Sorcerer/Wizard Spells
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0th Level Sorcerer/Wizard Spells (Cantrips)
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Acid Splash | Conjuration | Sorcerer/Wizard 0 | Orb deals 1d3 acid damage. | |
Arcane Mark | Universal | Sorcerer/Wizard 0 | Inscribes a personal rune on an object or creature (visible or invisible). | |
Bleed | Necromancy | Sorcerer/Wizard 0 | Cause a stabilized creature to resume dying. | |
Breeze | Evocation | Sorcerer/Wizard 0 | Create a light wind that blows against target from direction of your choice. | |
Dancing Lights | Evocation | Sorcerer/Wizard 0 | Creates torches or other lights. | |
Daze | Enchantment | Sorcerer/Wizard 0 | A single humanoid creature with 4 HD or less loses its next action. | |
Detect Magic | Divination | Sorcerer/Wizard 0 | Detects all spells and magic items within 60 ft. | |
Detect Poison | Divination | Sorcerer/Wizard 0 | Detects poison in one creature or small object. | |
Disrupt Undead | Necromancy | Sorcerer/Wizard 0 | Deals 1d6 damage to one undead. | |
Drench | Conjuration | Sorcerer/Wizard 0 | A sudden downpour soaks a target creature or object. | |
Flare | Evocation | Sorcerer/Wizard 0 | Dazzles one creature (–1 on attack rolls). | |
Ghost Sound | Illusion | Sorcerer/Wizard 0 | Figment sounds. | |
Haunted Fey Aspect | Illusion | Sorcerer/Wizard 0 | You surround yourself with disturbing illusions. | |
Jolt | Transmutation | Sorcerer/Wizard 0 | Deal 1d3 electrical damage with a ranged touch attack. | |
Light | Evocation | Sorcerer/Wizard 0 | Object shines like a torch. | |
Mage Hand | Transmutation | Sorcerer/Wizard 0 | 5-pound telekinesis. | |
Mending | Transmutation | Sorcerer/Wizard 0 | Makes minor repairs on an object. | |
Message | Transmutation | Sorcerer/Wizard 0 | Whisper conversation at distance. | |
Open/Close | Transmutation | Sorcerer/Wizard 0 | Opens or closes small or light things. | |
Penumbra | Evocation | Sorcerer/Wizard 0 | Protects creature or object touched from bright light. | |
Prestidigitation | Universal | Sorcerer/Wizard 0 | Performs minor tricks. | |
Ray of Frost | Evocation | Sorcerer/Wizard 0 | Ray deals 1d3 cold damage. | |
Read Magic | Divination | Sorcerer/Wizard 0 | Read scrolls and spellbooks. | |
Resistance | Abjuration | Sorcerer/Wizard 0 | Subject gains +1 on saving throws. | |
Root | Transmutation | Sorcerer/Wizard 0 | Reinforces a subjects defense against being moved or tripped. | |
Scoop | Evocation | Sorcerer/Wizard 0 | Create a scoop of force to pick up or carry liquids. | |
Spark | Evocation | Sorcerer/Wizard 0 | Ignites flammable objects. | |
Touch of Fatigue | Necromancy | Sorcerer/Wizard 0 | Touch attack fatigues target. |
1st Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Abundant Ammunition | Conjuration | Sorcerer/Wizard 1 | Replaces nonmagical ammunition every round. | |
Adhesive Spittle | Conjuration | Sorcerer/Wizard 1 | Spit a tanglefoot bag at a creature. | |
Adjuring Step | Abjuration | Sorcerer/Wizard 1 | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | |
Air Bubble | Conjuration | Sorcerer/Wizard 1 | Creates a small pocket of air around your head or an object. | |
Alarm | Abjuration | Sorcerer/Wizard 1 | Wards an area for 2 hours/level. | |
Alchemical Tinkering | Transmutation | Sorcerer/Wizard 1 | Transform one firearm or alchemical item into another one. | |
Alter Musical Instrument | Illusion | Sorcerer/Wizard 1 | Make one instrument sound like a different kind of instrument. | |
Alter Winds | Transmutation | Sorcerer/Wizard 1 | Increase/decrease strength of natural winds. | |
Animate Rope | Transmutation | Sorcerer/Wizard 1 | Makes a rope move at your command. | |
Ant Haul | Transmutation | Sorcerer/Wizard 1 | Triples carrying capacity of a creature. | |
Anticipate Peril | Divination | Sorcerer/Wizard 1 | Target gains a bonus on one initiative check. | |
Bed of Iron | Necromancy | Sorcerer/Wizard 1 | You can sleep comfortably in armor without suffering fatigue. | |
Blend | Illusion | Sorcerer/Wizard 1 | Gain a bonus to Stealth and make checks without cover or concealment. Elf only. | |
Blood Money | Transmutation | Sorcerer/Wizard 1 | Use your blood to create material components for spells. | |
Blurred Movement | Illusion | Sorcerer/Wizard 1 | As blur, but only while you are moving. | |
Body Capacitance | Transmutation | Sorcerer/Wizard 1 | Store electricity attacks used against you and release the energy as a touch attack. | |
Bouncy Body | Transmutation | Sorcerer/Wizard 1 | The target's flesh becomes flexible and rubbery. | |
Break | Transmutation | Sorcerer/Wizard 1 | Gives an object the broken condition. | |
Bungle | Enchantment | Sorcerer/Wizard 1 | Target takes a -20 penalty on its next attack roll or check. | |
Burning Disarm | Transmutation | Sorcerer/Wizard 1 | A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. | |
Burning Hands | Evocation | Sorcerer/Wizard 1 | 1d4/level fire damage (max 5d4). | |
Cause Fear | Necromancy | Sorcerer/Wizard 1 | One creature of 5 HD or less flees for 1d4 rounds. | |
Charm Person | Enchantment | Sorcerer/Wizard 1 | Makes one person your friend. | |
Chill Touch | Necromancy | Sorcerer/Wizard 1 | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
Clarion Call | Illusion | Sorcerer/Wizard 1 | Your voice can be heard across great distances | |
Color Spray | Illusion | Sorcerer/Wizard 1 | Knocks unconscious, blinds, and/or stuns weak creatures. | |
Comprehend Languages | Divination | Sorcerer/Wizard 1 | You understand all spoken and written languages. | |
Corrosive Touch | Conjuration | Sorcerer/Wizard 1 | Touch attack deals 1d4 acid/level. | |
Crafter's Curse | Transmutation | Sorcerer/Wizard 1 | Subject takes –5 on Craft skill checks. | |
Crafter's Fortune | Transmutation | Sorcerer/Wizard 1 | Subject gains +5 on next Craft check. | |
Cultural Adaptation | Divination | Sorcerer/Wizard 1 | You emulate the mannerisms and accent of a particular culture | |
Damp Powder | Transmutation | Sorcerer/Wizard 1 | Ruins ammunition loaded in the targeted firearm. | |
Dancing Lantern | Transmutation | Sorcerer/Wizard 1 | Animates a lantern that follows you. | |
Darting Duplicate | Illusion | Sorcerer/Wizard 1 | You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. | |
Dazzling Blade | Illusion | Sorcerer/Wizard 1 | Your weapon becomes shiny, gaining bonuses to several combat maneuvers | |
Decompose Corpse | Necromancy | Sorcerer/Wizard 1 | Turn a corpse into a clean skeleton. | |
Delusional Pride | Enchantment | Sorcerer/Wizard 1 | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | |
Detect Charm | Divination | Sorcerer/Wizard 1 | As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. | |
Detect Metal | Divination | Sorcerer/Wizard 1 | You detect any metal objects or creatures within a 60-foot cone. | |
Detect Secret Doors | Divination | Sorcerer/Wizard 1 | Reveals hidden doors within 60 ft. | |
Detect Undead | Divination | Sorcerer/Wizard 1 | Reveals undead within 60 ft. | |
Discern Next of Kin | Divination | Sorcerer/Wizard 1 | Read the target's mind to learn about its family. | |
Disguise Self | Illusion | Sorcerer/Wizard 1 | Changes your appearance. | |
Disguise Weapon | Illusion | Sorcerer/Wizard 1 | Changes one weapon's appearance. | |
Ear-Piercing Scream | Evocation | Sorcerer/Wizard 1 | Deal sonic damage and daze target. | |
Emblazon Crest | Transmutation | Sorcerer/Wizard 1 | Your coat of arms is magically displayed on any suitable item you carry. | |
Endothermic Touch | Transmutation | Sorcerer/Wizard 1 | This spell slows the metabolism and other bodily functions of a creature for a short amount of time. | |
Endure Elements | Abjuration | Sorcerer/Wizard 1 | Exist comfortably in hot or cold regions. | |
Enlarge Person | Transmutation | Sorcerer/Wizard 1 | Humanoid creature doubles in size. | |
Erase | Transmutation | Sorcerer/Wizard 1 | Mundane or magical writing vanishes. | |
Expeditious Excavation | Transmutation | Sorcerer/Wizard 1 | Moves 5-ft. cubes of earth. | |
Expeditious Retreat | Transmutation | Sorcerer/Wizard 1 | Your base speed increases by 30 ft. | |
Fabricate Bullets | Transmutation | Sorcerer/Wizard 1 | Converts 1 pound of metal into ammunition. | |
Feather Fall | Transmutation | Sorcerer/Wizard 1 | Objects or creatures fall slowly. | |
Flare Burst | Evocation | Sorcerer/Wizard 1 | As flare, but affects all creatures in 10 ft. | |
Floating Disk | Evocation | Sorcerer/Wizard 1 | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | |
Forced Quiet | Transmutation | Sorcerer/Wizard 1 | Target cannot make loud noises. | |
Gentle Breeze | Evocation | Sorcerer/Wizard 1 | Light wind protects one target from clouds, gases, heat, and vapors. | |
Glue Seal | Conjuration | Sorcerer/Wizard 1 | Makes one 5-ft. square or one object sticky. | |
Gravity Bow | Transmutation | Sorcerer/Wizard 1 | Arrows do damage as though one size category larger. | |
Grease | Conjuration | Sorcerer/Wizard 1 | Makes 10-ft. square or one object slippery. | |
Heightened Awareness | Divination | Sorcerer/Wizard 1 | Your recall and ability to process information improve. | |
Hold Portal | Abjuration | Sorcerer/Wizard 1 | Holds door shut. | |
Hydraulic Push | Evocation | Sorcerer/Wizard 1 | Wave of water bull rushes an enemy. | |
Hypnotism | Enchantment | Sorcerer/Wizard 1 | Fascinates 2d4 HD of creatures. | |
Icicle Dagger | Conjuration | Sorcerer/Wizard 1 | Masterwork ice dagger deals +1 cold damage. | |
Identify | Divination | Sorcerer/Wizard 1 | Gives +10 bonus to identify magic items. | |
Illusion of Calm | Illusion | Sorcerer/Wizard 1 | You appear to be standing still, even when you take some actions. | |
Infernal Healing | Conjuration | Sorcerer/Wizard 1 | Touch a creature with devils blood, giving it fast healing 1. | |
Interrogation | Necromancy | Sorcerer/Wizard 1 | Target answers questions or suffers pain. | |
Invisibility Alarm | Abjuration | Sorcerer/Wizard 1 | As alarm, but reacting only to invisible creatures. | |
Jump | Transmutation | Sorcerer/Wizard 1 | Subject gets bonus on Acrobatics checks. | |
Jury-Rig | Transmutation | Sorcerer/Wizard 1 | Removes the broken condition from the targeted object. | |
Keep Watch | Enchantment | Sorcerer/Wizard 1 | You are treated as having a night's rest even while staying awake | |
Ki Arrow | Conjuration | Sorcerer/Wizard 1 | Arrow deals damage as your unarmed strike. | |
Liberating Command | Transmutation | Sorcerer/Wizard 1 | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | |
Lighten Object | Transmutation | Sorcerer/Wizard 1 | One object weighs half as much as normal | |
Line in the Sand | Abjuration | Sorcerer/Wizard 1 | Increase your attacks of opportunity per round. | |
Lock Gaze | Enchantment | Sorcerer/Wizard 1 | You compel the target to only look at you for the duration of the spell. | |
Long Arm | Transmutation | Sorcerer/Wizard 1 | Your arms lengthen, giving you extra reach. | |
Longshot | Transmutation | Sorcerer/Wizard 1 | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | |
Mage Armor | Conjuration | Sorcerer/Wizard 1 | Gives subject +4 armor bonus. | |
Magic Aura | Illusion | Sorcerer/Wizard 1 | Alters object's magic aura. | |
Magic Missile | Evocation | Sorcerer/Wizard 1 | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
Magic Weapon | Transmutation | Sorcerer/Wizard 1 | Weapon gains +1 bonus. | |
Marid's Mastery | Transmutation | Sorcerer/Wizard 1 | If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. | |
Memorize Page | Enchantment | Sorcerer/Wizard 1 | Target perfectly memorizes one page of information. | |
Memory Lapse | Enchantment | Sorcerer/Wizard 1 | Subject forgets events back to last turn. | |
Mirror Polish | Transmutation | Sorcerer/Wizard 1 | Polish a metal item until it's usable as a mirror. | |
Mirror Strike | Transmutation | Sorcerer/Wizard 1 | You may strike multiple opponents with a single attack. | |
Moment of Greatness | Enchantment | Sorcerer/Wizard 1 | Doubles a morale bonus. | |
Monkey Fish | Transmutation | Sorcerer/Wizard 1 | Gain a climb speed and a swim speed of 10 ft. for a time. | |
Mount | Conjuration | Sorcerer/Wizard 1 | Summons riding horse for 2 hours/level. | |
Mudball | Conjuration | Sorcerer/Wizard 1 | Range touch attack that cause the target to be blinded. | |
Negative Reaction | Illusion | Sorcerer/Wizard 1 | Targeted creature may not positively influence anyone. | |
Obscuring Mist | Conjuration | Sorcerer/Wizard 1 | Fog surrounds you. | |
Peacebond | Abjuration | Sorcerer/Wizard 1 | Locks a weapon in place on the target’s body. | |
Phantom Blood | Necromancy | Sorcerer/Wizard 1 | Gain temporary hp if Con loss would knock you out or kill you. | |
Poisoned Egg | Transmutation | Sorcerer/Wizard 1 | You transform the contents of a normal egg into a single dose of small centipede poison | |
Polypurpose Panacea | Transmutation | Sorcerer/Wizard 1 | Gain a relaxing or entertaining effect. | |
Protection from Chaos/Evil/Good/Law | Abjuration | Sorcerer/Wizard 1 | +2 to AC and saves, plus additional protection against selected alignment. | |
Ray of Enfeeblement | Necromancy | Sorcerer/Wizard 1 | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
Ray of Sickening | Necromancy | Sorcerer/Wizard 1 | Ray makes the subject sickened. | |
Recharge Innate Magic | Transmutation | Sorcerer/Wizard 1 | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. | |
Reduce Person | Transmutation | Sorcerer/Wizard 1 | Humanoid creature halves in size. | |
Refine Improvised Weapon | Transmutation | Sorcerer/Wizard 1 | Transform improvised weapon into a masterwork simple or martial weapon. | |
Reinforce Armaments | Transmutation | Sorcerer/Wizard 1 | Temporarily mitigates the fragile quality in targeted weapon or armor. | |
Repair Undead | Necromancy | Sorcerer/Wizard 1 | Heals one undead of 1d8 hp + 1/level (max +5). | |
Restore Corpse | Necromancy | Sorcerer/Wizard 1 | Skeletal corpse grows flesh. | |
Sculpt Corpse | Necromancy | Sorcerer/Wizard 1 | Makes corpse look like another creature. | |
See Alignment | Divination | Sorcerer/Wizard 1 | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | |
Shadow Weapon | Illusion | Sorcerer/Wizard 1 | Create a quasi-real masterwork weapon. | |
Shield | Abjuration | Sorcerer/Wizard 1 | Invisible disc gives +4 to AC, blocks magic missiles. | |
Shock Shield | Abjuration | Sorcerer/Wizard 1 | A shield of force protects you until you dismiss it in an explosion of electricity. | |
Shocking Grasp | Evocation | Sorcerer/Wizard 1 | Touch delivers 1d6/level electricity damage (max 5d6). | |
Silent Image | Illusion | Sorcerer/Wizard 1 | Creates minor illusion of your design. | |
Sleep | Enchantment | Sorcerer/Wizard 1 | Puts 4 HD of creatures into magical slumber. | |
Snapdragon Fireworks | Transmutation | Sorcerer/Wizard 1 | Create 1 dragon firework/level. | |
Snowball | Conjuration | Sorcerer/Wizard 1 | Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe. | |
Stone Fist | Transmutation | Sorcerer/Wizard 1 | Your unarmed strikes are lethal. | |
Stumble Gap | Conjuration | Sorcerer/Wizard 1 | Small hole trips creatures. | |
Stunning Barrier | Abjuration | Sorcerer/Wizard 1 | Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. | |
Summon Minor Monster | Conjuration | Sorcerer/Wizard 1 | Summon 1d3 Tiny animals. | |
Summon Monster I | Conjuration | Sorcerer/Wizard 1 | Summons extraplanar creature to fight for you. | |
Sunder Breaker | Abjuration | Sorcerer/Wizard 1 | The next weapon that sunders an item belonging to the target takes damage. | |
Sundering Shards | Transmutation | Sorcerer/Wizard 1 | Sundered item explodes, dealing 1d6 damage to adjacent creatures. | |
Swift Girding | Transmutation | Sorcerer/Wizard 1 | Your allies are instantly suited up | |
Technomancy | Divination | Sorcerer/Wizard 1 | As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. | |
Thunderstomp | Evocation | Sorcerer/Wizard 1 | Trip one creature within range. | |
Touch of Combustion | Evocation | Sorcerer/Wizard 1 | Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire | |
Touch of Gracelessness | Transmutation | Sorcerer/Wizard 1 | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | |
Touch of the Sea | Transmutation | Sorcerer/Wizard 1 | Swim speed becomes 30 ft. | |
Transfer Tattoo | Transmutation | Sorcerer/Wizard 1 | Move a magic tattoo from one creature to another. | |
True Strike | Divination | Sorcerer/Wizard 1 | +20 on your next attack roll. | |
Unerring Weapon | Transmutation | Sorcerer/Wizard 1 | Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. | |
Unprepared Combatant | Enchantment | Sorcerer/Wizard 1 | Target takes -4 on initiative and Reflex saves. | |
Unseen Servant | Conjuration | Sorcerer/Wizard 1 | Invisible force obeys your commands. | |
Vanish | Illusion | Sorcerer/Wizard 1 | As invisibility for 1 round/level (5 max). | |
Ventriloquism | Illusion | Sorcerer/Wizard 1 | Throws voice for 1 min./level. | |
Vocal Alteration | Transmutation | Sorcerer/Wizard 1 | Disguise target's voice. | |
Wave Shield | Abjuration | Sorcerer/Wizard 1 | Water blunts one incoming attack or fire effect. | |
Weaken Powder | Transmutation | Sorcerer/Wizard 1 | Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. | |
Windy Escape | Transmutation | Sorcerer/Wizard 1 | You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack. | |
Winter Feathers | Abjuration | Sorcerer/Wizard 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves. | |
Youthful Appearance | Transmutation | Sorcerer/Wizard 1 | Target appears younger. |
2nd Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Aboleth's Lung | Transmutation | Sorcerer/Wizard 2 | Targets gain the ability to breathe water but can no longer breathe air. | |
Accelerate Poison | Transmutation | Sorcerer/Wizard 2 | Hastens targeted poison’s onset. | |
Acid Arrow | Conjuration | Sorcerer/Wizard 2 | Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. | |
Adhesive Blood | Transmutation | Sorcerer/Wizard 2 | Attackers' weapons stick to your gluey blood. | |
Admonishing Ray | Evocation | Sorcerer/Wizard 2 | You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. | |
Adoration | Transmutation | Sorcerer/Wizard 2 | You gain a bonus on Diplomacy checks and performance combat checks. | |
Aggressive Thundercloud | Evocation | Sorcerer/Wizard 2 | Flying storm cloud deals 3d6 electricity damage. | |
Air Step | Transmutation | Sorcerer/Wizard 2 | Tread unsteadily on air, with limitations. | |
Alter Self | Transmutation | Sorcerer/Wizard 2 | Assume form of a Small or Medium humanoid. | |
Alter Summoned Monster | Conjuration | Sorcerer/Wizard 2 | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell | |
Amplify Stench | Transmutation | Sorcerer/Wizard 2 | You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. | |
Angelic Aspect, Lesser | Transmutation | Sorcerer/Wizard 2 | You gain low-light vision, acid and cold resistance 5, and protection from evil. | |
Animal Aspect | Transmutation | Sorcerer/Wizard 2 | You gain some of the beneficial qualities of an animal. | |
Ant Haul, Communal | Transmutation | Sorcerer/Wizard 2 | As ant haul, but you may divide the duration among creatures touched. | |
Arcane Disruption | Enchantment | Sorcerer/Wizard 2 | This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. | |
Arcane Lock | Abjuration | Sorcerer/Wizard 2 | Magically locks a portal or chest. | |
Arrow Eruption | Conjuration | Sorcerer/Wizard 2 | Creates duplicates of killing arrow. | |
Badger's Ferocity | Transmutation | Sorcerer/Wizard 2 | Weapons are keen while you concentrate. | |
Bear's Endurance | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Con for 1 min./level. | |
Bestow Insight | Enchantment | Sorcerer/Wizard 2 | Target gain insight bonus on skill checks and is considered trained in that skill. | |
Bestow Weapon Proficiency | Enchantment | Sorcerer/Wizard 2 | Grants a creature proficiency in a single weapon for short period of time. | |
Blade Tutor's Spirit | Conjuration | Sorcerer/Wizard 2 | Attack penalties you choose to suffer are reduced. | |
Blindness/Deafness | Necromancy | Sorcerer/Wizard 2 | Makes subject blinded or deafened. | |
Blood Armor | Transmutation | Sorcerer/Wizard 2 | Your blood hardens when you are wounded, increasing your AC. | |
Blood Blaze | Transmutation | Sorcerer/Wizard 2 | Aura that makes injured creatures spray burning blood. | |
Blood in the Water | Necromancy | Sorcerer/Wizard 2 | While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength andConstitution and take a –2 penalty to AC. | |
Blood Transcription | Divination | Sorcerer/Wizard 2 | Wizard Only. Learn a spell from the target's blood. | |
Blur | Illusion | Sorcerer/Wizard 2 | Attacks miss subject 20% of the time. | |
Boiling Blood | Transmutation | Sorcerer/Wizard 2 | Targets take fire damage; orcs get +2 Strength. | |
Book Ward | Abjuration | Sorcerer/Wizard 2 | As protection from energy, except lasts much longer and only protects against acid and fire damage. | |
Brow Gasher | Necromancy | Sorcerer/Wizard 2 | Slashing weapon deals bleed damage to an opponent’s head. | |
Bull's Strength | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Str for 1 min./level. | |
Bullet Shield | Abjuration | Sorcerer/Wizard 2 | You gain a +4 deflection bonus to AC against firearm attacks. | |
Bullet Ward | Abjuration | Sorcerer/Wizard 2 | Adamantine bullets intercept firearm attacks. | |
Buoyancy | Transmutation | Sorcerer/Wizard 2 | Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. | |
Burning Arc | Evocation | Sorcerer/Wizard 2 | Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. | |
Burning Gaze | Evocation | Sorcerer/Wizard 2 | Inflict 1d6 fire damage to creature by looking at it. | |
Burst of Radiance | Evocation | Sorcerer/Wizard 2 | Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. | |
Callback | Conjuration | Sorcerer/Wizard 2 | If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. | |
Carrion Compass | Divination | Sorcerer/Wizard 2 | You are lead to an undead creature's most recent controller or the cause of the creature's undeath. | |
Carry Companion | Transmutation | Sorcerer/Wizard 2 | Your companion creature is transformed into a miniature statue which you can carry. | |
Cat's Grace | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Dex for 1 min./level. | |
Certain Grip | Transmutation | Sorcerer/Wizard 2 | You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. | |
Cloud of Seasickness | Conjuration | Sorcerer/Wizard 2 | As stinking cloud, except as noted and creatures are sickened instead of nauseated. | |
Codespeak | Transmutation | Sorcerer/Wizard 2 | Grant all recipients ability to speak, read and write a new secret language. | |
Command Undead | Necromancy | Sorcerer/Wizard 2 | Undead creature obeys your commands. | |
Commune with Birds | Divination | Sorcerer/Wizard 2 | You can ask birds a question. | |
Companion Life Link | Necromancy | Sorcerer/Wizard 2 | Sense whenever your companion is wounded and call out to it in a time of need. | |
Compassionate Ally | Enchantment | Sorcerer/Wizard 2 | Target is compelled to help injured ally. | |
Continual Flame | Evocation | Sorcerer/Wizard 2 | Makes a permanent, heatless light. | |
Create Pit | Conjuration | Sorcerer/Wizard 2 | Creates an extradimensional pit. | |
Create Treasure Map | Divination | Sorcerer/Wizard 2 | Creates treasure map out of a creature’s corpse. | |
Crimson Confession | Abjuration | Sorcerer/Wizard 2 | Touching the marked object or area turns one's skin red. | |
Cushioning Bands | Conjuration | Sorcerer/Wizard 2 | Force bands protect against crushing. | |
Darkness | Evocation | Sorcerer/Wizard 2 | 20-ft. radius of supernatural shadow. | |
Darkvision | Transmutation | Sorcerer/Wizard 2 | See 60 ft. in total darkness. | |
Daze Monster | Enchantment | Sorcerer/Wizard 2 | Living creature of 6 HD or less loses its next action. | |
Death from Below | Abjuration | Sorcerer/Wizard 2 | Grant bonus to AC against larger creatures. | |
Defending Bone | Necromancy | Sorcerer/Wizard 2 | You animate a bone which gives you damage reduction 5/bludgeoning. | |
Defensive Shock | Evocation | Sorcerer/Wizard 2 | Electricity damages your attackers. | |
Defoliate | Necromancy | Sorcerer/Wizard 2 | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. | |
Delay Pain | Enchantment | Sorcerer/Wizard 2 | Ignore pain for 1 hour/level. | |
Destabilize Powder | Transmutation | Sorcerer/Wizard 2 | Ammunition in the targeted firearm is prone to misfire. | |
Detect Thoughts | Divination | Sorcerer/Wizard 2 | Allows “listening” to surface thoughts. | |
Determine Depth | Divination | Sorcerer/Wizard 2 | With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. | |
Disfiguring Touch | Transmutation | Sorcerer/Wizard 2 | Target becomes disfigured. | |
Disguise Other | Illusion | Sorcerer/Wizard 2 | As disguise self, but affects you or another. | |
Disrupt Link | Abjuration | Sorcerer/Wizard 2 | The target has her link with her bonded creature temporarily severed. | |
Dust of Twilight | Conjuration | Sorcerer/Wizard 2 | Black particles extinguish light sources within area. | |
Eagle's Splendor | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Cha for 1 min./level. | |
Eldritch Conduit | Transmutation | Sorcerer/Wizard 2 | Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. | |
Elemental Speech | Divination | Sorcerer/Wizard 2 | Enables you to speak to elementals and some creatures. | |
Elemental Touch | Evocation | Sorcerer/Wizard 2 | Gain energy damage touch attack. | |
Embrace Destiny | Divination | Sorcerer/Wizard 2 | Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. | |
Endure Elements, Communal | Abjuration | Sorcerer/Wizard 2 | As endure elements, but you may divide the duration among creatures touched. | |
Escaping Ward | Abjuration | Sorcerer/Wizard 2 | Move 5 feet away from a larger attacking creature as an immediate action. | |
Euphoric Cloud | Conjuration | Sorcerer/Wizard 2 | Fog obscures vision and fascinates living creatures. | |
Extreme Flexibility | Transmutation | Sorcerer/Wizard 2 | Gain a bonus to AC, on Escape Artist checks, and when grappling. | |
False Life | Necromancy | Sorcerer/Wizard 2 | Gain 1d10 temporary hp + 1/level (max +10). | |
Fiery Runes | Evocation | Sorcerer/Wizard 2 | You charge a weapon with a magic rune of fire. | |
Fiery Shuriken | Conjuration | Sorcerer/Wizard 2 | Calls forth several fiery projectiles ready to be flung at opponents. | |
Fire Breath | Evocation | Sorcerer/Wizard 2 | Exhale a cone of flame at will. | |
Fire Sneeze | Evocation | Sorcerer/Wizard 2 | Launch flaming, forceful phlegm at your enemies. | |
Flaming Sphere | Evocation | Sorcerer/Wizard 2 | Rolling ball of fire deals 3d6 fire damage. | |
Fleshcurdle | Transmutation | Sorcerer/Wizard 2 | Cause target’s limbs to mutate to hamper attacks, defense, or movement. | |
Fog Cloud | Conjuration | Sorcerer/Wizard 2 | Fog obscures vision. | |
Fox's Cunning | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Int for 1 min./level. | |
Frigid Touch | Evocation | Sorcerer/Wizard 2 | Target takes cold damage and is staggered. | |
Frost Fall | Evocation | Sorcerer/Wizard 2 | The area is covered in a chilling frost. | |
Ghostly Disguise | Illusion | Sorcerer/Wizard 2 | You look like a ghost of yourself. | |
Ghoul Touch | Necromancy | Sorcerer/Wizard 2 | Paralyzes one subject, which exudes stench that makes those nearby sickened. | |
Gird Ally | Abjuration | Sorcerer/Wizard 2 | You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level) | |
Glide | Transmutation | Sorcerer/Wizard 2 | You take no falling damage, move 60 ft./round while falling. | |
Glitterdust | Conjuration | Sorcerer/Wizard 2 | Blinds creatures, outlines invisible creatures. | |
Greensight | Transmutation | Sorcerer/Wizard 2 | You can see through thick plant matter as though it were transparent. | |
Gust of Wind | Evocation | Sorcerer/Wizard 2 | Blows away or knocks down smaller creatures. | |
Gusting Sphere | Evocation | Sorcerer/Wizard 2 | Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. | |
Haunting Mists | Illusion | Sorcerer/Wizard 2 | Creatures are shaken and take Wis damage. | |
Hidden Knowledge | Transmutation | Sorcerer/Wizard 2 | You purposely forget some information which is transcribed upon you in the form of a tattoo. | |
Hideous Laughter | Enchantment | Sorcerer/Wizard 2 | Subject loses actions for 1 round/level. | |
Hypnotic Pattern | Illusion | Sorcerer/Wizard 2 | Fascinates 2d4 + level HD of creatures. | |
Ice Slick | Evocation | Sorcerer/Wizard 2 | You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. | |
Imbue with Elemental Might | Evocation | Sorcerer/Wizard 2 | As imbue with spell ability except it transfers the use of elemental assault ability. | |
Instant Weapon | Conjuration | Sorcerer/Wizard 2 | You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. | |
Investigative Mind | Enchantment | Sorcerer/Wizard 2 | Roll twice and take the higher roll when using certain mental skills. | |
Invisibility | Illusion | Sorcerer/Wizard 2 | Subject is invisible for 1 min./level or until it attacks. | |
Jitterbugs | Illusion | Sorcerer/Wizard 2 | Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. | |
Kinetic Reverberation | Transmutation | Sorcerer/Wizard 2 | Channels the force of an enemy’s attack back into its weapon. | |
Knock | Transmutation | Sorcerer/Wizard 2 | Opens locked or magically sealed door. | |
Levitate | Transmutation | Sorcerer/Wizard 2 | Subject moves up and down at your direction. | |
Life Pact | Necromancy | Sorcerer/Wizard 2 | Affected creatures automatically donate hp to stabilize fallen ally. | |
Limp Lash | Necromancy | Sorcerer/Wizard 2 | Create a magical noose around target's head, possibly paralyzing them. | |
Locate Object | Divination | Sorcerer/Wizard 2 | Senses direction toward object (specific or type). | |
Mad Hallucination | Illusion | Sorcerer/Wizard 2 | Target takes penalties to mental actions. | |
Magic Mouth | Illusion | Sorcerer/Wizard 2 | Object speaks once when triggered. | |
Magic Siege Engine | Transmutation | Sorcerer/Wizard 2 | Siege gains +1 on targeting and damage rolls. | |
Make Whole | Transmutation | Sorcerer/Wizard 2 | Repairs an object. | |
Masterwork Transformation | Transmutation | Sorcerer/Wizard 2 | Make a normal item into a masterwork one. | |
Merge with Familiar | Transmutation | Sorcerer/Wizard 2 | Your familiar merges harmlessly into your body. | |
Minor Image | Illusion | Sorcerer/Wizard 2 | As silent image, plus some sound. | |
Mirror Hideaway | Transmutation | Sorcerer/Wizard 2 | As many as eight creatures hide in an extradimensional space. | |
Mirror Image | Illusion | Sorcerer/Wizard 2 | Creates decoy duplicates of you. | |
Misdirection | Illusion | Sorcerer/Wizard 2 | Misleads divinations for 1 creature or object. | |
Miserable Pity | Abjuration | Sorcerer/Wizard 2 | Opponents cannot attack a pathetic creature. | |
Molten Orb | Transmutation | Sorcerer/Wizard 2 | Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. | |
Mount, Communal | Conjuration | Sorcerer/Wizard 2 | As mount, but you may divide the duration among creatures touched. | |
Mud Buddy | Conjuration | Sorcerer/Wizard 2 | You create a Small minion out of mud, and it obeys your commands. | |
Obscure Object | Abjuration | Sorcerer/Wizard 2 | Masks object against scrying. | |
Oppressive Boredom | Enchantment | Sorcerer/Wizard 2 | Target loses its next action. | |
Owl's Wisdom | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Wis for 1 min./level. | |
Pernicious Poison | Necromancy | Sorcerer/Wizard 2 | Target takes a -4 penalty against poison. | |
Phantom Trap | Illusion | Sorcerer/Wizard 2 | Makes item seem trapped. | |
Pilfering Hand | Evocation | Sorcerer/Wizard 2 | You may seize an object or manipulate it from afar. | |
Protection from Arrows | Abjuration | Sorcerer/Wizard 2 | Subject gains DR 10/magic against ranged attacks. | |
Protection from Chaos, Communal | Abjuration | Sorcerer/Wizard 2 | As protection from chaos, but you may divide the duration among creatures touched. | |
Protection from Evil, Communal | Abjuration | Sorcerer/Wizard 2 | As protection from evil, but you may divide the duration among creatures touched. | |
Protection from Good, Communal | Abjuration | Sorcerer/Wizard 2 | As protection from good, but you may divide the duration among creatures touched. | |
Protection from Law, Communal | Abjuration | Sorcerer/Wizard 2 | As protection from law, but you may divide the duration among creatures touched. | |
Protective Penumbra | Evocation | Sorcerer/Wizard 2 | Shadow protects the target from light. | |
Pyrotechnics | Transmutation | Sorcerer/Wizard 2 | Turns fire into blinding light or thick smoke. | |
Qualm | Enchantment | Sorcerer/Wizard 2 | Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. | |
Raven's Flight | Transmutation | Sorcerer/Wizard 2 | You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. | |
Recoil Fire | Transmutation | Sorcerer/Wizard 2 | Ammunition in the targeted firearm generates excessive recoil. | |
Reinforce Armaments, Communal | Transmutation | Sorcerer/Wizard 2 | As reinforce armaments, but you may divide the duration among objects touched. | |
Reloading Hands | Conjuration | Sorcerer/Wizard 2 | Loads a single shot into your weapon every round. | |
Resist Energy | Abjuration | Sorcerer/Wizard 2 | Ignores first 10 (or more) points of damage per attack from specified energy type. | |
Retrieve Item | Conjuration | Sorcerer/Wizard 2 | Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. | |
Returning Weapon | Conjuration | Sorcerer/Wizard 2 | Grants a weapon the returning special weapon quality. | |
Ricochet Shot | Evocation | Sorcerer/Wizard 2 | Imbues a projectile weapon to give its ammunition the ability to ricochet. | |
River Whip | Conjuration | Sorcerer/Wizard 2 | Create a whip of water that you wield as a weapon. | |
Rope Trick | Transmutation | Sorcerer/Wizard 2 | As many as eight creatures hide in extradimensional space. | |
Scale Spikes | Transmutation | Sorcerer/Wizard 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. | |
Scare | Necromancy | Sorcerer/Wizard 2 | Frightens creatures of less than 6 HD. | |
Scorching Ray | Evocation | Sorcerer/Wizard 2 | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). | |
Sculpt Simulacrum | Transmutation | Sorcerer/Wizard 2 | Alter a simulacrum's appearance. | |
Seducer's Eyes | Enchantment | Sorcerer/Wizard 2 | You become more attractive to those around you. | |
See Invisibility | Divination | Sorcerer/Wizard 2 | Reveals invisible creatures or objects. | |
Sentry Skull | Necromancy | Sorcerer/Wizard 2 | Turn a severed head into a magical sentry. | |
Shadow Anchor | Illusion | Sorcerer/Wizard 2 | Target needs to make a bull rush to move more than 5 feet away from his current square. | |
Share Language | Divination | Sorcerer/Wizard 2 | Subject understands chosen language. | |
Share Memory | Divination | Sorcerer/Wizard 2 | Share one memory with the target. | |
Shatter | Evocation | Sorcerer/Wizard 2 | Sonic energy damages objects or crystalline creatures. | |
Silent Table | Illusion | Sorcerer/Wizard 2 | Give yourself privacy by muffling sound leaving the area. | |
Silk To Steel | Transmutation | Sorcerer/Wizard 2 | Use a scarf as a shield or whip. | |
Skinsend | Necromancy | Sorcerer/Wizard 2 | Animate and possess your own skin as if it were a separate creature. | |
Slipstream | Conjuration | Sorcerer/Wizard 2 | Wave boosts creature’s speed. | |
Snow Shape | Transmutation | Sorcerer/Wizard 2 | As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. | |
Sonic Scream | Evocation | Sorcerer/Wizard 2 | Create a cone of damaging sound at will. | |
Spectral Hand | Necromancy | Sorcerer/Wizard 2 | Creates disembodied glowing hand to deliver touch attacks. | |
Spell Gauge | Divination | Sorcerer/Wizard 2 | You learn the spells known or prepared by the target. | |
Spider Climb | Transmutation | Sorcerer/Wizard 2 | Grants ability to walk on walls and ceilings. | |
Spontaneous Immolation | Evocation | Sorcerer/Wizard 2 | Target takes 3d6 points of fire damage and catches on fire. | |
Stabilize Powder | Transmutation | Sorcerer/Wizard 2 | Ammunition in the targeted firearm is less likely to misfire. | |
Staggering Fall | Transmutation | Sorcerer/Wizard 2 | Cause additional damage to a falling creature. | |
Steal Breath | Transmutation | Sorcerer/Wizard 2 | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. | |
Steal Size | Transmutation | Sorcerer/Wizard 2 | Reduce one humanoid's size by one size category (if it is larger than you) and you grow one size category. | |
Steal Voice | Necromancy | Sorcerer/Wizard 2 | Target gains the croaking spellblight. | |
Stone Call | Conjuration | Sorcerer/Wizard 2 | 2d6 damage to all creatures in area. | |
Stone Discus | Conjuration | Sorcerer/Wizard 2 | Flying discus deals bludgeoning or slashing damage. | |
Stone Shield | Conjuration | Sorcerer/Wizard 2 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. | |
Stone Throwing | Transmutation | Sorcerer/Wizard 2 | The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. | |
Stricken Heart | Necromancy | Sorcerer/Wizard 2 | Touch attack deals 2d6 damage and staggers target. | |
Strong Wings | Transmutation | Sorcerer/Wizard 2 | Touched target's wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good). | |
Summon Monster II | Conjuration | Sorcerer/Wizard 2 | Summons extraplanar creature to fight for you. | |
Summon Swarm | Conjuration | Sorcerer/Wizard 2 | Summons swarm of bats, rats, or spiders. | |
Symbol of Mirroring | Illusion | Sorcerer/Wizard 2 | Triggered rune creates mirror images. | |
Tactical Acumen | Enchantment | Sorcerer/Wizard 2 | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. | |
Tattoo Potion | Transmutation | Sorcerer/Wizard 2 | Cause a potion to turn into a spell tattoo when it is drunk. | |
Telekinetic Assembly | Transmutation | Sorcerer/Wizard 2 | Assembles a siege engine using 1 fewer worker for every two caster levels. | |
Telekinetic Volley | Transmutation | Sorcerer/Wizard 2 | Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. | |
Thunder Fire | Transmutation | Sorcerer/Wizard 2 | Ammunition in the targeted firearm deafens opponents. | |
Time Shudder | Transmutation | Sorcerer/Wizard 2 | Nearby creatures are affected by haste or slow each round. | |
Touch of Bloodletting | Necromancy | Sorcerer/Wizard 2 | This spell causes existing wounds on a target to bleed profusely. | |
Touch of Idiocy | Enchantment | Sorcerer/Wizard 2 | Subject takes 1d6 penalty to Int, Wis, and Cha. | |
Touch of Mercy | Enchantment | Sorcerer/Wizard 2 | The target creature deals only nonlethal damage with all of its weapon attacks. | |
Track Ship | Divination | Sorcerer/Wizard 2 | Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. | |
Tremor Blast | Transmutation | Sorcerer/Wizard 2 | You create a minor earthquake that can trip creatures. | |
Twilight Haze | Illusion | Sorcerer/Wizard 2 | Illusory fog obscures vision. | |
Twisted Futures | Divination | Sorcerer/Wizard 2 | A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. | |
Twisted Space | Transmutation | Sorcerer/Wizard 2 | Targeted creature’s attacks target a random square instead of the intended target. | |
Umbral Weapon | Illusion | Sorcerer/Wizard 2 | 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). | |
Unnatural Lust | Enchantment | Sorcerer/Wizard 2 | Target is compelled to kiss or caress another creature. | |
Unshakable Chill | Necromancy | Sorcerer/Wizard 2 | Target is afflicted with severe cold. | |
Vine Strike | Conjuration | Sorcerer/Wizard 2 | Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. | |
Warding Weapon | Abjuration | Sorcerer/Wizard 2 | The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. | |
Web | Conjuration | Sorcerer/Wizard 2 | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. | |
Web Shelter | Conjuration | Sorcerer/Wizard 2 | Create a comfortable shelter made of webbing. | |
Whip of Spiders | Conjuration | Sorcerer/Wizard 2 | Create a whip made of poisonous spiders. | |
Whispering Wind | Transmutation | Sorcerer/Wizard 2 | Sends a short message 1 mile/level. |
3rd Level Sorcerer/Wizard Spells
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4th Level Sorcerer/Wizard Spells
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5th Level Sorcerer/Wizard Spells
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6th Level Sorcerer/Wizard Spells
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7th Level Sorcerer/Wizard Spells
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8th Level Sorcerer/Wizard Spells
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9th Level Sorcerer/Wizard Spells
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