Sorcerer/Wizard Spells
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0th Level Sorcerer/Wizard Spells (Cantrips)
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Acid Splash | Conjuration | Sorcerer/Wizard 0 | Orb deals 1d3 acid damage. | |
Arcane Mark | Universal | Sorcerer/Wizard 0 | Inscribes a personal rune on an object or creature (visible or invisible). | |
Bleed | Necromancy | Sorcerer/Wizard 0 | Cause a stabilized creature to resume dying. | |
Breeze | Evocation | Sorcerer/Wizard 0 | Create a light wind that blows against target from direction of your choice. | |
Dancing Lights | Evocation | Sorcerer/Wizard 0 | Creates torches or other lights. | |
Daze | Enchantment | Sorcerer/Wizard 0 | A single humanoid creature with 4 HD or less loses its next action. | |
Detect Magic | Divination | Sorcerer/Wizard 0 | Detects all spells and magic items within 60 ft. | |
Detect Poison | Divination | Sorcerer/Wizard 0 | Detects poison in one creature or small object. | |
Disrupt Undead | Necromancy | Sorcerer/Wizard 0 | Deals 1d6 damage to one undead. | |
Drench | Conjuration | Sorcerer/Wizard 0 | A sudden downpour soaks a target creature or object. | |
Flare | Evocation | Sorcerer/Wizard 0 | Dazzles one creature (–1 on attack rolls). | |
Ghost Sound | Illusion | Sorcerer/Wizard 0 | Figment sounds. | |
Haunted Fey Aspect | Illusion | Sorcerer/Wizard 0 | You surround yourself with disturbing illusions. | |
Jolt | Transmutation | Sorcerer/Wizard 0 | Deal 1d3 electrical damage with a ranged touch attack. | |
Light | Evocation | Sorcerer/Wizard 0 | Object shines like a torch. | |
Mage Hand | Transmutation | Sorcerer/Wizard 0 | 5-pound telekinesis. | |
Mending | Transmutation | Sorcerer/Wizard 0 | Makes minor repairs on an object. | |
Message | Transmutation | Sorcerer/Wizard 0 | Whisper conversation at distance. | |
Open/Close | Transmutation | Sorcerer/Wizard 0 | Opens or closes small or light things. | |
Penumbra | Evocation | Sorcerer/Wizard 0 | Protects creature or object touched from bright light. | |
Prestidigitation | Universal | Sorcerer/Wizard 0 | Performs minor tricks. | |
Ray of Frost | Evocation | Sorcerer/Wizard 0 | Ray deals 1d3 cold damage. | |
Read Magic | Divination | Sorcerer/Wizard 0 | Read scrolls and spellbooks. | |
Resistance | Abjuration | Sorcerer/Wizard 0 | Subject gains +1 on saving throws. | |
Root | Transmutation | Sorcerer/Wizard 0 | Reinforces a subjects defense against being moved or tripped. | |
Scoop | Evocation | Sorcerer/Wizard 0 | Create a scoop of force to pick up or carry liquids. | |
Spark | Evocation | Sorcerer/Wizard 0 | Ignites flammable objects. | |
Touch of Fatigue | Necromancy | Sorcerer/Wizard 0 | Touch attack fatigues target. |
1st Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Abundant Ammunition | Conjuration | Sorcerer/Wizard 1 | Replaces nonmagical ammunition every round. | |
Adhesive Spittle | Conjuration | Sorcerer/Wizard 1 | Spit a tanglefoot bag at a creature. | |
Adjuring Step | Abjuration | Sorcerer/Wizard 1 | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | |
Air Bubble | Conjuration | Sorcerer/Wizard 1 | Creates a small pocket of air around your head or an object. | |
Alarm | Abjuration | Sorcerer/Wizard 1 | Wards an area for 2 hours/level. | |
Alchemical Tinkering | Transmutation | Sorcerer/Wizard 1 | Transform one firearm or alchemical item into another one. | |
Alter Musical Instrument | Illusion | Sorcerer/Wizard 1 | Make one instrument sound like a different kind of instrument. | |
Alter Winds | Transmutation | Sorcerer/Wizard 1 | Increase/decrease strength of natural winds. | |
Animate Rope | Transmutation | Sorcerer/Wizard 1 | Makes a rope move at your command. | |
Ant Haul | Transmutation | Sorcerer/Wizard 1 | Triples carrying capacity of a creature. | |
Anticipate Peril | Divination | Sorcerer/Wizard 1 | Target gains a bonus on one initiative check. | |
Bed of Iron | Necromancy | Sorcerer/Wizard 1 | You can sleep comfortably in armor without suffering fatigue. | |
Blend | Illusion | Sorcerer/Wizard 1 | Gain a bonus to Stealth and make checks without cover or concealment. Elf only. | |
Blood Money | Transmutation | Sorcerer/Wizard 1 | Use your blood to create material components for spells. | |
Blurred Movement | Illusion | Sorcerer/Wizard 1 | As blur, but only while you are moving. | |
Body Capacitance | Transmutation | Sorcerer/Wizard 1 | Store electricity attacks used against you and release the energy as a touch attack. | |
Bouncy Body | Transmutation | Sorcerer/Wizard 1 | The target's flesh becomes flexible and rubbery. | |
Break | Transmutation | Sorcerer/Wizard 1 | Gives an object the broken condition. | |
Bungle | Enchantment | Sorcerer/Wizard 1 | Target takes a -20 penalty on its next attack roll or check. | |
Burning Disarm | Transmutation | Sorcerer/Wizard 1 | A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. | |
Burning Hands | Evocation | Sorcerer/Wizard 1 | 1d4/level fire damage (max 5d4). | |
Cause Fear | Necromancy | Sorcerer/Wizard 1 | One creature of 5 HD or less flees for 1d4 rounds. | |
Charm Person | Enchantment | Sorcerer/Wizard 1 | Makes one person your friend. | |
Chill Touch | Necromancy | Sorcerer/Wizard 1 | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
Clarion Call | Illusion | Sorcerer/Wizard 1 | Your voice can be heard across great distances | |
Color Spray | Illusion | Sorcerer/Wizard 1 | Knocks unconscious, blinds, and/or stuns weak creatures. | |
Comprehend Languages | Divination | Sorcerer/Wizard 1 | You understand all spoken and written languages. | |
Corrosive Touch | Conjuration | Sorcerer/Wizard 1 | Touch attack deals 1d4 acid/level. | |
Crafter's Curse | Transmutation | Sorcerer/Wizard 1 | Subject takes –5 on Craft skill checks. | |
Crafter's Fortune | Transmutation | Sorcerer/Wizard 1 | Subject gains +5 on next Craft check. | |
Cultural Adaptation | Divination | Sorcerer/Wizard 1 | You emulate the mannerisms and accent of a particular culture | |
Damp Powder | Transmutation | Sorcerer/Wizard 1 | Ruins ammunition loaded in the targeted firearm. | |
Dancing Lantern | Transmutation | Sorcerer/Wizard 1 | Animates a lantern that follows you. | |
Darting Duplicate | Illusion | Sorcerer/Wizard 1 | You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. | |
Dazzling Blade | Illusion | Sorcerer/Wizard 1 | Your weapon becomes shiny, gaining bonuses to several combat maneuvers | |
Decompose Corpse | Necromancy | Sorcerer/Wizard 1 | Turn a corpse into a clean skeleton. | |
Delusional Pride | Enchantment | Sorcerer/Wizard 1 | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | |
Detect Charm | Divination | Sorcerer/Wizard 1 | As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. | |
Detect Metal | Divination | Sorcerer/Wizard 1 | You detect any metal objects or creatures within a 60-foot cone. | |
Detect Secret Doors | Divination | Sorcerer/Wizard 1 | Reveals hidden doors within 60 ft. | |
Detect Undead | Divination | Sorcerer/Wizard 1 | Reveals undead within 60 ft. | |
Discern Next of Kin | Divination | Sorcerer/Wizard 1 | Read the target's mind to learn about its family. | |
Disguise Self | Illusion | Sorcerer/Wizard 1 | Changes your appearance. | |
Disguise Weapon | Illusion | Sorcerer/Wizard 1 | Changes one weapon's appearance. | |
Ear-Piercing Scream | Evocation | Sorcerer/Wizard 1 | Deal sonic damage and daze target. | |
Emblazon Crest | Transmutation | Sorcerer/Wizard 1 | Your coat of arms is magically displayed on any suitable item you carry. | |
Endothermic Touch | Transmutation | Sorcerer/Wizard 1 | This spell slows the metabolism and other bodily functions of a creature for a short amount of time. | |
Endure Elements | Abjuration | Sorcerer/Wizard 1 | Exist comfortably in hot or cold regions. | |
Enlarge Person | Transmutation | Sorcerer/Wizard 1 | Humanoid creature doubles in size. | |
Erase | Transmutation | Sorcerer/Wizard 1 | Mundane or magical writing vanishes. | |
Expeditious Excavation | Transmutation | Sorcerer/Wizard 1 | Moves 5-ft. cubes of earth. | |
Expeditious Retreat | Transmutation | Sorcerer/Wizard 1 | Your base speed increases by 30 ft. | |
Fabricate Bullets | Transmutation | Sorcerer/Wizard 1 | Converts 1 pound of metal into ammunition. | |
Feather Fall | Transmutation | Sorcerer/Wizard 1 | Objects or creatures fall slowly. | |
Flare Burst | Evocation | Sorcerer/Wizard 1 | As flare, but affects all creatures in 10 ft. | |
Floating Disk | Evocation | Sorcerer/Wizard 1 | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | |
Forced Quiet | Transmutation | Sorcerer/Wizard 1 | Target cannot make loud noises. | |
Gentle Breeze | Evocation | Sorcerer/Wizard 1 | Light wind protects one target from clouds, gases, heat, and vapors. | |
Glue Seal | Conjuration | Sorcerer/Wizard 1 | Makes one 5-ft. square or one object sticky. | |
Gravity Bow | Transmutation | Sorcerer/Wizard 1 | Arrows do damage as though one size category larger. | |
Grease | Conjuration | Sorcerer/Wizard 1 | Makes 10-ft. square or one object slippery. | |
Heightened Awareness | Divination | Sorcerer/Wizard 1 | Your recall and ability to process information improve. | |
Hold Portal | Abjuration | Sorcerer/Wizard 1 | Holds door shut. | |
Hydraulic Push | Evocation | Sorcerer/Wizard 1 | Wave of water bull rushes an enemy. | |
Hypnotism | Enchantment | Sorcerer/Wizard 1 | Fascinates 2d4 HD of creatures. | |
Icicle Dagger | Conjuration | Sorcerer/Wizard 1 | Masterwork ice dagger deals +1 cold damage. | |
Identify | Divination | Sorcerer/Wizard 1 | Gives +10 bonus to identify magic items. | |
Illusion of Calm | Illusion | Sorcerer/Wizard 1 | You appear to be standing still, even when you take some actions. | |
Infernal Healing | Conjuration | Sorcerer/Wizard 1 | Touch a creature with devils blood, giving it fast healing 1. | |
Interrogation | Necromancy | Sorcerer/Wizard 1 | Target answers questions or suffers pain. | |
Invisibility Alarm | Abjuration | Sorcerer/Wizard 1 | As alarm, but reacting only to invisible creatures. | |
Jump | Transmutation | Sorcerer/Wizard 1 | Subject gets bonus on Acrobatics checks. | |
Jury-Rig | Transmutation | Sorcerer/Wizard 1 | Removes the broken condition from the targeted object. | |
Keep Watch | Enchantment | Sorcerer/Wizard 1 | You are treated as having a night's rest even while staying awake | |
Ki Arrow | Conjuration | Sorcerer/Wizard 1 | Arrow deals damage as your unarmed strike. | |
Liberating Command | Transmutation | Sorcerer/Wizard 1 | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | |
Lighten Object | Transmutation | Sorcerer/Wizard 1 | One object weighs half as much as normal | |
Line in the Sand | Abjuration | Sorcerer/Wizard 1 | Increase your attacks of opportunity per round. | |
Lock Gaze | Enchantment | Sorcerer/Wizard 1 | You compel the target to only look at you for the duration of the spell. | |
Long Arm | Transmutation | Sorcerer/Wizard 1 | Your arms lengthen, giving you extra reach. | |
Longshot | Transmutation | Sorcerer/Wizard 1 | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | |
Mage Armor | Conjuration | Sorcerer/Wizard 1 | Gives subject +4 armor bonus. | |
Magic Aura | Illusion | Sorcerer/Wizard 1 | Alters object's magic aura. | |
Magic Missile | Evocation | Sorcerer/Wizard 1 | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
Magic Weapon | Transmutation | Sorcerer/Wizard 1 | Weapon gains +1 bonus. | |
Marid's Mastery | Transmutation | Sorcerer/Wizard 1 | If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. | |
Memorize Page | Enchantment | Sorcerer/Wizard 1 | Target perfectly memorizes one page of information. | |
Memory Lapse | Enchantment | Sorcerer/Wizard 1 | Subject forgets events back to last turn. | |
Mirror Polish | Transmutation | Sorcerer/Wizard 1 | Polish a metal item until it's usable as a mirror. | |
Mirror Strike | Transmutation | Sorcerer/Wizard 1 | You may strike multiple opponents with a single attack. | |
Moment of Greatness | Enchantment | Sorcerer/Wizard 1 | Doubles a morale bonus. | |
Monkey Fish | Transmutation | Sorcerer/Wizard 1 | Gain a climb speed and a swim speed of 10 ft. for a time. | |
Mount | Conjuration | Sorcerer/Wizard 1 | Summons riding horse for 2 hours/level. | |
Mudball | Conjuration | Sorcerer/Wizard 1 | Range touch attack that cause the target to be blinded. | |
Negative Reaction | Illusion | Sorcerer/Wizard 1 | Targeted creature may not positively influence anyone. | |
Obscuring Mist | Conjuration | Sorcerer/Wizard 1 | Fog surrounds you. | |
Peacebond | Abjuration | Sorcerer/Wizard 1 | Locks a weapon in place on the target’s body. | |
Phantom Blood | Necromancy | Sorcerer/Wizard 1 | Gain temporary hp if Con loss would knock you out or kill you. | |
Poisoned Egg | Transmutation | Sorcerer/Wizard 1 | You transform the contents of a normal egg into a single dose of small centipede poison | |
Polypurpose Panacea | Transmutation | Sorcerer/Wizard 1 | Gain a relaxing or entertaining effect. | |
Protection from Chaos/Evil/Good/Law | Abjuration | Sorcerer/Wizard 1 | +2 to AC and saves, plus additional protection against selected alignment. | |
Ray of Enfeeblement | Necromancy | Sorcerer/Wizard 1 | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
Ray of Sickening | Necromancy | Sorcerer/Wizard 1 | Ray makes the subject sickened. | |
Recharge Innate Magic | Transmutation | Sorcerer/Wizard 1 | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. | |
Reduce Person | Transmutation | Sorcerer/Wizard 1 | Humanoid creature halves in size. | |
Refine Improvised Weapon | Transmutation | Sorcerer/Wizard 1 | Transform improvised weapon into a masterwork simple or martial weapon. | |
Reinforce Armaments | Transmutation | Sorcerer/Wizard 1 | Temporarily mitigates the fragile quality in targeted weapon or armor. | |
Repair Undead | Necromancy | Sorcerer/Wizard 1 | Heals one undead of 1d8 hp + 1/level (max +5). | |
Restore Corpse | Necromancy | Sorcerer/Wizard 1 | Skeletal corpse grows flesh. | |
Sculpt Corpse | Necromancy | Sorcerer/Wizard 1 | Makes corpse look like another creature. | |
See Alignment | Divination | Sorcerer/Wizard 1 | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | |
Shadow Weapon | Illusion | Sorcerer/Wizard 1 | Create a quasi-real masterwork weapon. | |
Shield | Abjuration | Sorcerer/Wizard 1 | Invisible disc gives +4 to AC, blocks magic missiles. | |
Shock Shield | Abjuration | Sorcerer/Wizard 1 | A shield of force protects you until you dismiss it in an explosion of electricity. | |
Shocking Grasp | Evocation | Sorcerer/Wizard 1 | Touch delivers 1d6/level electricity damage (max 5d6). | |
Silent Image | Illusion | Sorcerer/Wizard 1 | Creates minor illusion of your design. | |
Sleep | Enchantment | Sorcerer/Wizard 1 | Puts 4 HD of creatures into magical slumber. | |
Snapdragon Fireworks | Transmutation | Sorcerer/Wizard 1 | Create 1 dragon firework/level. | |
Snowball | Conjuration | Sorcerer/Wizard 1 | Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe. | |
Stone Fist | Transmutation | Sorcerer/Wizard 1 | Your unarmed strikes are lethal. | |
Stumble Gap | Conjuration | Sorcerer/Wizard 1 | Small hole trips creatures. | |
Stunning Barrier | Abjuration | Sorcerer/Wizard 1 | Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. | |
Summon Minor Monster | Conjuration | Sorcerer/Wizard 1 | Summon 1d3 Tiny animals. | |
Summon Monster I | Conjuration | Sorcerer/Wizard 1 | Summons extraplanar creature to fight for you. | |
Sunder Breaker | Abjuration | Sorcerer/Wizard 1 | The next weapon that sunders an item belonging to the target takes damage. | |
Sundering Shards | Transmutation | Sorcerer/Wizard 1 | Sundered item explodes, dealing 1d6 damage to adjacent creatures. | |
Swift Girding | Transmutation | Sorcerer/Wizard 1 | Your allies are instantly suited up | |
Technomancy | Divination | Sorcerer/Wizard 1 | As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. | |
Thunderstomp | Evocation | Sorcerer/Wizard 1 | Trip one creature within range. | |
Touch of Combustion | Evocation | Sorcerer/Wizard 1 | Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire | |
Touch of Gracelessness | Transmutation | Sorcerer/Wizard 1 | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | |
Touch of the Sea | Transmutation | Sorcerer/Wizard 1 | Swim speed becomes 30 ft. | |
Transfer Tattoo | Transmutation | Sorcerer/Wizard 1 | Move a magic tattoo from one creature to another. | |
True Strike | Divination | Sorcerer/Wizard 1 | +20 on your next attack roll. | |
Unerring Weapon | Transmutation | Sorcerer/Wizard 1 | Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. | |
Unprepared Combatant | Enchantment | Sorcerer/Wizard 1 | Target takes -4 on initiative and Reflex saves. | |
Unseen Servant | Conjuration | Sorcerer/Wizard 1 | Invisible force obeys your commands. | |
Vanish | Illusion | Sorcerer/Wizard 1 | As invisibility for 1 round/level (5 max). | |
Ventriloquism | Illusion | Sorcerer/Wizard 1 | Throws voice for 1 min./level. | |
Vocal Alteration | Transmutation | Sorcerer/Wizard 1 | Disguise target's voice. | |
Wave Shield | Abjuration | Sorcerer/Wizard 1 | Water blunts one incoming attack or fire effect. | |
Weaken Powder | Transmutation | Sorcerer/Wizard 1 | Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. | |
Windy Escape | Transmutation | Sorcerer/Wizard 1 | You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack. | |
Winter Feathers | Abjuration | Sorcerer/Wizard 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves. | |
Youthful Appearance | Transmutation | Sorcerer/Wizard 1 | Target appears younger. |
2nd Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Aboleth's Lung | Transmutation | Sorcerer/Wizard 2 | Targets gain the ability to breathe water but can no longer breathe air. | |
Accelerate Poison | Transmutation | Sorcerer/Wizard 2 | Hastens targeted poison’s onset. | |
Acid Arrow | Conjuration | Sorcerer/Wizard 2 | Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. | |
Adhesive Blood | Transmutation | Sorcerer/Wizard 2 | Attackers' weapons stick to your gluey blood. | |
Admonishing Ray | Evocation | Sorcerer/Wizard 2 | You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. | |
Adoration | Transmutation | Sorcerer/Wizard 2 | You gain a bonus on Diplomacy checks and performance combat checks. | |
Aggressive Thundercloud | Evocation | Sorcerer/Wizard 2 | Flying storm cloud deals 3d6 electricity damage. | |
Air Step | Transmutation | Sorcerer/Wizard 2 | Tread unsteadily on air, with limitations. | |
Alter Self | Transmutation | Sorcerer/Wizard 2 | Assume form of a Small or Medium humanoid. | |
Alter Summoned Monster | Conjuration | Sorcerer/Wizard 2 | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell | |
Amplify Stench | Transmutation | Sorcerer/Wizard 2 | You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. | |
Angelic Aspect, Lesser | Transmutation | Sorcerer/Wizard 2 | You gain low-light vision, acid and cold resistance 5, and protection from evil. | |
Animal Aspect | Transmutation | Sorcerer/Wizard 2 | You gain some of the beneficial qualities of an animal. | |
Ant Haul, Communal | Transmutation | Sorcerer/Wizard 2 | As ant haul, but you may divide the duration among creatures touched. | |
Arcane Disruption | Enchantment | Sorcerer/Wizard 2 | This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. | |
Arcane Lock | Abjuration | Sorcerer/Wizard 2 | Magically locks a portal or chest. | |
Arrow Eruption | Conjuration | Sorcerer/Wizard 2 | Creates duplicates of killing arrow. | |
Badger's Ferocity | Transmutation | Sorcerer/Wizard 2 | Weapons are keen while you concentrate. | |
Bear's Endurance | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Con for 1 min./level. | |
Bestow Insight | Enchantment | Sorcerer/Wizard 2 | Target gain insight bonus on skill checks and is considered trained in that skill. | |
Bestow Weapon Proficiency | Enchantment | Sorcerer/Wizard 2 | Grants a creature proficiency in a single weapon for short period of time. | |
Blade Tutor's Spirit | Conjuration | Sorcerer/Wizard 2 | Attack penalties you choose to suffer are reduced. | |
Blindness/Deafness | Necromancy | Sorcerer/Wizard 2 | Makes subject blinded or deafened. | |
Blood Armor | Transmutation | Sorcerer/Wizard 2 | Your blood hardens when you are wounded, increasing your AC. | |
Blood Blaze | Transmutation | Sorcerer/Wizard 2 | Aura that makes injured creatures spray burning blood. | |
Blood in the Water | Necromancy | Sorcerer/Wizard 2 | While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength andConstitution and take a –2 penalty to AC. | |
Blood Transcription | Divination | Sorcerer/Wizard 2 | Wizard Only. Learn a spell from the target's blood. | |
Blur | Illusion | Sorcerer/Wizard 2 | Attacks miss subject 20% of the time. | |
Boiling Blood | Transmutation | Sorcerer/Wizard 2 | Targets take fire damage; orcs get +2 Strength. | |
Book Ward | Abjuration | Sorcerer/Wizard 2 | As protection from energy, except lasts much longer and only protects against acid and fire damage. | |
Brow Gasher | Necromancy | Sorcerer/Wizard 2 | Slashing weapon deals bleed damage to an opponent’s head. | |
Bull's Strength | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Str for 1 min./level. | |
Bullet Shield | Abjuration | Sorcerer/Wizard 2 | You gain a +4 deflection bonus to AC against firearm attacks. | |
Bullet Ward | Abjuration | Sorcerer/Wizard 2 | Adamantine bullets intercept firearm attacks. | |
Buoyancy | Transmutation | Sorcerer/Wizard 2 | Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. | |
Burning Arc | Evocation | Sorcerer/Wizard 2 | Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. | |
Burning Gaze | Evocation | Sorcerer/Wizard 2 | Inflict 1d6 fire damage to creature by looking at it. | |
Burst of Radiance | Evocation | Sorcerer/Wizard 2 | Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. | |
Callback | Conjuration | Sorcerer/Wizard 2 | If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. | |
Carrion Compass | Divination | Sorcerer/Wizard 2 | You are lead to an undead creature's most recent controller or the cause of the creature's undeath. | |
Carry Companion | Transmutation | Sorcerer/Wizard 2 | Your companion creature is transformed into a miniature statue which you can carry. | |
Cat's Grace | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Dex for 1 min./level. | |
Certain Grip | Transmutation | Sorcerer/Wizard 2 | You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. | |
Cloud of Seasickness | Conjuration | Sorcerer/Wizard 2 | As stinking cloud, except as noted and creatures are sickened instead of nauseated. | |
Codespeak | Transmutation | Sorcerer/Wizard 2 | Grant all recipients ability to speak, read and write a new secret language. | |
Command Undead | Necromancy | Sorcerer/Wizard 2 | Undead creature obeys your commands. | |
Commune with Birds | Divination | Sorcerer/Wizard 2 | You can ask birds a question. | |
Companion Life Link | Necromancy | Sorcerer/Wizard 2 | Sense whenever your companion is wounded and call out to it in a time of need. | |
Compassionate Ally | Enchantment | Sorcerer/Wizard 2 | Target is compelled to help injured ally. | |
Continual Flame | Evocation | Sorcerer/Wizard 2 | Makes a permanent, heatless light. | |
Create Pit | Conjuration | Sorcerer/Wizard 2 | Creates an extradimensional pit. | |
Create Treasure Map | Divination | Sorcerer/Wizard 2 | Creates treasure map out of a creature’s corpse. | |
Crimson Confession | Abjuration | Sorcerer/Wizard 2 | Touching the marked object or area turns one's skin red. | |
Cushioning Bands | Conjuration | Sorcerer/Wizard 2 | Force bands protect against crushing. | |
Darkness | Evocation | Sorcerer/Wizard 2 | 20-ft. radius of supernatural shadow. | |
Darkvision | Transmutation | Sorcerer/Wizard 2 | See 60 ft. in total darkness. | |
Daze Monster | Enchantment | Sorcerer/Wizard 2 | Living creature of 6 HD or less loses its next action. | |
Death from Below | Abjuration | Sorcerer/Wizard 2 | Grant bonus to AC against larger creatures. | |
Defending Bone | Necromancy | Sorcerer/Wizard 2 | You animate a bone which gives you damage reduction 5/bludgeoning. | |
Defensive Shock | Evocation | Sorcerer/Wizard 2 | Electricity damages your attackers. | |
Defoliate | Necromancy | Sorcerer/Wizard 2 | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. | |
Delay Pain | Enchantment | Sorcerer/Wizard 2 | Ignore pain for 1 hour/level. | |
Destabilize Powder | Transmutation | Sorcerer/Wizard 2 | Ammunition in the targeted firearm is prone to misfire. | |
Detect Thoughts | Divination | Sorcerer/Wizard 2 | Allows “listening” to surface thoughts. | |
Determine Depth | Divination | Sorcerer/Wizard 2 | With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. | |
Disfiguring Touch | Transmutation | Sorcerer/Wizard 2 | Target becomes disfigured. | |
Disguise Other | Illusion | Sorcerer/Wizard 2 | As disguise self, but affects you or another. | |
Disrupt Link | Abjuration | Sorcerer/Wizard 2 | The target has her link with her bonded creature temporarily severed. | |
Dust of Twilight | Conjuration | Sorcerer/Wizard 2 | Black particles extinguish light sources within area. | |
Eagle's Splendor | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Cha for 1 min./level. | |
Eldritch Conduit | Transmutation | Sorcerer/Wizard 2 | Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. | |
Elemental Speech | Divination | Sorcerer/Wizard 2 | Enables you to speak to elementals and some creatures. | |
Elemental Touch | Evocation | Sorcerer/Wizard 2 | Gain energy damage touch attack. | |
Embrace Destiny | Divination | Sorcerer/Wizard 2 | Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. | |
Endure Elements, Communal | Abjuration | Sorcerer/Wizard 2 | As endure elements, but you may divide the duration among creatures touched. | |
Escaping Ward | Abjuration | Sorcerer/Wizard 2 | Move 5 feet away from a larger attacking creature as an immediate action. | |
Euphoric Cloud | Conjuration | Sorcerer/Wizard 2 | Fog obscures vision and fascinates living creatures. | |
Extreme Flexibility | Transmutation | Sorcerer/Wizard 2 | Gain a bonus to AC, on Escape Artist checks, and when grappling. | |
False Life | Necromancy | Sorcerer/Wizard 2 | Gain 1d10 temporary hp + 1/level (max +10). | |
Fiery Runes | Evocation | Sorcerer/Wizard 2 | You charge a weapon with a magic rune of fire. | |
Fiery Shuriken | Conjuration | Sorcerer/Wizard 2 | Calls forth several fiery projectiles ready to be flung at opponents. | |
Fire Breath | Evocation | Sorcerer/Wizard 2 | Exhale a cone of flame at will. | |
Fire Sneeze | Evocation | Sorcerer/Wizard 2 | Launch flaming, forceful phlegm at your enemies. | |
Flaming Sphere | Evocation | Sorcerer/Wizard 2 | Rolling ball of fire deals 3d6 fire damage. | |
Fleshcurdle | Transmutation | Sorcerer/Wizard 2 | Cause target’s limbs to mutate to hamper attacks, defense, or movement. | |
Fog Cloud | Conjuration | Sorcerer/Wizard 2 | Fog obscures vision. | |
Fox's Cunning | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Int for 1 min./level. | |
Frigid Touch | Evocation | Sorcerer/Wizard 2 | Target takes cold damage and is staggered. | |
Frost Fall | Evocation | Sorcerer/Wizard 2 | The area is covered in a chilling frost. | |
Ghostly Disguise | Illusion | Sorcerer/Wizard 2 | You look like a ghost of yourself. | |
Ghoul Touch | Necromancy | Sorcerer/Wizard 2 | Paralyzes one subject, which exudes stench that makes those nearby sickened. | |
Gird Ally | Abjuration | Sorcerer/Wizard 2 | You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level) | |
Glide | Transmutation | Sorcerer/Wizard 2 | You take no falling damage, move 60 ft./round while falling. | |
Glitterdust | Conjuration | Sorcerer/Wizard 2 | Blinds creatures, outlines invisible creatures. | |
Greensight | Transmutation | Sorcerer/Wizard 2 | You can see through thick plant matter as though it were transparent. | |
Gust of Wind | Evocation | Sorcerer/Wizard 2 | Blows away or knocks down smaller creatures. | |
Gusting Sphere | Evocation | Sorcerer/Wizard 2 | Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. | |
Haunting Mists | Illusion | Sorcerer/Wizard 2 | Creatures are shaken and take Wis damage. | |
Hidden Knowledge | Transmutation | Sorcerer/Wizard 2 | You purposely forget some information which is transcribed upon you in the form of a tattoo. | |
Hideous Laughter | Enchantment | Sorcerer/Wizard 2 | Subject loses actions for 1 round/level. | |
Hypnotic Pattern | Illusion | Sorcerer/Wizard 2 | Fascinates 2d4 + level HD of creatures. | |
Ice Slick | Evocation | Sorcerer/Wizard 2 | You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. | |
Imbue with Elemental Might | Evocation | Sorcerer/Wizard 2 | As imbue with spell ability except it transfers the use of elemental assault ability. | |
Instant Weapon | Conjuration | Sorcerer/Wizard 2 | You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. | |
Investigative Mind | Enchantment | Sorcerer/Wizard 2 | Roll twice and take the higher roll when using certain mental skills. | |
Invisibility | Illusion | Sorcerer/Wizard 2 | Subject is invisible for 1 min./level or until it attacks. | |
Jitterbugs | Illusion | Sorcerer/Wizard 2 | Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. | |
Kinetic Reverberation | Transmutation | Sorcerer/Wizard 2 | Channels the force of an enemy’s attack back into its weapon. | |
Knock | Transmutation | Sorcerer/Wizard 2 | Opens locked or magically sealed door. | |
Levitate | Transmutation | Sorcerer/Wizard 2 | Subject moves up and down at your direction. | |
Life Pact | Necromancy | Sorcerer/Wizard 2 | Affected creatures automatically donate hp to stabilize fallen ally. | |
Limp Lash | Necromancy | Sorcerer/Wizard 2 | Create a magical noose around target's head, possibly paralyzing them. | |
Locate Object | Divination | Sorcerer/Wizard 2 | Senses direction toward object (specific or type). | |
Mad Hallucination | Illusion | Sorcerer/Wizard 2 | Target takes penalties to mental actions. | |
Magic Mouth | Illusion | Sorcerer/Wizard 2 | Object speaks once when triggered. | |
Magic Siege Engine | Transmutation | Sorcerer/Wizard 2 | Siege gains +1 on targeting and damage rolls. | |
Make Whole | Transmutation | Sorcerer/Wizard 2 | Repairs an object. | |
Masterwork Transformation | Transmutation | Sorcerer/Wizard 2 | Make a normal item into a masterwork one. | |
Merge with Familiar | Transmutation | Sorcerer/Wizard 2 | Your familiar merges harmlessly into your body. | |
Minor Image | Illusion | Sorcerer/Wizard 2 | As silent image, plus some sound. | |
Mirror Hideaway | Transmutation | Sorcerer/Wizard 2 | As many as eight creatures hide in an extradimensional space. | |
Mirror Image | Illusion | Sorcerer/Wizard 2 | Creates decoy duplicates of you. | |
Misdirection | Illusion | Sorcerer/Wizard 2 | Misleads divinations for 1 creature or object. | |
Miserable Pity | Abjuration | Sorcerer/Wizard 2 | Opponents cannot attack a pathetic creature. | |
Molten Orb | Transmutation | Sorcerer/Wizard 2 | Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. | |
Mount, Communal | Conjuration | Sorcerer/Wizard 2 | As mount, but you may divide the duration among creatures touched. | |
Mud Buddy | Conjuration | Sorcerer/Wizard 2 | You create a Small minion out of mud, and it obeys your commands. | |
Obscure Object | Abjuration | Sorcerer/Wizard 2 | Masks object against scrying. | |
Oppressive Boredom | Enchantment | Sorcerer/Wizard 2 | Target loses its next action. | |
Owl's Wisdom | Transmutation | Sorcerer/Wizard 2 | Subject gains +4 to Wis for 1 min./level. | |
Pernicious Poison | Necromancy | Sorcerer/Wizard 2 | Target takes a -4 penalty against poison. | |
Phantom Trap | Illusion | Sorcerer/Wizard 2 | Makes item seem trapped. | |
Pilfering Hand | Evocation | Sorcerer/Wizard 2 | You may seize an object or manipulate it from afar. | |
Protection from Arrows | Abjuration | Sorcerer/Wizard 2 | Subject gains DR 10/magic against ranged attacks. | |
Protection from Chaos, Communal | Abjuration | Sorcerer/Wizard 2 | As protection from chaos, but you may divide the duration among creatures touched. | |
Protection from Evil, Communal | Abjuration | Sorcerer/Wizard 2 | As protection from evil, but you may divide the duration among creatures touched. | |
Protection from Good, Communal | Abjuration | Sorcerer/Wizard 2 | As protection from good, but you may divide the duration among creatures touched. | |
Protection from Law, Communal | Abjuration | Sorcerer/Wizard 2 | As protection from law, but you may divide the duration among creatures touched. | |
Protective Penumbra | Evocation | Sorcerer/Wizard 2 | Shadow protects the target from light. | |
Pyrotechnics | Transmutation | Sorcerer/Wizard 2 | Turns fire into blinding light or thick smoke. | |
Qualm | Enchantment | Sorcerer/Wizard 2 | Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. | |
Raven's Flight | Transmutation | Sorcerer/Wizard 2 | You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. | |
Recoil Fire | Transmutation | Sorcerer/Wizard 2 | Ammunition in the targeted firearm generates excessive recoil. | |
Reinforce Armaments, Communal | Transmutation | Sorcerer/Wizard 2 | As reinforce armaments, but you may divide the duration among objects touched. | |
Reloading Hands | Conjuration | Sorcerer/Wizard 2 | Loads a single shot into your weapon every round. | |
Resist Energy | Abjuration | Sorcerer/Wizard 2 | Ignores first 10 (or more) points of damage per attack from specified energy type. | |
Retrieve Item | Conjuration | Sorcerer/Wizard 2 | Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. | |
Returning Weapon | Conjuration | Sorcerer/Wizard 2 | Grants a weapon the returning special weapon quality. | |
Ricochet Shot | Evocation | Sorcerer/Wizard 2 | Imbues a projectile weapon to give its ammunition the ability to ricochet. | |
River Whip | Conjuration | Sorcerer/Wizard 2 | Create a whip of water that you wield as a weapon. | |
Rope Trick | Transmutation | Sorcerer/Wizard 2 | As many as eight creatures hide in extradimensional space. | |
Scale Spikes | Transmutation | Sorcerer/Wizard 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. | |
Scare | Necromancy | Sorcerer/Wizard 2 | Frightens creatures of less than 6 HD. | |
Scorching Ray | Evocation | Sorcerer/Wizard 2 | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). | |
Sculpt Simulacrum | Transmutation | Sorcerer/Wizard 2 | Alter a simulacrum's appearance. | |
Seducer's Eyes | Enchantment | Sorcerer/Wizard 2 | You become more attractive to those around you. | |
See Invisibility | Divination | Sorcerer/Wizard 2 | Reveals invisible creatures or objects. | |
Sentry Skull | Necromancy | Sorcerer/Wizard 2 | Turn a severed head into a magical sentry. | |
Shadow Anchor | Illusion | Sorcerer/Wizard 2 | Target needs to make a bull rush to move more than 5 feet away from his current square. | |
Share Language | Divination | Sorcerer/Wizard 2 | Subject understands chosen language. | |
Share Memory | Divination | Sorcerer/Wizard 2 | Share one memory with the target. | |
Shatter | Evocation | Sorcerer/Wizard 2 | Sonic energy damages objects or crystalline creatures. | |
Silent Table | Illusion | Sorcerer/Wizard 2 | Give yourself privacy by muffling sound leaving the area. | |
Silk To Steel | Transmutation | Sorcerer/Wizard 2 | Use a scarf as a shield or whip. | |
Skinsend | Necromancy | Sorcerer/Wizard 2 | Animate and possess your own skin as if it were a separate creature. | |
Slipstream | Conjuration | Sorcerer/Wizard 2 | Wave boosts creature’s speed. | |
Snow Shape | Transmutation | Sorcerer/Wizard 2 | As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. | |
Sonic Scream | Evocation | Sorcerer/Wizard 2 | Create a cone of damaging sound at will. | |
Spectral Hand | Necromancy | Sorcerer/Wizard 2 | Creates disembodied glowing hand to deliver touch attacks. | |
Spell Gauge | Divination | Sorcerer/Wizard 2 | You learn the spells known or prepared by the target. | |
Spider Climb | Transmutation | Sorcerer/Wizard 2 | Grants ability to walk on walls and ceilings. | |
Spontaneous Immolation | Evocation | Sorcerer/Wizard 2 | Target takes 3d6 points of fire damage and catches on fire. | |
Stabilize Powder | Transmutation | Sorcerer/Wizard 2 | Ammunition in the targeted firearm is less likely to misfire. | |
Staggering Fall | Transmutation | Sorcerer/Wizard 2 | Cause additional damage to a falling creature. | |
Steal Breath | Transmutation | Sorcerer/Wizard 2 | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. | |
Steal Size | Transmutation | Sorcerer/Wizard 2 | Reduce one humanoid's size by one size category (if it is larger than you) and you grow one size category. | |
Steal Voice | Necromancy | Sorcerer/Wizard 2 | Target gains the croaking spellblight. | |
Stone Call | Conjuration | Sorcerer/Wizard 2 | 2d6 damage to all creatures in area. | |
Stone Discus | Conjuration | Sorcerer/Wizard 2 | Flying discus deals bludgeoning or slashing damage. | |
Stone Shield | Conjuration | Sorcerer/Wizard 2 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. | |
Stone Throwing | Transmutation | Sorcerer/Wizard 2 | The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. | |
Stricken Heart | Necromancy | Sorcerer/Wizard 2 | Touch attack deals 2d6 damage and staggers target. | |
Strong Wings | Transmutation | Sorcerer/Wizard 2 | Touched target's wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good). | |
Summon Monster II | Conjuration | Sorcerer/Wizard 2 | Summons extraplanar creature to fight for you. | |
Summon Swarm | Conjuration | Sorcerer/Wizard 2 | Summons swarm of bats, rats, or spiders. | |
Symbol of Mirroring | Illusion | Sorcerer/Wizard 2 | Triggered rune creates mirror images. | |
Tactical Acumen | Enchantment | Sorcerer/Wizard 2 | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. | |
Tattoo Potion | Transmutation | Sorcerer/Wizard 2 | Cause a potion to turn into a spell tattoo when it is drunk. | |
Telekinetic Assembly | Transmutation | Sorcerer/Wizard 2 | Assembles a siege engine using 1 fewer worker for every two caster levels. | |
Telekinetic Volley | Transmutation | Sorcerer/Wizard 2 | Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. | |
Thunder Fire | Transmutation | Sorcerer/Wizard 2 | Ammunition in the targeted firearm deafens opponents. | |
Time Shudder | Transmutation | Sorcerer/Wizard 2 | Nearby creatures are affected by haste or slow each round. | |
Touch of Bloodletting | Necromancy | Sorcerer/Wizard 2 | This spell causes existing wounds on a target to bleed profusely. | |
Touch of Idiocy | Enchantment | Sorcerer/Wizard 2 | Subject takes 1d6 penalty to Int, Wis, and Cha. | |
Touch of Mercy | Enchantment | Sorcerer/Wizard 2 | The target creature deals only nonlethal damage with all of its weapon attacks. | |
Track Ship | Divination | Sorcerer/Wizard 2 | Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. | |
Tremor Blast | Transmutation | Sorcerer/Wizard 2 | You create a minor earthquake that can trip creatures. | |
Twilight Haze | Illusion | Sorcerer/Wizard 2 | Illusory fog obscures vision. | |
Twisted Futures | Divination | Sorcerer/Wizard 2 | A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. | |
Twisted Space | Transmutation | Sorcerer/Wizard 2 | Targeted creature’s attacks target a random square instead of the intended target. | |
Umbral Weapon | Illusion | Sorcerer/Wizard 2 | 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). | |
Unnatural Lust | Enchantment | Sorcerer/Wizard 2 | Target is compelled to kiss or caress another creature. | |
Unshakable Chill | Necromancy | Sorcerer/Wizard 2 | Target is afflicted with severe cold. | |
Vine Strike | Conjuration | Sorcerer/Wizard 2 | Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. | |
Warding Weapon | Abjuration | Sorcerer/Wizard 2 | The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. | |
Web | Conjuration | Sorcerer/Wizard 2 | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. | |
Web Shelter | Conjuration | Sorcerer/Wizard 2 | Create a comfortable shelter made of webbing. | |
Whip of Spiders | Conjuration | Sorcerer/Wizard 2 | Create a whip made of poisonous spiders. | |
Whispering Wind | Transmutation | Sorcerer/Wizard 2 | Sends a short message 1 mile/level. |
3rd Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Ablative Barrier | Conjuration | Sorcerer/Wizard 3 | Surrounds the target with layers of force. | |
Ablative Sphere | Abjuration | Sorcerer/Wizard 3 | An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. | |
Accursed Glare | Necromancy | Sorcerer/Wizard 3 | Cause one creature to reroll attacks and saving throws, taking the worse result | |
Adjustable Disguise | Illusion | Sorcerer/Wizard 3 | As disguise self, but you can change the disguise as a swift action. | |
Air Breathing | Transmutation | Sorcerer/Wizard 3 | The transmuted creatures can breathe air freely. | |
Air Geyser | Evocation | Sorcerer/Wizard 3 | Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. | |
Ancestral Regression | Transmutation | Sorcerer/Wizard 3 | Transform a drow into a surface elf. | |
Anchored Step | Transmutation | Sorcerer/Wizard 3 | Vines beneath your feet stabilize you but slow you down. | |
Animate Dead, Lesser | Necromancy | Sorcerer/Wizard 3 | Create one skeleton or zombie. | |
Anthropomorphic Animal | Transmutation | Sorcerer/Wizard 3 | Animal becomes bipedal. | |
Ape Walk | Transmutation | Sorcerer/Wizard 3 | Target gains climb 30 and +8 racial bonus on Climb skill checks. | |
Aqueous Orb | Conjuration | Sorcerer/Wizard 3 | Creates rolling sphere of water. | |
Arcane Sight | Divination | Sorcerer/Wizard 3 | Magical auras become visible to you. | |
Armor Lock | Transmutation | Sorcerer/Wizard 3 | You lock up an opponent in their own armor, entangling or staggering them. | |
Ash Storm | Conjuration | Sorcerer/Wizard 3 | Hamper vision and movement. | |
Aura of Cannibalism | Necromancy | Sorcerer/Wizard 3 | You emanate an aura that saps the strength of others of your kind and channels their energy into you. | |
Aura Sight | Divination | Sorcerer/Wizard 3 | Alignment auras become visible to you. | |
Barrow Haze | Necromancy | Sorcerer/Wizard 3 | Fog obscures the vision of others and extends the range of your hexes. | |
Battering Blast | Evocation | Sorcerer/Wizard 3 | You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. | |
Beast Shape I | Transmutation | Sorcerer/Wizard 3 | You take the form and some of the powers of a Small or Medium animal. | |
BlackLight | Evocation | Sorcerer/Wizard 3 | You create an area of darkness impenetrable even to darkvision, but you can see normally within it. | |
Blade Snare | Abjuration | Sorcerer/Wizard 3 | This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. | |
Blast Barrier | Transmutation | Sorcerer/Wizard 3 | Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. | |
Blink | Transmutation | Sorcerer/Wizard 3 | You randomly vanish and reappear for 1 round per level. | |
Blood Biography | Divination | Sorcerer/Wizard 3 | Learn about a creature with its blood. | |
Blood Scent | Transmutation | Sorcerer/Wizard 3 | Gain scent ability against injured creatures. | |
Blood Sentinel | Transmutation | Sorcerer/Wizard 3 | Animate an animal sculpture to be your temporary familiar. | |
Blot | Transmutation | Sorcerer/Wizard 3 | Ruins writing. | |
Burdened Thoughts | Enchantment | Sorcerer/Wizard 3 | Target creature gains heavy encumbrance and is cannot fly. | |
Burrow | Transmutation | Sorcerer/Wizard 3 | Target gains a burrow speed of 15. | |
Call the Void | Evocation | Sorcerer/Wizard 3 | An aura of nothingness damages and suffocates creatures adjacent to you. | |
Campfire Wall | Evocation | Sorcerer/Wizard 3 | Creates a shelter around a campfire. | |
Chain of Perdition | Evocation | Sorcerer/Wizard 3 | Creates a floating chain of force. | |
Channel the Gift | Evocation | Sorcerer/Wizard 3 | Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. | |
Charitable Impulse | Enchantment | Sorcerer/Wizard 3 | Affected creature practices nonviolent combat behaviors according to a list of priorities. | |
Clairaudience/Clairvoyance | Divination | Sorcerer/Wizard 3 | Hear or see at a distance for 1 min./level. | |
Cloak of Winds | Abjuration | Sorcerer/Wizard 3 | Creates a screen of wind around you. | |
Contingent Action | Evocation | Sorcerer/Wizard 3 | Set the condition for triggering a target's readied standard, move, or swift action. | |
Control Vermin | Transmutation | Sorcerer/Wizard 3 | You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. | |
Countless Eyes | Transmutation | Sorcerer/Wizard 3 | Extra eyes give all-around vision. | |
Darkvision, Communal | Transmutation | Sorcerer/Wizard 3 | As darkvision, but you may divide the duration among creatures touched. | |
Daylight | Evocation | Sorcerer/Wizard 3 | 60-ft. radius of bright light. | |
Dazzling Blade, Mass | Illusion | Sorcerer/Wizard 3 | Multiple weapons become shiny, granting bonuses to combat maneuvers. | |
Deathwine | Necromancy | Sorcerer/Wizard 3 | Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. | |
Deep Slumber | Enchantment | Sorcerer/Wizard 3 | Puts 10 HD of creatures to sleep. | |
Devolution | Transmutation | Sorcerer/Wizard 3 | Target eidolon temporarily loses 1 evolution +1/five levels. | |
Diamond Spray | Evocation | Sorcerer/Wizard 3 | A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. | |
Disable Construct | Transmutation | Sorcerer/Wizard 3 | Touch attack makes a construct helpless for 1 round/level. | |
Discern Value | Divination | Sorcerer/Wizard 3 | You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. | |
Dispel Magic | Abjuration | Sorcerer/Wizard 3 | Cancels one magical spell or effect. | |
Displacement | Illusion | Sorcerer/Wizard 3 | Attacks miss subject 50% of the time. | |
Distracting Cacophony | Evocation | Sorcerer/Wizard 3 | Noise makes it difficult to cast. | |
Draconic Reservoir | Evocation | Sorcerer/Wizard 3 | Subject can absorb energy damage and enhance melee attacks with it. | |
Eldritch Fever | Necromancy | Sorcerer/Wizard 3 | Target gains the eldritch ague spellblight. | |
Elemental Aura | Evocation | Sorcerer/Wizard 3 | Creates an aura of energy around you. | |
Enter Image | Transmutation | Sorcerer/Wizard 3 | Transfers your consciousness to an object bearing your likeness. | |
Eruptive Pustules | Transmutation | Sorcerer/Wizard 3 | Acid boils burst when you are attacked. | |
Excruciating Deformation | Transmutation | Sorcerer/Wizard 3 | Target takes Dex and Con damage. | |
Explosive Runes | Abjuration | Sorcerer/Wizard 3 | Deals 6d6 damage when read. | |
Fearsome Duplicate | Illusion | Sorcerer/Wizard 3 | Make a monstrously distorted duplicate of you and control it. | |
Final Sacrifice | Evocation | Sorcerer/Wizard 3 | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target | |
Fins to Feet | Transmutation | Sorcerer/Wizard 3 | Transform the target's fins, flippers, or tail into legs and feet. | |
Fire Trail | Transmutation | Sorcerer/Wizard 3 | Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). | |
Fireball | Evocation | Sorcerer/Wizard 3 | 1d6 damage per level, 20-ft. radius. | |
Firestream | Evocation | Sorcerer/Wizard 3 | 2d6 points of fire damage in a 20-ft. line, that can change each round. | |
Flame Arrow | Transmutation | Sorcerer/Wizard 3 | Arrows deal +1d6 fire damage. | |
Flash Fire | Transmutation | Sorcerer/Wizard 3 | Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. | |
Fly | Transmutation | Sorcerer/Wizard 3 | Subject flies at speed of 60 ft. | |
Force Anchor | Conjuration | Sorcerer/Wizard 3 | Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. | |
Force Punch | Evocation | Sorcerer/Wizard 3 | Target takes force damage and is pushed away. | |
Fractions of Heal and Harm | Transmutation | Sorcerer/Wizard 3 | Heal yourself when you cast your next damaging spell. | |
Gaseous Form | Transmutation | Sorcerer/Wizard 3 | Subject becomes insubstantial and can fly slowly. | |
Gentle Repose | Necromancy | Sorcerer/Wizard 3 | Preserves one corpse. | |
Gloomblind Bolts | Conjuration | Sorcerer/Wizard 3 | Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). | |
Halt Undead | Necromancy | Sorcerer/Wizard 3 | Immobilizes undead for 1 round/level. | |
Harrowing | Divination | Sorcerer/Wizard 3 | You use a Harrow deck to tell a fortune for yourself or someone else. | |
Haste | Transmutation | Sorcerer/Wizard 3 | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | |
Healing Thief | Necromancy | Sorcerer/Wizard 3 | You siphon half of all magical healing that the targeted creature receives. | |
Heart of the Metal | Transmutation | Sorcerer/Wizard 3 | Enable weapons to overcome DR like adamantine, cold iron, or silver. | |
Heatstroke | Evocation | Sorcerer/Wizard 3 | As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. | |
Heroism | Enchantment | Sorcerer/Wizard 3 | Gives +2 bonus on attack rolls, saves, skill checks. | |
Hold Person | Enchantment | Sorcerer/Wizard 3 | Paralyzes one humanoid for 1 round/level. | |
Hollow Blades | Transmutation | Sorcerer/Wizard 3 | Target creature's melee and natural attacks deal damage as if it were one size category smaller. | |
Hostile Levitation | Transmutation | Sorcerer/Wizard 3 | Levitates the targeted creature up off the ground. | |
Howling Agony | Necromancy | Sorcerer/Wizard 3 | Screaming pain limits the target's actions. | |
Hydraulic Torrent | Evocation | Sorcerer/Wizard 3 | Creates torrent of water that bull rushes any creature in its path. | |
Hydrophobia | Necromancy | Sorcerer/Wizard 3 | Targets in the area must succeed at a Will save or become deathly afraid of drowning. | |
Ice Spears | Conjuration | Sorcerer/Wizard 3 | Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. | |
Illusory Poison | Illusion | Sorcerer/Wizard 3 | Coat a weapon with phantasmal poison. | |
Illusory Script | Illusion | Sorcerer/Wizard 3 | Only select creatures can read text. | |
Imbue With Addiction | Transmutation | Sorcerer/Wizard 3 | Target becomes addicted to drug used in casting; if target was addicted to the drug in the past, it takes a –4 penalty on its saving throw. | |
Improve trap | Transmutation | Sorcerer/Wizard 3 | Improve one specific element of a trap. | |
Invisibility Sphere | Illusion | Sorcerer/Wizard 3 | Makes everyone within 10 ft. invisible. | |
Isolate | Illusion | Sorcerer/Wizard 3 | You cause the target to become invisible and silent, but only to his allies. | |
Keen Edge | Transmutation | Sorcerer/Wizard 3 | Doubles normal weapon's threat range. | |
Ki Leech | Necromancy | Sorcerer/Wizard 3 | Add to your ki pool when you critically hit. | |
Lightning Bolt | Evocation | Sorcerer/Wizard 3 | Electricity deals 1d6/level damage. | |
Loathsome Veil | Illusion | Sorcerer/Wizard 3 | Nauseate and/or sicken weak creatures. | |
Locate Weakness | Divination | Sorcerer/Wizard 3 | You roll damage twice when you roll damage for a critical hit and take the best damage. | |
Lover's Vengeance | Enchantment | Sorcerer/Wizard 3 | You inspire yourself or a lover to a vengeful rage against a chosen enemy. | |
Mad Monkeys | Conjuration | Sorcerer/Wizard 3 | Summon a swarm of mischievous monkeys. | |
Magic Circle against Chaos/Evil/Good/Law | Abjuration | Sorcerer/Wizard 3 | As protection spells, but 10-ft. radius and 10 min./level. | |
Magic Weapon, Greater | Transmutation | Sorcerer/Wizard 3 | Weapon gains +1 bonus/four levels (max +5). | |
Major Image | Illusion | Sorcerer/Wizard 3 | As silent image, plus sound, smell and thermal effects. | |
Malediction | Necromancy | Sorcerer/Wizard 3 | Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. | |
Marionette Possession | Necromancy | Sorcerer/Wizard 3 | As magic jar, but limited to line of sight. | |
Mindlocked Messenger | Enchantment | Sorcerer/Wizard 3 | Target gains a message that can be given only to its intended recipient. | |
Minor Dream | Illusion | Sorcerer/Wizard 3 | As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. | |
Monstrous Extremities | Transmutation | Sorcerer/Wizard 3 | You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. | |
Monstrous Physique I | Transmutation | Sorcerer/Wizard 3 | Take the form and some of the powers of a Small or Medium monstrous humanoid. | |
Nauseating Trail | Conjuration | Sorcerer/Wizard 3 | Creature leaves a trail of stinking cloud squares. | |
Nixie's lure | Enchantment | Sorcerer/Wizard 3 | Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. | |
Nondetection | Abjuration | Sorcerer/Wizard 3 | Hides subject from divination, scrying. | |
Pain Strike | Evocation | Sorcerer/Wizard 3 | Inflicts 1d6 nonlethal damage 1 round/level. | |
Paragon Surge | Transmutation | Sorcerer/Wizard 3 | Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. | |
Pellet Blast | Conjuration | Sorcerer/Wizard 3 | Creates an explosion of conjured metal pellets. | |
Phantom Driver | Conjuration | Sorcerer/Wizard 3 | Conjures a phantom to drive vehicles. | |
Phantom Steed | Conjuration | Sorcerer/Wizard 3 | Magic horse appears for 1 hour/level. | |
Pierce Disguise | Divination | Sorcerer/Wizard 3 | See through low-level magical disguises. | |
Polymorph Familiar | Transmutation | Sorcerer/Wizard 3 | Give your familiar the shape of another animal. | |
Prehensile Pilfer | Transmutation | Sorcerer/Wizard 3 | Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. | |
Protection from Arrows, Communal | Abjuration | Sorcerer/Wizard 3 | As protection from arrows, but you may divide the duration among creatures touched. | |
Protection from Energy | Abjuration | Sorcerer/Wizard 3 | Absorbs 12 points/level of damage from one kind of energy. | |
Pugwampi’s Grace | Enchantment | Sorcerer/Wizard 3 | One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. | |
Pup Shape | Transmutation | Sorcerer/Wizard 3 | Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. | |
Rage | Enchantment | Sorcerer/Wizard 3 | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | |
Raging Rubble | Transmutation | Sorcerer/Wizard 3 | Swarm of stones damaging (1d6) and distracting anything within it. | |
Rain of Frogs | Conjuration | Sorcerer/Wizard 3 | Summon a swarm of poisonous frogs. | |
Ray of Exhaustion | Necromancy | Sorcerer/Wizard 3 | Ray makes subject exhausted. | |
Reckless Infatuation | Enchantment | Sorcerer/Wizard 3 | Target is compelled to stay near another. | |
Resinous Skin | Transmutation | Sorcerer/Wizard 3 | You gain DR 5/piercing and +4 to CMD against disarm attempts. | |
Resist Energy, Communal | Abjuration | Sorcerer/Wizard 3 | As resist energy, but you may divide the duration among creatures touched. | |
Returning Weapon, Communal | Conjuration | Sorcerer/Wizard 3 | As returning weapon, but you may divide the duration among weapons touched. | |
Sands of Time | Necromancy | Sorcerer/Wizard 3 | Target temporarily ages. | |
Scale Spikes, Greater | Transmutation | Sorcerer/Wizard 3 | As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. | |
Secret Page | Transmutation | Sorcerer/Wizard 3 | Changes one page to hide its real content. | |
Seek Thoughts | Divination | Sorcerer/Wizard 3 | Detects thinking creatures’ thoughts. | |
Sepia Snake Sigil | Conjuration | Sorcerer/Wizard 3 | Creates text symbol that immobilizes reader. | |
Share Language, Communal | Divination | Sorcerer/Wizard 3 | As share language, but you may divide the duration among creatures touched. | |
Sheet Lightning | Evocation | Sorcerer/Wizard 3 | Deal electricity damage and daze creatures in a 20-foot spread. | |
Shield Companion | Abjuration | Sorcerer/Wizard 3 | As shield other, but affecting your companion creature. | |
Shifting Sand | Transmutation | Sorcerer/Wizard 3 | Creates difficult terrain and erases tracks, can carry along some creatures and objects. | |
Shrink Item | Transmutation | Sorcerer/Wizard 3 | Object shrinks to one-sixteenth size. | |
Silver Darts | Conjuration | Sorcerer/Wizard 3 | Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. | |
Sleet Storm | Conjuration | Sorcerer/Wizard 3 | Hampers vision and movement. | |
Slow | Transmutation | Sorcerer/Wizard 3 | One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. | |
Spherescry | Divination | Sorcerer/Wizard 3 | Remotely view through spheres that have consumed some portion of the caster's body. | |
Spider Climb, Communal | Transmutation | Sorcerer/Wizard 3 | As spider climb, but you may divide the duration among creatures touched. | |
Spiked Pit | Conjuration | Sorcerer/Wizard 3 | As create pit, but filled with spikes. | |
Stinking Cloud | Conjuration | Sorcerer/Wizard 3 | Nauseating vapors, 1 round/level. | |
Storm Step | Conjuration | Sorcerer/Wizard 3 | You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. | |
Strangling Hair | Transmutation | Sorcerer/Wizard 3 | Your hair animates and grapples. | |
Stunning Barrier, Greater | Abjuration | Sorcerer/Wizard 3 | Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. | |
Suggestion | Enchantment | Sorcerer/Wizard 3 | Compels a subject to follow stated course of action. | |
Summon Monster III | Conjuration | Sorcerer/Wizard 3 | Summons extraplanar creature to fight for you. | |
Summon Totem Creature | Conjuration | Sorcerer/Wizard 3 | As summon nature's ally III except for different creatures as options. | |
Sundered Serpent Coil | Conjuration | Sorcerer/Wizard 3 | As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. | |
Swarm of Fangs | Conjuration | Sorcerer/Wizard 3 | You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. | |
Thunderstomp, Greater | Evocation | Sorcerer/Wizard 3 | Trip multiple creatures within range. | |
Tiny Hut | Evocation | Sorcerer/Wizard 3 | Creates shelter for 10 creatures. | |
Tongues | Divination | Sorcerer/Wizard 3 | Speak and understand any language. | |
Touch Injection | Transmutation | Sorcerer/Wizard 3 | You can deliver an infusion, elixir, poison, or potion as a touch attack. | |
Toxic Gift | Necromancy | Sorcerer/Wizard 3 | Target suffers the effect of the poison in you. | |
Trial of Fire and Acid | Evocation | Sorcerer/Wizard 3 | The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. | |
Twilight Knife | Evocation | Sorcerer/Wizard 3 | Floating knife attacks with you. | |
Unadulterated Loathing | Enchantment | Sorcerer/Wizard 3 | Target is compelled to avoid another creature. | |
Undead Anatomy I | Transmutation | Sorcerer/Wizard 3 | Take the form and some of the powers of a Small or Medium undead. | |
Unliving Rage | Necromancy | Sorcerer/Wizard 3 | As rage, except affecting only undead. | |
Unravel Destiny | Divination | Sorcerer/Wizard 3 | A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. | |
Vampiric Touch | Necromancy | Sorcerer/Wizard 3 | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. | |
Vengeful Comets | Evocation | Sorcerer/Wizard 3 | Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. | |
Versatile Weapon | Transmutation | Sorcerer/Wizard 3 | Weapon bypasses some DR. | |
Vision of Hell | Illusion | Sorcerer/Wizard 3 | Illusory hellscape makes creatures shaken. | |
Wall of Nausea | Illusion | Sorcerer/Wizard 3 | Creatures that pass through the wall are nauseated and might fall prone. | |
Water Breathing | Transmutation | Sorcerer/Wizard 3 | Subjects can breathe underwater. | |
Web Bolt | Conjuration | Sorcerer/Wizard 3 | You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. | |
Wind Wall | Evocation | Sorcerer/Wizard 3 | Deflects arrows, smaller creatures, and gases. |
4th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Absorbing Inhalation | Transmutation | Sorcerer/Wizard 4 | Inhale a gas removing it from the area without harm and use it as a breath weapon. | |
Abyssal Vermin | Transmutation | Sorcerer/Wizard 4 | Grant one vermin or vermin swarm the fiendish creature simple template. | |
Acid Pit | Conjuration | Sorcerer/Wizard 4 | Creates a pit with a layer of acid on the bottom. | |
Adjustable Polymorph | Transmutation | Sorcerer/Wizard 4 | As alter self, but you can change the shape as a swift action. | |
Age Resistance, Lesser | Transmutation | Sorcerer/Wizard 4 | Ignore penalties from middle age. | |
Aggravate Affliction | Necromancy | Sorcerer/Wizard 4 | All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. | |
Aggressive Thundercloud, Greater | Evocation | Sorcerer/Wizard 4 | Flying storm cloud deals 6d6 electricity damage. | |
Agonize | Evocation | Sorcerer/Wizard 4 | Pain encourages an outsider to obey you. | |
Animal Aspect, Greater | Transmutation | Sorcerer/Wizard 4 | As animal aspect, but you gain two animal qualities. | |
Animate Dead | Necromancy | Sorcerer/Wizard 4 | Creates undead skeletons and zombies out of corpses. | |
Antithetical Constraint | Enchantment | Sorcerer/Wizard 4 | The target automatically misses with attacks against creatures that are not of the opposite alignment of it. | |
Arcane Eye | Divination | Sorcerer/Wizard 4 | Invisible floating eye moves 30 ft./round. | |
Aura of the Unremarkable | Enchantment | Sorcerer/Wizard 4 | An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. | |
Ball Lightning | Evocation | Sorcerer/Wizard 4 | Flying balls of lightning deal 3d6 electricity damage each. | |
Beast Shape II | Transmutation | Sorcerer/Wizard 4 | You take the form and some of the powers of a Tiny or Large animal. | |
Bestow Curse | Necromancy | Sorcerer/Wizard 4 | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. | |
Black Tentacles | Conjuration | Sorcerer/Wizard 4 | Tentacles grapple all creatures within a 20-ft. spread. | |
Bloatbomb | Necromancy | Sorcerer/Wizard 4 | Kill a weak creature and turn its corpse into an explosive trap. | |
Bloody Arrows | Necromancy | Sorcerer/Wizard 4 | When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. | |
Boneshatter | Necromancy | Sorcerer/Wizard 4 | The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level from the pain and exertion of the transformation. If the target succeeds at its save, it takes half damage and is fatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much damage (+50%) from this spell. This spell has no effect on a creature that has neither a skeleton nor a hard carapace. | |
Calcific Touch | Transmutation | Sorcerer/Wizard 4 | Touch attack slows target, 1d4 Dex damage. | |
Charm Monster | Enchantment | Sorcerer/Wizard 4 | Makes monster believe it is your ally. | |
Cloud Shape | Transmutation | Sorcerer/Wizard 4 | Subject becomes insubstantial and can fly slowly. | |
Confusion | Enchantment | Sorcerer/Wizard 4 | Subjects behave oddly for 1 round/level. | |
Conjure Deadfall | Conjuration | Sorcerer/Wizard 4 | You conjure a large metal cube covered in sharp spikes. | |
Contagion | Necromancy | Sorcerer/Wizard 4 | Infects subject with chosen disease. | |
Contingent Scroll | Evocation | Sorcerer/Wizard 4 | Transfer a scroll's power to the target; the scroll is then triggered as contingency. | |
Control Summoned Creature | Enchantment | Sorcerer/Wizard 4 | Direct a summoned monster as if you had summoned it. | |
Conversing Wind | Transmutation | Sorcerer/Wizard 4 | As whispering wind, except it can carry responses and doesn't end after delivering its first message. | |
Create Holds | Transmutation | Sorcerer/Wizard 4 | You create a path of handholds on earthen, plaster, stone, or wooden walls. | |
Creeping Ice | Evocation | Sorcerer/Wizard 4 | Sheet of ice slowly spreads outward on a horizontal surface. | |
Crushing Despair | Enchantment | Sorcerer/Wizard 4 | Subjects take –2 on attack rolls, damage rolls, saves, and checks. | |
Curse of Burning Sleep | Transmutation | Sorcerer/Wizard 4 | Creature catches fire the next time it sleeps for an hour. | |
Curse of Magic Negation | Abjuration | Sorcerer/Wizard 4 | Target gains the negated spellblight. | |
Darkvision, Greater | Transmutation | Sorcerer/Wizard 4 | See 120 ft. in total darkness. | |
Daze, Mass | Enchantment | Sorcerer/Wizard 4 | As daze, but affecting multiple creatures. | |
Detect Scrying | Divination | Sorcerer/Wizard 4 | Alerts you to magical eavesdropping. | |
Detonate | Evocation | Sorcerer/Wizard 4 | Inflicts 1d8/level energy damage to all creatures within 15 ft. | |
Dimension Door | Conjuration | Sorcerer/Wizard 4 | Teleports you a short distance. | |
Dimensional Anchor | Abjuration | Sorcerer/Wizard 4 | Bars extradimensional movement. | |
Dragon's Breath | Evocation | Sorcerer/Wizard 4 | Gives you a dragon's breath weapon. | |
Earth Glide | Transmutation | Sorcerer/Wizard 4 | Gain the ability to pass through stone, dirt and earth. | |
Elemental Body I | Transmutation | Sorcerer/Wizard 4 | Turns you into a Small elemental. | |
Enchantment Foil | Abjuration | Sorcerer/Wizard 4 | Trick opponents who try to cast enchantments on you. | |
Enervation | Necromancy | Sorcerer/Wizard 4 | Subject gains 1d4 negative levels. | |
Enlarge Person, Mass | Transmutation | Sorcerer/Wizard 4 | 1 humanoid creature/level doubles in size. | |
Eyes of the Void | Transmutation | Sorcerer/Wizard 4 | See 60 ft. in darkness, including magical darkness. | |
False Life, Greater | Necromancy | Sorcerer/Wizard 4 | Gain 2d10 temporary hp + 1/level. | |
Familiar Melding | Necromancy | Sorcerer/Wizard 4 | Possess your familiar. | |
Fear | Necromancy | Sorcerer/Wizard 4 | Subjects within cone flee for 1 round/level. | |
Fire Shield | Evocation | Sorcerer/Wizard 4 | Creatures attacking you take fire damage; you're protected from heat or cold. | |
Fire Trap | Abjuration | Sorcerer/Wizard 4 | Opened object deals 1d4 damage + 1/level. | |
Firefall | Transmutation | Sorcerer/Wizard 4 | Causes fire to burst up, dealing 2d6 fire damage. | |
Flaming Sphere, Greater | Evocation | Sorcerer/Wizard 4 | Rolling ball of fire deals 6d6 fire damage and ignites targets. | |
Fleshworm Infestation | Conjuration | Sorcerer/Wizard 4 | Worms deal hp and Dex damage. | |
Forgetful Slumber | Enchantment | Sorcerer/Wizard 4 | As deeper slumber and make target forgets the last 5 minutes. | |
Geas, Lesser | Enchantment | Sorcerer/Wizard 4 | Commands subject of 7 HD or less. | |
Ghost Wolf | Conjuration | Sorcerer/Wizard 4 | Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. | |
Globe of Invulnerability, Lesser | Abjuration | Sorcerer/Wizard 4 | Stops 1st- through 3rd-level spell effects. | |
Hallucinatory Terrain | Illusion | Sorcerer/Wizard 4 | Makes one type of terrain appear like another (field as forest, or the like). | |
Hellmouth Lash | Transmutation | Sorcerer/Wizard 4 | Transform your tongue into an energy whip dealing 1d8 points of damage/2 caster levels (max 5d8). | |
Hurricane Blast | Evocation | Sorcerer/Wizard 4 | Creates a severe blast of wind. | |
Ice Storm | Evocation | Sorcerer/Wizard 4 | Hail deals 5d6 damage in cylinder 40 ft. across. | |
Illusory Wall | Illusion | Sorcerer/Wizard 4 | Wall, floor, or ceiling looks real, but anything can pass through. | |
Infernal Healing, Greater | Conjuration | Sorcerer/Wizard 4 | Touch a creature with devils blood, giving it fast healing 4. | |
Invisibility, Greater | Illusion | Sorcerer/Wizard 4 | As invisibility, but subject can attack and stay invisible. | |
Locate Creature | Divination | Sorcerer/Wizard 4 | Indicates direction to familiar creature. | |
Magic Siege Engine, Greater | Transmutation | Sorcerer/Wizard 4 | Siege engine gains +1 on targeting and damage rolls for every four caster levels. | |
Make Whole, Greater | Transmutation | Sorcerer/Wizard 4 | Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole. | |
Malfunction | Enchantment | Sorcerer/Wizard 4 | Construct behaves oddly for 1 round/level. | |
Malicious Spite | Enchantment | Sorcerer/Wizard 4 | Target is compelled to plot against another. | |
Master's Escape | Conjuration | Sorcerer/Wizard 4 | You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space | |
Miasmatic Form | Transmutation | Sorcerer/Wizard 4 | As gaseous form except your turn into a stinking or poison cloud. | |
Minor Creation | Conjuration | Sorcerer/Wizard 4 | Creates one cloth or wood object. | |
Minor Phantom Object | Illusion | Sorcerer/Wizard 4 | As minor creation spell, except the object created is a semi-real phantasm). | |
Mirror Transport | Transmutation | Sorcerer/Wizard 4 | Mirror becomes a multiple-use dimension door. | |
Mnemonic Enhancer | Transmutation | Sorcerer/Wizard 4 | Wizard Only. Prepare extra spells or retain one just cast. | |
Monstrous Physique II | Transmutation | Sorcerer/Wizard 4 | Take the form and some of the powers of a Tiny or Large monstrous humanoid. | |
Moonstruck | Enchantment | Sorcerer/Wizard 4 | Subject is enraged and confused. | |
Named Bullet | Divination | Sorcerer/Wizard 4 | Imbues ammunition with accuracy against a specific creature type. | |
Nondetection, Communal | Abjuration | Sorcerer/Wizard 4 | As nondetection, but you may divide the duration among creatures touched. | |
Obsidian Flow | Transmutation | Sorcerer/Wizard 4 | Converts the surface of the ground into molten glass. | |
Overwhelming Grief | Enchantment | Sorcerer/Wizard 4 | Grieving target can take no actions and is denied its Dex bonus. | |
Phantasmal Killer | Illusion | Sorcerer/Wizard 4 | Fearsome illusion kills subject or deals 3d6 damage. | |
Phantom Chariot | Conjuration | Sorcerer/Wizard 4 | Conjures a quasi-real heavy chariot pulled by four horses. | |
Phantom Steed, Communal | Conjuration | Sorcerer/Wizard 4 | As phantom steed, but you may divide the duration among creatures touched. | |
Protection from Energy, Communal | Abjuration | Sorcerer/Wizard 4 | As protection from energy, but you may divide the duration among creatures touched. | |
Rainbow Pattern | Illusion | Sorcerer/Wizard 4 | Lights fascinate 24 HD of creatures. | |
Reduce Person, Mass | Transmutation | Sorcerer/Wizard 4 | As reduce person, but affects 1 humanoid creature/level. | |
Remove Curse | Abjuration | Sorcerer/Wizard 4 | Frees object or person from curse. | |
Resilient Reservoir | Transmutation | Sorcerer/Wizard 4 | Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. | |
Resilient Sphere | Evocation | Sorcerer/Wizard 4 | Force globe protects but traps one subject. | |
Ride the Waves | Transmutation | Sorcerer/Wizard 4 | Target can breathe water and swim. | |
River of Wind | Evocation | Sorcerer/Wizard 4 | A stream of wind causes nonlethal damage and can knock down or push creatures. | |
Sadomasochism | Necromancy | Sorcerer/Wizard 4 | When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at aWill saving throw or become demoralized for 1 round. | |
Scorching Ash Form | Transmutation | Sorcerer/Wizard 4 | As gaseous form, except you become a swirl of ash. | |
Scrying | Divination | Sorcerer/Wizard 4 | Spies on subject from a distance. | |
Secure Shelter | Conjuration | Sorcerer/Wizard 4 | Creates sturdy cottage. | |
Shadow Barbs | Illusion | Sorcerer/Wizard 4 | Creates a shadowy vicious spiked chain that radiates darkness around you. | |
Shadow Conjuration | Illusion | Sorcerer/Wizard 4 | Mimics conjuration spell below 4th level, but only 20% real. | |
Shadow Projection | Necromancy | Sorcerer/Wizard 4 | Temporarily become a shadow. | |
Shadow Step | Illusion | Sorcerer/Wizard 4 | Teleport from one shadow to another. | |
Shadowy Haven | Transmutation | Sorcerer/Wizard 4 | As rope trick, except the point of entry is through a 5-foot-square instead of a rope. | |
Share Senses | Divination | Sorcerer/Wizard 4 | See/hear/smell what your familiar is. | |
Shocking Image | Illusion | Sorcerer/Wizard 4 | As mirror image, but the duplicates emit electrical damage when destroyed. | |
Shout | Evocation | Sorcerer/Wizard 4 | Deafens all within cone and deals 5d6 sonic damage. | |
Simulacrum, Lesser | Illusion | Sorcerer/Wizard 4 | Creates a double of a weak creature. | |
Skeleton Crew | Necromancy | Sorcerer/Wizard 4 | Turn corpses into skeletons that act as a ships crew and obey your commands. | |
Solid Fog | Conjuration | Sorcerer/Wizard 4 | Blocks vision and slows movement. | |
Spellcrash, Lesser | Abjuration | Sorcerer/Wizard 4 | Target loses a 3rd-level prepared spell or spell slot. | |
Stone Shape | Transmutation | Sorcerer/Wizard 4 | Sculpts stone into any shape. | |
Stoneskin | Abjuration | Sorcerer/Wizard 4 | Grants DR 10/adamantine. | |
Summon Accuser | Conjuration | Sorcerer/Wizard 4 | Summons a single accuser devil from Hell to do your bidding. | |
Summon Monster IV | Conjuration | Sorcerer/Wizard 4 | Summons extraplanar creature to fight for you. | |
Suppress Primal Magic | Abjuration | Sorcerer/Wizard 4 | Prevent primal magic events from occurring in a 10-ft. radius around you. | |
Symbol of Laughter | Enchantment | Sorcerer/Wizard 4 | Triggered rune makes nearby creatures lose actions for 1 round/level. | |
Symbol of Revelation | Divination | Sorcerer/Wizard 4 | Triggered symbol reveals illusions. | |
Symbol of Slowing | Transmutation | Sorcerer/Wizard 4 | Triggered rune slows creatures. | |
Telekinetic Charge | Evocation | Sorcerer/Wizard 4 | Launches an ally through the air. | |
Terrible Remorse | Enchantment | Sorcerer/Wizard 4 | Creature is compelled to harm itself. | |
Tongues, Communal | Divination | Sorcerer/Wizard 4 | As tongues, but you may divide the duration among creatures touched. | |
Touch of Slime | Conjuration | Sorcerer/Wizard 4 | Touch infests a target with green slime. | |
Triggered Suggestion | Enchantment | Sorcerer/Wizard 4 | As suggestion, but triggered only and target doesn't remember the suggestion. | |
True Form | Abjuration | Sorcerer/Wizard 4 | Removes polymorph effects. | |
Unbearable Brightness | Evocation | Sorcerer/Wizard 4 | Your glowing body dazzles or blinds others. | |
Vermin Shape I | Transmutation | Sorcerer/Wizard 4 | Take the form and some of the powers of a Small or Medium vermin. | |
Vitriolic Mist | Evocation | Sorcerer/Wizard 4 | As fire shield, except acid damage. | |
Volcanic Storm | Evocation | Sorcerer/Wizard 4 | Hot rocks deal 5d6 damage. | |
Wall of Blindness/Deafness | Necromancy | Sorcerer/Wizard 4 | Translucent wall blinds or deafens creatures that pass through it. | |
Wall of Fire | Evocation | Sorcerer/Wizard 4 | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. | |
Wall of Ice | Evocation | Sorcerer/Wizard 4 | Ice plane creates wall or hemisphere creates dome. | |
Wandering Star Motes | Illusion | Sorcerer/Wizard 4 | Outlines subject and produces light as a sunrod. | |
Ward Shield | Abjuration | Sorcerer/Wizard 4 | Your shield is effective at resisting some types of spells. |
5th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Absorb Toxicity | Necromancy | Sorcerer/Wizard 5 | You become immune to diseases and toxins, absorb one, and then spread it to others. | |
Acidic Spray | Conjuration | Sorcerer/Wizard 5 | 1d6/level acid damage plus 1 round of acid. | |
Angelic Aspect | Transmutation | Sorcerer/Wizard 5 | As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. | |
Animal Growth | Transmutation | Sorcerer/Wizard 5 | One animal doubles in size. | |
Apparent Master | Enchantment | Sorcerer/Wizard 5 | Charm makes a construct regard you as its master. | |
Astral Projection, Lesser | Necromancy | Sorcerer/Wizard 5 | Limited astral travel. | |
Augmenting Wall | Evocation | Sorcerer/Wizard 5 | You create a wall of faintly shimmering elemental energy. | |
Baleful Polymorph | Transmutation | Sorcerer/Wizard 5 | Turns subject into harmless animal. | |
Beast Shape III | Transmutation | Sorcerer/Wizard 5 | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | |
Black Spot | Necromancy | Sorcerer/Wizard 5 | Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. | |
Blight | Necromancy | Sorcerer/Wizard 5 | Withers one plant or deals 1d6/level damage to plant creature. | |
Blood Boil | Necromancy | Sorcerer/Wizard 5 | Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. | |
Break Enchantment | Abjuration | Sorcerer/Wizard 5 | Frees subjects from enchantments, transmutations, and curses. | |
Callback, Greater | Conjuration | Sorcerer/Wizard 5 | As callback but with increased range. | |
Calm Air | Abjuration | Sorcerer/Wizard 5 | You calm the air and disperse fog, dust, and other particles. | |
Caustic Blood | Transmutation | Sorcerer/Wizard 5 | Acidic blood spurts from your body when you take piercing or slashing damage. | |
Cloudkill | Conjuration | Sorcerer/Wizard 5 | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. | |
Cone of Cold | Evocation | Sorcerer/Wizard 5 | 1d6/level cold damage. | |
Constricting Coils | Enchantment | Sorcerer/Wizard 5 | As hold monster, but does 1d6+6 bludgeoning damage/round. | |
Contact Other Plane | Divination | Sorcerer/Wizard 5 | Lets you ask question of extraplanar entity. | |
Corrosive Consumption | Conjuration | Sorcerer/Wizard 5 | Acidic patch damages an opponent. | |
Covetous Aura | Abjuration | Sorcerer/Wizard 5 | Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. | |
Curse of Disgust | Enchantment | Sorcerer/Wizard 5 | Target is sickened when viewing a trigger. | |
Damnation Stride | Conjuration | Sorcerer/Wizard 5 | Teleports you a short distance and produce a burst of fire. | |
Daywalker | Necromancy | Sorcerer/Wizard 5 | You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. | |
Dismissal | Abjuration | Sorcerer/Wizard 5 | Forces a creature to return to its native plane. | |
Dominate Person | Enchantment | Sorcerer/Wizard 5 | Controls humanoid telepathically. | |
Dream | Illusion | Sorcerer/Wizard 5 | Sends message to anyone sleeping. | |
Duplicate Familiar | Conjuration | Sorcerer/Wizard 5 | You create a duplicate of a familiar. | |
Echolocation | Transmutation | Sorcerer/Wizard 5 | Sonic sense gives you blindsight 40 ft. | |
Elemental Body II | Transmutation | Sorcerer/Wizard 5 | Turns you into a Medium elemental. | |
Empathy Conduit | Necromancy | Sorcerer/Wizard 5 | You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in order to affect the other. | |
Energy Siege Shot | Transmutation | Sorcerer/Wizard 5 | A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. | |
Fabricate | Transmutation | Sorcerer/Wizard 5 | Transforms raw materials into finished items. | |
False Vision | Illusion | Sorcerer/Wizard 5 | Fools scrying with an illusion. | |
Feast on Fear | Necromancy | Sorcerer/Wizard 5 | Targets are panicked, and you gain temporary hit points. | |
Feeblemind | Enchantment | Sorcerer/Wizard 5 | Subject's Int and Cha drop to 1. | |
Fickle Winds | Transmutation | Sorcerer/Wizard 5 | Wind walls selectively block attacks. | |
Fire Snake | Evocation | Sorcerer/Wizard 5 | Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. | |
Geniekind | Transmutation | Sorcerer/Wizard 5 | Gain your choice of genie-themed powers. | |
Geyser | Conjuration | Sorcerer/Wizard 5 | Creates a geyser of boiling water. | |
Ghoul Army | Necromancy | Sorcerer/Wizard 5 | 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. | |
Gift of the Deep | Transmutation | Sorcerer/Wizard 5 | You give the one non-mutated sahuagin/level the appearance and many of the abilities of sahuagin mutants. | |
Globe of Tranquil Water | Abjuration | Sorcerer/Wizard 5 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. | |
Half-blood Extraction | Transmutation | Sorcerer/Wizard 5 | Transform an half-orc into a full-blooded orc. | |
Hold Monster | Enchantment | Sorcerer/Wizard 5 | As hold person, but any creature. | |
Hostile Juxtaposition | Conjuration | Sorcerer/Wizard 5 | You create a dimensional link with a targeted creature, and switch spots with it. | |
Hungry Earth | Transmutation | Sorcerer/Wizard 5 | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. | |
Hungry Pit | Conjuration | Sorcerer/Wizard 5 | As create pit, but dealing 4d6 damage to those in it as it closes. | |
Icy Prison | Evocation | Sorcerer/Wizard 5 | Thick ice holds and damages the target. | |
Interposing Hand | Evocation | Sorcerer/Wizard 5 | Hand provides cover against 1 opponent. | |
Life Bubble | Abjuration | Sorcerer/Wizard 5 | Protects creature from sustained environmental effects. | |
Lighten Object, Mass | Transmutation | Sorcerer/Wizard 5 | Multiple objects are half as heavy as normal. | |
Lightning Arc | Evocation | Sorcerer/Wizard 5 | Targets in a line take 1d6 electricity/level. | |
Mage's Faithful Hound | Conjuration | Sorcerer/Wizard 5 | Phantom dog can guard a location and attack intruders. | |
Mage's Private Sanctum | Abjuration | Sorcerer/Wizard 5 | Prevents anyone from viewing or scrying an area for 24 hours. | |
Magic Jar | Necromancy | Sorcerer/Wizard 5 | Enables possession of another creature. | |
Major Creation | Conjuration | Sorcerer/Wizard 5 | As minor creation, plus stone and metal. | |
Major Phantom Object | Illusion | Sorcerer/Wizard 5 | As major creation but the creation is semi-real phantasm. | |
Master's Mutation | Transmutation | Sorcerer/Wizard 5 | You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs | |
Mind Fog | Enchantment | Sorcerer/Wizard 5 | Subjects in fog get –10 to Wis and Will checks. | |
Mirage Arcana | Illusion | Sorcerer/Wizard 5 | As hallucinatory terrain, plus structures. | |
Monstrous Physique III | Transmutation | Sorcerer/Wizard 5 | Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. | |
Nightmare | Illusion | Sorcerer/Wizard 5 | Sends vision dealing 1d10 damage, fatigue. | |
Overland Flight | Transmutation | Sorcerer/Wizard 5 | You fly at a speed of 40 ft. and can hustle over long distances. | |
Pain Strike, Mass | Evocation | Sorcerer/Wizard 5 | As pain strike, but affects multiple creatures. | |
Passwall | Transmutation | Sorcerer/Wizard 5 | Creates passage through wood or stone wall. | |
Permanency | Universal | Sorcerer/Wizard 5 | Makes certain spells permanent. | |
Persistent Image | Illusion | Sorcerer/Wizard 5 | As major image, but with no concentration required. | |
Phantasmal Web | Illusion | Sorcerer/Wizard 5 | Catches subjects in illusory web. | |
Plague Carrier | Necromancy | Sorcerer/Wizard 5 | target's attacks carry filth fever. | |
Planar Adaptation | Transmutation | Sorcerer/Wizard 5 | Resist harmful effects of other plane. | |
Planar Binding, Lesser | Conjuration | Sorcerer/Wizard 5 | Traps extraplanar creature of 6 HD or less until it performs a task. | |
Plant Shape I | Transmutation | Sorcerer/Wizard 5 | Turns you into a Small or Medium plant. | |
Polymorph | Transmutation | Sorcerer/Wizard 5 | Gives one willing subject a new form. | |
Possess Object | Necromancy | Sorcerer/Wizard 5 | Possess and animate one object. | |
Prying Eyes | Divination | Sorcerer/Wizard 5 | 1d4 + 1/level floating eyes scout for you. | |
Rapid Repair | Transmutation | Sorcerer/Wizard 5 | Construct gains fast healing 5. | |
Repair Undead, Mass | Necromancy | Sorcerer/Wizard 5 | Heals undead of 1d8 hp + 1/level; affects 1 undead/level. | |
Rubberskin | Transmutation | Sorcerer/Wizard 5 | Bludgeoning and falling damage you take is converted into nonlethal damage. | |
Runic Overload | Evocation | Sorcerer/Wizard 5 | Cause magical runes to explode. | |
Secret Chest | Conjuration | Sorcerer/Wizard 5 | Hides expensive chest on Ethereal Plane; you retrieve it at will. | |
Seeming | Illusion | Sorcerer/Wizard 5 | Changes appearance of 1 person per 2 levels. | |
Sending | Evocation | Sorcerer/Wizard 5 | Delivers short message anywhere, instantly. | |
Shadow Evocation | Illusion | Sorcerer/Wizard 5 | Mimics evocation spell below 5th level, but only 20% real. | |
Siphon Magic | Abjuration | Sorcerer/Wizard 5 | Transfers a magical effect from touched creature to yourself. | |
Smug Narcissism | Enchantment | Sorcerer/Wizard 5 | Target is distracted by its sense of self. | |
Sonic Thrust | Evocation | Sorcerer/Wizard 5 | Sound moves targets away from you. | |
Soothe Construct | Abjuration | Sorcerer/Wizard 5 | Reduce the berserk chance of a construct. | |
Soulswitch | Necromancy | Sorcerer/Wizard 5 | You place your soul into the body of your familiar, and your familiar's soul is placed in your body. | |
Spell Absorption | Abjuration | Sorcerer/Wizard 5 | Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. | |
Spellsteal | Abjuration | Sorcerer/Wizard 5 | You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you. | |
Stoneskin, Communal | Abjuration | Sorcerer/Wizard 5 | As stoneskin, but you may divide the duration among creatures touched. | |
Suffocation | Necromancy | Sorcerer/Wizard 5 | Target quickly suffocates to death. | |
Summon Infernal Host | Conjuration | Sorcerer/Wizard 5 | Summon host devils. | |
Summon Lesser Psychopomp | Conjuration | Sorcerer/Wizard 5 | As summon monster, except summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. | |
Summon Monster V | Conjuration | Sorcerer/Wizard 5 | Summons extraplanar creature to fight for you. | |
Summoner Conduit | Necromancy | Sorcerer/Wizard 5 | The target eidolon's summoner takes damage whenever the eidolon does. | |
Symbol of Pain | Necromancy | Sorcerer/Wizard 5 | Triggered rune wracks creatures with pain. | |
Symbol of Scrying | Divination | Sorcerer/Wizard 5 | Triggered rune activates scrying sensor. | |
Symbol of Sleep | Enchantment | Sorcerer/Wizard 5 | Triggered rune puts nearby creatures into catatonic slumber. | |
Symbol of Striking | Illusion | Sorcerer/Wizard 5 | As symbol of death, but fills a 5-foot square. | |
Telekinesis | Transmutation | Sorcerer/Wizard 5 | Moves object, attacks creature, or hurls object or creature. | |
Telepathic Bond | Divination | Sorcerer/Wizard 5 | Link lets allies communicate. | |
Teleport | Conjuration | Sorcerer/Wizard 5 | Instantly transports you as far as 100 miles per level. | |
Transmute Mud to Rock | Transmutation | Sorcerer/Wizard 5 | Transforms two 10-ft. cubes per level. | |
Transmute Rock to Mud | Transmutation | Sorcerer/Wizard 5 | Transforms two 10-ft. cubes per level. | |
Transplant Visage | Transmutation | Sorcerer/Wizard 5 | You add or remove a creature's face to or from your own. | |
Treasure Stitching | Transmutation | Sorcerer/Wizard 5 | Objects on cloth become embroidered. | |
Unbreakable Construct | Abjuration | Sorcerer/Wizard 5 | Increase construct hardness or DR. | |
Undead Anatomy II | Transmutation | Sorcerer/Wizard 5 | Take the form and some of the powers of a Tiny or Large undead. | |
Unseen Crew | Conjuration | Sorcerer/Wizard 5 | Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. | |
Vampiric Shadow Shield | Necromancy | Sorcerer/Wizard 5 | As fire shield, except attackers take negative energy damage and attacks heal you. | |
Vermin Shape II | Transmutation | Sorcerer/Wizard 5 | As vermin shape, but Tiny or Large. | |
Wall of Force | Evocation | Sorcerer/Wizard 5 | Wall is immune to damage. | |
Wall of Light | Evocation | Sorcerer/Wizard 5 | An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. | |
Wall of Sound | Evocation | Sorcerer/Wizard 5 | Sonic wall deflects and damages creatures. | |
Wall of Stone | Conjuration | Sorcerer/Wizard 5 | Creates a stone wall that can be shaped. | |
Waves of Fatigue | Necromancy | Sorcerer/Wizard 5 | Several targets become fatigued. | |
Whip of Centipedes | Conjuration | Sorcerer/Wizard 5 | Create a whip made of poisonous centipedes. | |
Wreath of Blades | Abjuration | Sorcerer/Wizard 5 | Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. |
6th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Acid Fog | Conjuration | Sorcerer/Wizard 6 | Fog deals acid damage. | |
Age Resistance | Transmutation | Sorcerer/Wizard 6 | Ignore penalties from old age. | |
Analyze Dweomer | Divination | Sorcerer/Wizard 6 | Reveals magical aspects of subject. | |
Antimagic Field | Abjuration | Sorcerer/Wizard 6 | Negates magic within 10 ft. | |
Banshee Blast | Necromancy | Sorcerer/Wizard 6 | Cone deals 1d4 per level and panics creatures. | |
Battlemind Link | Divination | Sorcerer/Wizard 6 | You and an ally gain attack and AC bonuses. | |
Bear's Endurance, Mass | Transmutation | Sorcerer/Wizard 6 | As bear's endurance, affects one subject/level. | |
Beast Shape IV | Transmutation | Sorcerer/Wizard 6 | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | |
Bull's Strength, Mass | Transmutation | Sorcerer/Wizard 6 | As bull's strength, affects 1 subject per level. | |
Cat's Grace, Mass | Transmutation | Sorcerer/Wizard 6 | As cat's grace, affects 1 subject/level. | |
Chain Lightning | Evocation | Sorcerer/Wizard 6 | 1d6/level damage and 1 secondary bolt/level. | |
Chains of Fire | Evocation | Sorcerer/Wizard 6 | 1d6/level damage and 1 secondary bolt/level. | |
Chains of Light | Conjuration | Sorcerer/Wizard 6 | Target is held immobile by glowing golden chains composed of pure light. | |
Circle of Death | Necromancy | Sorcerer/Wizard 6 | Kills 1d4/level HD of creatures. | |
Cloak of Dreams | Enchantment | Sorcerer/Wizard 6 | Creatures within 5 ft. fall asleep. | |
Cold Ice Strike | Evocation | Sorcerer/Wizard 6 | Cone of ice slivers deals 1d6 cold/level. | |
Conjure Black Pudding | Conjuration | Sorcerer/Wizard 6 | Summon a black pudding. | |
Contagion, Greater | Necromancy | Sorcerer/Wizard 6 | Infect a subject with a magical disease. | |
Contagious Flame | Evocation | Sorcerer/Wizard 6 | Scorching rays cause 4d6 fire damage, then move on to new targets. | |
Contingency | Evocation | Sorcerer/Wizard 6 | Sets trigger condition for another spell. | |
Control Water | Transmutation | Sorcerer/Wizard 6 | Raises or lowers bodies of water. | |
Create Undead | Necromancy | Sorcerer/Wizard 6 | Raises ghouls, ghasts, mummies, or mohrgs from physical remains. | |
Curse, Major | Necromancy | Sorcerer/Wizard 6 | As bestow curse, but harder to remove. | |
Dimensional Blade | Transmutation | Sorcerer/Wizard 6 | For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. | |
Disintegrate | Transmutation | Sorcerer/Wizard 6 | Reduces one creature or object to dust. | |
Dispel Magic, Greater | Abjuration | Sorcerer/Wizard 6 | As dispel magic, but with multiple targets. | |
Dust Ward | Abjuration | Sorcerer/Wizard 6 | You ward a magic item against other creatures who try to learn to use or copy it. | |
Eagle's Splendor, Mass | Transmutation | Sorcerer/Wizard 6 | As eagle's splendor, 1 subject/level. | |
Eldritch Conduit, Greater | Transmutation | Sorcerer/Wizard 6 | Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. | |
Elemental Assessor | Evocation | Sorcerer/Wizard 6 | Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. | |
Elemental Body III | Transmutation | Sorcerer/Wizard 6 | Turns you into a Large elemental. | |
Enemy Hammer | Transmutation | Sorcerer/Wizard 6 | Allows you to telekinetically use a creature as a weapon. | |
Energy Siege Shot, Greater | Transmutation | Sorcerer/Wizard 6 | As energy siege shot, but you can affect any size siege engine. | |
Envious Urge | Enchantment | Sorcerer/Wizard 6 | Targets steal from or disarm others. | |
Eyebite | Necromancy | Sorcerer/Wizard 6 | Target becomes panicked, sickened, and comatose. | |
Flesh to Stone | Transmutation | Sorcerer/Wizard 6 | Turns subject creature into statue. | |
Fluid Form | Transmutation | Sorcerer/Wizard 6 | Gain DR 10/slashing, increases reach 10 ft., and breath water | |
Forceful Hand | Evocation | Sorcerer/Wizard 6 | Hand pushes creatures away. | |
Form of the Dragon I | Transmutation | Sorcerer/Wizard 6 | Turns you into a Medium dragon. | |
Fox's Cunning, Mass | Transmutation | Sorcerer/Wizard 6 | As fox's cunning, affects 1 subject/ level. | |
Freezing Sphere | Evocation | Sorcerer/Wizard 6 | Freezes water or deals cold damage. | |
Geas/Quest | Enchantment | Sorcerer/Wizard 6 | As lesser geas, but affects any creature. | |
Getaway | Conjuration | Sorcerer/Wizard 6 | Teleports you and select creatures to predetermined location. | |
Globe of Invulnerability | Abjuration | Sorcerer/Wizard 6 | As lesser globe of invulnerability, plus 4th-level spell effects. | |
Guards and Wards | Abjuration | Sorcerer/Wizard 6 | Array of magic effects protect area. | |
Hardening | Transmutation | Sorcerer/Wizard 6 | Permanently increases the hardness of materials by 1 point per 2 caster levels. | |
Hellfire Ray | Evocation | Sorcerer/Wizard 6 | A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. | |
Heroism, Greater | Enchantment | Sorcerer/Wizard 6 | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | |
Ice Crystal Teleport | Conjuration | Sorcerer/Wizard 6 | Target is frozen, then teleported. | |
Impart Mind | Transmutation | Sorcerer/Wizard 6 | Grant temporary intelligence and powers to a magic item. | |
Leashed Shackles | Evocation | Sorcerer/Wizard 6 | Target is restricted to a specific location. | |
Legend Lore | Divination | Sorcerer/Wizard 6 | Lets you learn tales about a person, place, or thing. | |
Mage's Lucubration | Transmutation | Sorcerer/Wizard 6 | Wizard Only. Recalls spell of 5th level or lower. | |
Mislead | Illusion | Sorcerer/Wizard 6 | Turns you invisible and creates illusory double. | |
Monstrous Physique IV | Transmutation | Sorcerer/Wizard 6 | As monstrous physique III, with more abilities. | |
Move Earth | Transmutation | Sorcerer/Wizard 6 | Digs trenches and builds hills. | |
Named Bullet, Greater | Divination | Sorcerer/Wizard 6 | As named bullet, but deals 2 points of damage for every caster level. | |
Oasis | Transmutation | Sorcerer/Wizard 6 | This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour. | |
Owl's Wisdom, Mass | Transmutation | Sorcerer/Wizard 6 | As owl's wisdom, affects 1 subject/level. | |
Path of the Winds | Evocation | Sorcerer/Wizard 6 | Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. | |
Permanent Image | Illusion | Sorcerer/Wizard 6 | Permanent illusion, includes sight, sound, smell, and thermal effects. | |
Planar Binding | Conjuration | Sorcerer/Wizard 6 | As lesser planar binding, but up to 12 HD. | |
Plant Shape II | Transmutation | Sorcerer/Wizard 6 | Turns you into a Large plant creature. | |
Programmed Image | Illusion | Sorcerer/Wizard 6 | As major image, but triggered by event. | |
Repulsion | Abjuration | Sorcerer/Wizard 6 | Creatures can't approach you. | |
Sabotage Construct | Transmutation | Sorcerer/Wizard 6 | As confusion, except that it affects only constructs. | |
Serenity | Enchantment | Sorcerer/Wizard 6 | Peaceful feelings harm those attempting violence. | |
Shadow Walk | Illusion | Sorcerer/Wizard 6 | Step into shadow to travel rapidly. | |
Sirocco | Evocation | Sorcerer/Wizard 6 | Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. | |
Sonic Form | Transmutation | Sorcerer/Wizard 6 | Turn yourself into a creature of semisolid sound. | |
Spellcrash | Abjuration | Sorcerer/Wizard 6 | Target loses a 5th-level prepared spell or spell slot. | |
Stone to Flesh | Transmutation | Sorcerer/Wizard 6 | Restores petrified creature. | |
Suggestion, Mass | Enchantment | Sorcerer/Wizard 6 | As suggestion, affects 1 subject/level. | |
Summon Monster VI | Conjuration | Sorcerer/Wizard 6 | Summons extraplanar creature to fight for you. | |
Summon Vanth | Conjuration | Sorcerer/Wizard 6 | As summon monster, except summons a single vanth psychopomp. | |
Symbol of Fear | Necromancy | Sorcerer/Wizard 6 | Triggered rune panics nearby creatures. | |
Symbol of Persuasion | Enchantment | Sorcerer/Wizard 6 | Triggered rune charms creatures. | |
Symbol of Sealing | Abjuration | Sorcerer/Wizard 6 | Create triggered wall of force. | |
Tar Pool | Transmutation | Sorcerer/Wizard 6 | Converts the top layer of the ground into hot tar. | |
Transfer Familiar | Illusion | Sorcerer/Wizard 6 | You temporarily grant control of your familiar to another willing creature. | |
Transformation | Transmutation | Sorcerer/Wizard 6 | You gain combat bonuses. | |
True Seeing | Divination | Sorcerer/Wizard 6 | Lets you see all things as they really are. | |
Unconscious Agenda | Enchantment | Sorcerer/Wizard 6 | Plant subconscious directive in target creature. | |
Undead Anatomy III | Transmutation | Sorcerer/Wizard 6 | Take the form and some of the powers of a Diminutive or Huge undead. | |
Undeath to Death | Necromancy | Sorcerer/Wizard 6 | Destroys 1d4/level HD of undead (max. 20d4). | |
Undeath Ward | Abjuration | Sorcerer/Wizard 6 | You create a pale silver barrier that repels undead. | |
Unwilling Shield | Necromancy | Sorcerer/Wizard 6 | Subject shares wounds you receive. | |
Utter Contempt | Enchantment | Sorcerer/Wizard 6 | Target's attitude worsens by two categories. | |
Veil | Illusion | Sorcerer/Wizard 6 | Changes appearance of a group of creatures. | |
Vengeful Outrage | Enchantment | Sorcerer/Wizard 6 | Target is compelled to destroy one enemy. | |
Wall of Iron | Conjuration | Sorcerer/Wizard 6 | 30 hp/four levels; can topple onto foes. | |
Whip of Ants | Conjuration | Sorcerer/Wizard 6 | Create a whip made of army ants. |
7th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Age Resistance, Greater | Transmutation | Sorcerer/Wizard 7 | Ignore penalties from venerable age. | |
Arcane Cannon | Transmutation | Sorcerer/Wizard 7 | Your focus becomes a magical cannon that fires on its own. | |
Arcane Sight, Greater | Divination | Sorcerer/Wizard 7 | As arcane sight, but also reveals magic effects on creatures and objects. | |
Archon's Trumpet | Evocation | Sorcerer/Wizard 7 | Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. | |
Banishment | Abjuration | Sorcerer/Wizard 7 | Banishes 2 HD/level of extraplanar creatures. | |
Caustic Eruption | Conjuration | Sorcerer/Wizard 7 | Burst deals 1d6 acid/level and lingers. | |
Circle of Clarity | Abjuration | Sorcerer/Wizard 7 | Emanation hampers illusions and stealth. | |
Control Construct | Transmutation | Sorcerer/Wizard 7 | Take control of a construct. | |
Control Undead | Necromancy | Sorcerer/Wizard 7 | Undead don't attack you while under your command. | |
Control Weather | Transmutation | Sorcerer/Wizard 7 | Changes weather in local area. | |
Create Demiplane, Lesser | Conjuration | Sorcerer/Wizard 7 | Create your own demiplane. | |
Create Variant Mummy | Necromancy | Sorcerer/Wizard 7 | As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian. | |
Delayed Blast Fireball | Evocation | Sorcerer/Wizard 7 | 1d6/level fire damage; you can postpone blast for up to 5 rounds. | |
Dimensional Bounce | Conjuration | Sorcerer/Wizard 7 | Teleport multiple times between two designated locations. | |
Elemental Body IV | Transmutation | Sorcerer/Wizard 7 | Turns you into a Huge elemental. | |
Epidemic | Necromancy | Sorcerer/Wizard 7 | Infect a subject with a highly contagious disease. | |
Ethereal Jaunt | Transmutation | Sorcerer/Wizard 7 | You become ethereal for 1 round/level. | |
Expend | Abjuration | Sorcerer/Wizard 7 | Wastes creatures' limited use magical ability. | |
Finger of Death | Necromancy | Sorcerer/Wizard 7 | Deals 10 damage/level to one subject. | |
Firebrand | Transmutation | Sorcerer/Wizard 7 | Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. | |
Fly, Mass | Transmutation | Sorcerer/Wizard 7 | One creature/level gains ability to fly. | |
Forcecage | Evocation | Sorcerer/Wizard 7 | Cube or cage of force imprisons all inside. | |
Form of the Dragon II | Transmutation | Sorcerer/Wizard 7 | Turns you into a Large dragon. | |
Giant Form I | Transmutation | Sorcerer/Wizard 7 | Turns you into a Large giant. | |
Grasping Hand | Evocation | Sorcerer/Wizard 7 | Hand provides cover, pushes, or grapples. | |
Hold Person, Mass | Enchantment | Sorcerer/Wizard 7 | As hold person, but all within 30 ft. | |
Hostile Juxtaposition, Greater | Conjuration | Sorcerer/Wizard 7 | You may target one creature for every four of your caster levels. | |
Hungry Darkness | Evocation | Sorcerer/Wizard 7 | As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. | |
Ice Body | Transmutation | Sorcerer/Wizard 7 | Your body becomes living ice. | |
Insanity | Enchantment | Sorcerer/Wizard 7 | Subject suffers continuous confusion. | |
Instant Summons | Conjuration | Sorcerer/Wizard 7 | Prepared object appears in your hand. | |
Invisibility, Mass | Illusion | Sorcerer/Wizard 7 | As invisibility, but affects all in range. | |
Joyful Rapture | Conjuration | Sorcerer/Wizard 7 | Negate harmful emotions. | |
Ki Shout | Evocation | Sorcerer/Wizard 7 | Target takes 1d6 sonic/level and is stunned. | |
Limited Wish | Universal | Sorcerer/Wizard 7 | Alters reality (within limits). | |
Lunar Veil | Illusion | Sorcerer/Wizard 7 | Dispel light and revert lycanthropes. | |
Mage's Magnificent Mansion | Conjuration | Sorcerer/Wizard 7 | Door leads to extradimensional mansion. | |
Mage's Sword | Evocation | Sorcerer/Wizard 7 | Floating magic blade strikes opponents. | |
Magnetic Field | Abjuration | Sorcerer/Wizard 7 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. | |
Memory of Function | Transmutation | Sorcerer/Wizard 7 | You restore a broken object or damaged construct to a functional state, as if it were new and intact. | |
Phantasmal Revenge | Illusion | Sorcerer/Wizard 7 | Ghost from corpse hunts killer. | |
Phase Door | Conjuration | Sorcerer/Wizard 7 | Creates an invisible passage through a barrier. | |
Plague Storm | Necromancy | Sorcerer/Wizard 7 | Cloud infects creatures like contagion. | |
Planar Adaptation, Mass | Transmutation | Sorcerer/Wizard 7 | As planar adaptation, but affects multiple creatures. | |
Planar Refuge | Conjuration | Sorcerer/Wizard 7 | This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. | |
Plane Shift | Conjuration | Sorcerer/Wizard 7 | As many as eight subjects travel to another plane. | |
Plant Shape III | Transmutation | Sorcerer/Wizard 7 | Turns you into a Huge plant. | |
Polymorph, Greater | Transmutation | Sorcerer/Wizard 7 | Gives one willing subject a new, more powerful form. | |
Power Word Blind | Enchantment | Sorcerer/Wizard 7 | Blinds creature with 200 hp or less. | |
Prismatic Spray | Evocation | Sorcerer/Wizard 7 | Rays hit subjects with variety of effects. | |
Project Image | Illusion | Sorcerer/Wizard 7 | Illusory double can talk and cast spells. | |
Rampart | Conjuration | Sorcerer/Wizard 7 | Creates 5-ft.-thick earthen barrier. | |
Resonating Word | Transmutation | Sorcerer/Wizard 7 | Target is damaged, staggered, and stunned. | |
Reverse Gravity | Transmutation | Sorcerer/Wizard 7 | Objects and creatures fall upward. | |
Scouring Winds | Evocation | Sorcerer/Wizard 7 | Winds block vision and deal 3d6 damage per round. | |
Scrying, Greater | Divination | Sorcerer/Wizard 7 | As scrying, but faster and longer. | |
Sequester | Abjuration | Sorcerer/Wizard 7 | Subject is invisible to sight and scrying; renders creature comatose. | |
Shadow Conjuration, Greater | Illusion | Sorcerer/Wizard 7 | As shadow conjuration, but up to 6th level and 60% real. | |
Simulacrum | Illusion | Sorcerer/Wizard 7 | Creates partially real double of a creature. | |
Spell Turning | Abjuration | Sorcerer/Wizard 7 | Reflect 1d4+6 spell levels back at caster. | |
Statue | Transmutation | Sorcerer/Wizard 7 | Subject can become a statue at will. | |
Submerge Ship | Transmutation | Sorcerer/Wizard 7 | Protects a ship and all aboard from drowning and pressure, but not from damage from outside obstacles or creatures. | |
Summon Monster VII | Conjuration | Sorcerer/Wizard 7 | Summons extraplanar creature to fight for you. | |
Symbol of Stunning | Enchantment | Sorcerer/Wizard 7 | Triggered rune stuns creatures. | |
Symbol of Weakness | Necromancy | Sorcerer/Wizard 7 | Triggered rune weakens creatures. | |
Teleport Object | Conjuration | Sorcerer/Wizard 7 | As teleport, but affects a touched object. | |
Teleport Trap | Abjuration | Sorcerer/Wizard 7 | You can cause those teleporting into an area to appear in a specific part of that area. | |
Teleport, Greater | Conjuration | Sorcerer/Wizard 7 | As teleport, but no range limit and no off-target arrival. | |
Temporary Resurrection | Necromancy | Sorcerer/Wizard 7 | Bring a creature to life for 24 hours, after which it dies again. | |
Vision | Divination | Sorcerer/Wizard 7 | As legend lore, but quicker. | |
Vortex | Evocation | Sorcerer/Wizard 7 | Creates a whirlpool in water. | |
Walk through Space | Conjuration | Sorcerer/Wizard 7 | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. | |
Waves of Ecstasy | Enchantment | Sorcerer/Wizard 7 | Pleasure stuns and staggers creatures. | |
Waves of Exhaustion | Necromancy | Sorcerer/Wizard 7 | Several targets become exhausted. |
8th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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9th Level Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
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