Gnoll Huntmaster
Gnoll Huntmaster (CR 6)
Gnoll Huntmasters are the most wide-ranging, adventurous, and sneakiest of the common Gnolls. They are the ones who scout new lands, find new victims, and supply the pack with fresh meat and slaves, in whatever order seems most convenient.
Huntmasters are skilled in the wilderness, having good survival skills, keen senses, and considerable stealth. Their learned nature and long hours spent in slow stalks tend to make them rather 'dainty' compared to their fellow gnolls, but they more than make up for that shortcoming with their skillful use of weapons.
GENERAL
CR 6 Hit Dice 9
XP 2,400
CE, Medium, Monstrous Humanoid
Init +3; Senses low-light, Perception +14
DEFENSE
AC 24, touch 15, flat-footed 19 (+5 dex, +9 armor)
hp 82
Fort +9, Ref +5, Will +5
Aura: -
SR: -
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft, Swim 20 ft.
Space / Reach: 5 ft. / 5 ft.
Single Melee Spear +10 (1d8+3/19-20x2)
Full Melee Spear +10 (1d8+3/19-20x2)
Ranged Pilum +10 (1d8+5/x2) + Bristling Strike
Full Ranged 2 x Pilum +10 (1d8+5/x2) + Bristling Strike
Special Attacks Bristling Strike
Action Points 0
STATISTICS
Str 16, Dex 16, Con 14, Int 8, Wis 16, Cha 8
Base Atk +6; CMB +12; CMD 24
Feats Precise Shot (EFFECT: Take no penalties for ranged attacks into melee combat)
Skills Stealth +14, Survival +14
Languages Gnoll
SPECIAL ABILITIES
- Bristling Strike
When a Gnoll Huntmaster successfully damages an enemy with his Pilum attack, that enemy is considered to be flanked by any gnoll that moves adjacent to it. This flank persists until the beginning of that enemies next action.
TREASURE
sell value of approximately 1,875 gp
COMBAT TACTICS
In battle, Gnoll Huntmasters will use Stealth to stay out of melee if at all possible. They will retreat, taking move actions or five foot steps, and making ranged attacks or full ranged attacks. If forced into melee, they will use their spears.
As an interesting note, Gnoll Huntmasters are full aware of their Bristling Strike power, and will almost always hold their actions, if at range, until after some or most of their enemies have acted. They will then use ranged attacks to force flanks on enemies for their fellow gnolls in melee to exploit. It is a simple but nasty tactic, and one that is hard to defend against.