Talk:Brawler
new systems for the Brawler: 'braggadocio' - some sort of a ranged social thing, taunt/provocation? maybe a way to buff/remove conditions from allies? 'swagger' - boosts to allies movement as you move past them? damage buffs for helping allies? damage buffs for using jab? 'nerves of steel' - able to 'step in' to take allies conditions? bonuses against fear/intimidation? 'killer instinct' - damage boosts against bloodied foes? damage boosts for dropping enemies to zero?
or, could be something else entirely. key is to keep brawler abilities simple
want to add either a feat, or a class feature at a higher level that makes the jab movement non-provoking, optionally... i.e. the brawler can choose whether it provokes or not.
Brawler Example Build
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
- Punchin' and Duckin' Build
Human, base stats: Str 20, Dex 13, Con 16, int 10, Wis 10, Chr 8.
Example Feats
Level 1: Combat Reflexes, Weapon Focus: Unarmed. Just because you're not a monk doesn't mean you're uneducated in breaking faces.
Level 3: Step Up. Combined with jab, this makes you startlingly good at footwork on the battlefield.
Level 5: Following Step. Man! Watch those feet move!
Level 7: Step up and Strike. Your Attacks of Opportunity hurt a lot, and you get plenty of them. So here's a way to dish even more.
Level 9: Desperate battler. You have great mobility, so be sure to stay away from your friends for this tasty bonus.
Level 11: Dodge. Armor class is always useful.
Level 13: Mobility. More Armor Class versus Attacks of Opportunity. You NEED this.
Level 15: Sidestep. Even MORE awesome footwork. It's like you're dancin'!
Level 17: Endurance. Seriously? Endurance? At THIS level? Blech!
Level 19: Drunken Brawler. Oh, so THAT's what the Endurance is for. Yikes, that's rather awesome....