Beast, Monstrosity Chilled Zombie Parts 39 Minion Undead Faceted Djinn 39 Outsider Frostburned Zombie 39 Undead Helleskrieg Lord 39 Outsider, Aberration Hyperboreal Xixecal 39 Outsider Infernal Master 39 Outsider Leviathan 39 Threat Magical Beast, Monstrosity Majestic Slumberer 39 Outsider, Helleskrieg, Aberration Moonsting Scorpion 39 Killer Vermin, Monstrosity Mortiferous Apocalypse Slime 39 Ooze Plane-Creeper Centipede 39 Sneak Vermin, Monstrosity Septiloc 39 Aberration Sky Tyrant Wyrm-Killer 39 Legend Magical Beast, Monstrosity, Great Avian Smashed Anaxim 39 Construct, Prodigy, Outsider Solarian Waspine Champion 39 Heavy Aberration, Outsider Solarian Waspine Initiarch 39 Leader Aberration, Outsider Somber Crool Dignitary 39 Leader Humanoid Starblind Greater Worm 39 Magical Beast, Monstrosity
Sun-Eater Spider 39 Vermin, Monstrosity Superior Worldshadow 39 Outsider, Helleskrieg, Aberration Three Crowned Beast 39 Threat Magical Beast, Monstrosity Tide-Bringer Eel 39 Legend Magical Beast, Monstrosity, Great Eel Titan Beetle 39 Tank Vermin, Monstrosity True Wormking 39 Outsider, Helleskrieg, Aberration Umbral Blot 39 Construct Voidscarred Varmint 39 Aberration, Disease, Vermin
CR 40
Adamantine Hook Golem 40 Heavy Construct Alpha Strain Zombie Beast 40 Undead Atropal Mentor 40 Outsider, Undead Caller in the Darkness 40 Protean Crowned Djinn 40 Outsider, Djinn Dawn Wasp 40 Killer Vermin, Monstrosity Garuda Bird 40 Magical Beast Genius Loci 40 Threat Ooze Hecatoncheires 40 Threat Outsider Helleskrieg Superior Lord 40 Outsider, Aberration Helleskrieg Tyrant 40 Outsider, Aberration Lunar Moth 40 Threat Vermin, Monstrosity Majestic Wormking 40 Outsider, Aberration, Helleskrieg Malignant Phaethon 40 Threat Outsider, Fire Medusa Stonemaiden 40 Monstrous Humanoid Pestilential Zombie Legion 40 Troop, Undead Petrified Treant 40 Plant, Monstrosity Phane Chronicler 40 Outsider Pinioned Chichimec 40 Outsider, Air Primordial Phage 40 Undead, Incorporeal Ruin Swarm 40 Swarm Solarian Waspine Andromach 40 Threat Aberration, Outsider Solarian Waspine Prince 40 Killer Aberration, Outsider Sphinx 40 Threat Magical Beast Starburned Varmint Swarm 40 Aberration, Disease, Vermin
Sun-Shade Cobra 40 Legend Monstrosity, Great Ophidian Tarrasque 40 Threat Monstrosity True Worldshadow 40 Outsider, Aberration, Helleskrieg Tynde 40 Aberration Vortex Spider 40 Heavy Vermin, Monstrosity