Field Repair (Feat)
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- Field Repair (General)
You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.
Prerequisite: Craft 4 ranks.
Benefit: If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Craft skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a firearm that has misfired or a siege engine that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Craft check with the DC it takes to craft that item (see Table 2–2, below). If the check succeeds, the item loses the broken condition.
Normal: Improvised tools impose a –2 penalty on Craft checks. Items require raw materials to repair.
- Table
- Craft Skills
Item | Craft Skill | Craft DC |
---|---|---|
Armor or shield | Armor | 10 + AC bonus |
Longbow, shortbow, or arrows | Bows | 12 |
Composite longbow or composite shortbow | Bows | 15 |
Composite longbow or composite shortbow with high strength rating | Bows | 15 + (2 x rating) |
Crossbow, or bolts | Weapons | 15 |
Simple melee or thrown weapon | Weapons | 12 |
Martial melee or thrown weapon | Weapons | 15 |
Exotic melee or thrown weapon | Weapons | 18 |
Mechanical trap | Traps | Varies1 |
Very simple item (wooden spoon) | Varies | 5 |
Typical item (iron pot) | Varies | 10 |
High-quality item (bell) | Varies | 15 |
Complex or superior item (lock) | Varies | 20 |
1 Traps have their own rules for construction.