Bard Spells
Spell Level
Level 0 Bard Spells
Level 0 bard spells are also referred to as "Cantrips".
Level 1 Bard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Abstemiousness | Bard 1 | Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. | ||
Abundant Ammunition | Bard 1 | Replaces nonmagical ammunition every round. | ||
Adjuring Step | Bard 1 | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | ||
Adoration | Bard 1 | You gain a bonus on Diplomacy checks and performance combat checks. | ||
Alarm | Bard 1 | Wards an area for 2 hours/lvl. | ||
Alter Musical Instrument | Bard 1 | F | Make one instrument sound like a different kind of instrument. | |
Animate Rope | Bard 1 | Makes a rope move at your command. | ||
Anticipate Peril | Bard 1 | Target gains a bonus on one initiative check. | ||
Aspect of the Nightingale | Bard 1 | You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. | ||
Beguiling Gift | Bard 1 | Subject immediately accepts an offered item and uses it. | ||
Blurred Movement | Bard 1 | As blur, but only while you are moving. | ||
Borrow Skill | Bard 1 | Make a skill check using another's ranks. | ||
Call Weapon | Bard 1 | Telekinetically summon a weapon from an ally's possession. | ||
Cause Fear | Bard 1 | One creature of 5 HD or less flees for 1d4 rounds. | ||
Charm Person | Bard 1 | Makes one person your friend. | ||
Chord of Shards | Bard 1 | Performance deals 2d6 piercing damage. | ||
Clarion Call | Bard 1 | Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances. | ||
Compel Hostility | Bard 1 | Compels opponents to attack you instead of your allies. | ||
Comprehend Languages | Bard 1 | You understand all languages. | ||
Confusion, Lesser | Bard 1 | One creature is confused for 1 round. | ||
Cultural Adaptation | Bard 1 | You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. | ||
Cure Light Wounds | Bard 1 | Cures 1d8 damage + 1/lvl (max +5). | ||
Dancing Lantern | Bard 1 | Animates a lantern that follows you. | ||
Darting Duplicate | Bard 1 | You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. | ||
Dazzling Blade | Bard 1 | Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, Maneuver Offenses to disarm and Maneuver Defense to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent. | ||
Deadeye's Lore | Bard 1 | Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. | ||
Decrepit Disguise | Illusion | Bard 1 | Make an object seem worthless. | |
Deja Vu | Enchantment | Bard 1 | V | Make a creature repeat its actions. |
Delusional Pride | Bard 1 | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | ||
Detect Charm | Bard 1 | Detect strength and location of charms, compulsions, and possession auras on creatures in the area. | ||
Detect Metal | Bard 1 | You detect any metal objects or creatures within a 60-foot cone. | ||
Detect Secret Doors | Bard 1 | Reveals hidden doors within 60 ft. | ||
Discern Next of Kin | Bard 1 | Read the target's mind to learn about its family. | ||
Disguise Self | Bard 1 | Changes your appearance. | ||
Disguise Weapon | Bard 1 | Changes one weapon's appearance. | ||
Ear-Piercing Scream | Bard 1 | Deal sonic damage and daze target. | ||
Enhance Water | Bard 1 | Turn water into alcohol and removes poisons, diseases, and toxins. | ||
Erase | Bard 1 | Mundane or magical writing vanishes. | ||
Expeditious Retreat | Bard 1 | Your base land speed increases by 30 ft. | ||
Feather Fall | Bard 1 | Objects or creatures fall slowly. | ||
Feather Step | Bard 1 | Ignore movement penalty in difficult terrain. | ||
Flare Burst | Bard 1 | As flare, but on all creatures within 10 ft. | ||
Forced Quiet | Bard 1 | Target cannot make loud noises. | ||
Fumbletongue | Bard 1 | Target cannot speak intelligently. | ||
Glue Seal | Bard 1 | Makes one 5-ft. square or one object sticky. | ||
Grease | Bard 1 | Makes 10-ft. square or one object slippery. | ||
Haze of Dreams | Bard 1 | Target moves at 1/2 speed. | ||
Heightened Awareness | Bard 1 | Your recall and ability to process information improve. | ||
Hideous Laughter | Bard 1 | Subject loses actions for 1 round/ level. | ||
Horn of Pursuit | Bard 1 | Create three notes heard miles away. | ||
Hypnotism | Bard 1 | Fascinates 2d4 HD of creatures. | ||
Identify | Bard 1 | Gives +10 bonus to identify magic items. | ||
Innocence | Bard 1 | Gain +10 on Bluff checks to seem innocent. | ||
Invigorate | Bard 1 | Temporarily relieves fatigue or exhaustion. | ||
Invisibility Alarm | Bard 1 | As alarm, but reacting only to invisible creatures. | ||
Jitterbugs | Bard 1 | Targets gets -4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. | ||
Jury-Rig | Bard 1 | Removes the broken condition from the targeted object. | ||
Ki Arrow | Bard 1 | Arrow deals damage as your unarmed strike. | ||
Liberating Command | Bard 1 | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | ||
Lighten Object | Bard 1 | Reduce weight of 1 object by 50%. | ||
Lock Gaze | Bard 1 | Compels the target to look only at you for the duration of the spell. | ||
Magic Aura | Bard 1 | Alters object's magic aura. | ||
Magic Mouth | Bard 1 | M | Objects speaks once when triggered. | |
Memorize Page | Bard 1 | F | Target perfectly memorizes one page of information. | |
Memory Lapse | Bard 1 | Subject forgets events back to last turn. | ||
Moment of Greatness | Bard 1 | Doubles a morale bonus. | ||
Nature's Paths | Bard 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness. | ||
Negative Reaction | Bard 1 | Targeted creature may not positively influence anyone. | ||
Obscure Object | Bard 1 | Masks object against scrying. | ||
Play Instrument | Bard 1 | Play instrument as if you were skilled. | ||
Poisoned Egg | Bard 1 | You transform the contents of a normal egg into a single dose of small centipede poison | ||
Read Weather | Bard 1 | Predict weather for next 48 hours. | ||
Recharge Innate Magic | Bard 1 | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. | ||
Remove Fear | Bard 1 | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | ||
Restful Sleep | Bard 1 | Gain more hit points while sleeping. | ||
Saving Finale | Bard 1 | Subject rerolls failed saving throw. | ||
See Alignment | Bard 1 | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | ||
Share Language | Bard 1 | Subject understands chosen language. | ||
Silent Image | Bard 1 | Creates minor illusion of your design. | ||
Sleep | Bard 1 | Puts 4 HD of creatures into magical slumber. | ||
Solid Note | Bard 1 | Creates tangible music note. | ||
Sow Thought | Bard 1 | You plant an idea, concept, or suspicion in the mind of the subject. | ||
Summon Minor Monster | Bard 1 | Summon 1d3 Tiny animals. | ||
Summon Monster I | Bard 1 | Summons extraplanar creature to fight for you. | ||
Swallow Your Fear | Bard 1 | Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running. | ||
Tap Inner Beauty | Bard 1 | You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. | ||
Timely Inspiration | Bard 1 | Gives bonus on failed check/attack. | ||
Toilsome Chant | Bard 1 | Apply Inspire Competence to a skill check that takes up to an hour to complete. | ||
Touch of Gracelessness | Bard 1 | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | ||
Transfer Tattoo | Bard 1 | Move a magic tattoo from one creature to another. | ||
Twisted Futures | Bard 1 | A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. | ||
Unbreakable Heart | Bard 1 | Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. | ||
Undetectable Alignment | Bard 1 | Conceals alignment for 24 hours. | ||
Unnatural Lust | Bard 1 | Target is compelled to kiss or caress another. | ||
Unprepared Combatant | Bard 1 | Target takes -4 on initiative and Reflex saves. | ||
Unseen Servant | Bard 1 | Invisible force obeys your commands. | ||
Vanish | Bard 1 | As invisibility for 1 rnd/lvl (5 max). | ||
Ventriloquism | Bard 1 | Throws voice for 1 min/lvl. | ||
Vocal Alteration | Bard 1 | Disguise target's voice. | ||
Weaponwand | Bard 1 | F | Merge a magic wand with a weapon to wield both simultaneously. | |
Windy Escape | Bard 1 | You respond to an attack by briefly becoming vaporous and insubstantial. | ||
Youthful Appearance | Bard 1 | Target appears younger. |
Level 3 Bard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Accept Affliction | Bard 3 | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. | ||
Adjustable Disguise | Bard 3 | As disguise self, but you can change the disguise as a swift action. | ||
Arcane Concordance | Bard 3 | Grants metamagic to arcane spells. | ||
Aura of the Unremarkable | Bard 3 | An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. | ||
Blink | Bard 3 | You randomly vanish and reappear for 1 rnd/lvl. | ||
Blot | Bard 3 | Ruins writings. | ||
Campfire Wall | Bard 3 | Creates a shelter around a campfire. | ||
Channel the Gift | Bard 3 | Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. | ||
Charm Monster | Bard 3 | Makes monster believe it is your ally. | ||
Clairaudience / Clairvoyance | Bard 3 | Hear or see at a distance for 1 min/lvl. | ||
Confusion | Bard 3 | Subjects behave oddly for 1 rnd/lvl. | ||
Contingent Action | Bard 3 | Set the condition for triggering a target's readied standard, move, or swift action. | ||
Control Summoned Creature | Bard 3 | Direct a summoned monster as if you had summoned it. | ||
Coordinated Effort | Bard 3 | Grants a teamwork feat you have. | ||
Crushing Despair | Bard 3 | Subjects take -2 on attack rolls, damage rolls, saves, and checks. | ||
Cure Serious Wounds | Bard 3 | Cures 3d8 damage + 1/lvl (max +15). | ||
Curse of Disgust | Bard 3 | Target is sickened when viewing a trigger. | ||
Daylight | Bard 3 | 60-ft. radius of bright light. | ||
Death from Below | Bard 3 | Grant bonus to AC against larger creatures. | ||
Deep Slumber | Bard 3 | Puts 10 HD of creatures to sleep. | ||
Delay Poison, Communal | Bard 3 | As delay poison, but you may divide the duration among creatures touched. | ||
Discern Value | Bard 3 | F | You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. | |
Dispel Magic | Bard 3 | Cancels one magical spell or effect. | ||
Displacement | Bard 3 | Attacks miss subject 50% of the time. | ||
Disrupt Link | Bard 3 | The target has her link with her bonded creature temporarily severed. | ||
Elemental Speech | Bard 3 | Enables you to speak to elementals and some creatures. | ||
False Alibi | Bard 3 | M | As modify memory, except you can modify the target's memory only in a specific way. | |
Fear | Bard 3 | Subjects within cone flee for 1 rnd/lvl. | ||
Fearsome Duplicate | Bard 3 | Make a monstrously distorted duplicate of you and control it. | ||
Feather Step, Mass | Bard 3 | As feather step, but multiple creatures. | ||
Fractions of Heal and Harm | Bard 3 | Heal yourself when you cast your next damaging spell. | ||
Gaseous Form | Bard 3 | Subject becomes insubstantial and can fly slowly. | ||
Geas, Lesser | Bard 3 | Commands subject of 7 HD or less. | ||
Glibness | Bard 3 | You gain +2 bonus on Bluff checks, and your lies can escape magical discernment. | ||
Good Hope | Bard 3 | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | ||
Harrowing | Bard 3 | F | You use a Harrow deck to tell a fortune for yourself or someone else. | |
Haste | Bard 3 | One creature/lvl moves faster, receives +1 on attack rolls, AC, and Reflex saves. | ||
Haunting Choir | Bard 3 | Spirits cause wracking pain to listeners. | ||
Illusory Script | Bard 3 | M | Only select creatures can read text. | |
Invigorate, Mass | Bard 3 | As invigorate, but multiple creatures. | ||
Invisibility Sphere | Bard 3 | Makes everyone within 10 feet invisible. | ||
Isolate | Bard 3 | You cause the target to become invisible and silent, but only to his allies. | ||
Jester's Jaunt | Bard 3 | Teleport target within 30 ft. of itself. | ||
Lover's Vengeance | Bard 3 | M | You inspire yourself or a lover to a vengeful rage against a chosen enemy. | |
Mad Monkeys | Bard 3 | Summon a swarm of mischievous monkeys. | ||
Major Image | Bard 3 | As silent image, plus sound, smell, and thermal effects. | ||
Malicious Spite | Bard 3 | M | Target is compelled to plot against another. | |
Martial Marionette | Bard 3 | Manipulate foe's limbs to hamper its attacks and provide you cover. | ||
Minor Dream | Bard 3 | As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. | ||
Nixie's Lure | Bard 3 | Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. | ||
Overwhelming Grief | Bard 3 | Grieving target can take no actions and is denied its Dex bonus. | ||
Phantom Driver | Bard 3 | Conjures a phantom to drive vehicles. | ||
Phantom Steed | Bard 3 | Magic horse appears for 1 hour/lvl. | ||
Pierce Disguise | Bard 3 | See through low-level magical disguises. | ||
Prehensile Pilfer | Bard 3 | Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. | ||
Purging Finale | Bard 3 | Removes one negative effect. | ||
Rain of Frogs | Bard 3 | Summon a swarm of poisonous frogs. | ||
Raven's Flight | Bard 3 | You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. | ||
Remove Curse | Bard 3 | Frees object or person from curse. | ||
Returning weapon, Communal | Bard 3 | As returning weapon, but you may divide the duration among weapons touched. | ||
Reviving Finale | Bard 3 | Allies cured 2d6 damage. | ||
Scrying | Bard 3 | F | Spies on subject from a distance. | |
Sculpt Sound | Bard 3 | Creates new sounds or changes existing ones into new sounds. | ||
Secret Page | Bard 3 | Changes one page to hide its real content. | ||
See Invisibility | Bard 3 | Reveals invisible creatures or objects. | ||
Seek Thoughts | Bard 3 | Detects thinking creatures' thoughts. | ||
Sepia Snake Sigil | Bard 3 | M | Creates a snake-shaped text symbol that immobilizes reader. | |
Slow | Bard 3 | One subject/lvl takes only one action/round, -1 to AC, Reflex saves, and attack rolls. | ||
Smug Narcissism | Bard 3 | Target is distracted by its sense of self. | ||
Speak with Animals | Bard 3 | You can communicate with animals. | ||
Summon Monster III | Bard 3 | Summons extraplanar creature to fight for you. | ||
Terrible Remorse | Bard 3 | Creature is compelled to harm itself. | ||
Thunderous Drums | Bard 3 | 1d8 damage/lvl and knocked prone. | ||
Tiny Hut | Bard 3 | Creates shelter for 10 creatures. | ||
Tongues, Communal | Bard 3 | As tongues, but you may divide the duration among creatures touched. | ||
Triggered Suggestion | Bard 3 | As suggestion, but triggered only and target doesn't remember the suggestion. | ||
Vision of Hell | Bard 3 | Illusory hellscape makes creatures shaken. | ||
Wall of Nausea | Bard 3 | Creatures that pass through the wall are nauseated and might fall prone. | ||
Witness | Bard 3 | See through the target's eyes and ears. |
Level 4 Bard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Adjustable Polymorph | Bard 4 | As alter self, but you can change the shape as a swift action. | ||
Ancestral Gift | Bard 4 | A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it. | ||
Antithetical Constraint | Bard 4 | The target automatically misses with attacks against creatures that are not of the opposite alignment of it. | ||
Apparent Master | Bard 4 | Charm makes a construct regard you as its master. | ||
Break Enchantment | Bard 4 | Frees subjects from enchantments, transmutations, and curses. | ||
Contingent Scroll | Bard 4 | F, M | Transfer a scroll's power to the target; the scroll is then triggered as contingency. | |
Conversing Wind | Bard 4 | As whispering wind, except it can carry responses and doesn't end after delivering its first message. | ||
Cure Critical Wounds | Bard 4 | Cures 4d8 damage + 1/lvl (max +20). | ||
Dance of a Hundred Cuts | Bard 4 | Gain +1 combat bonus/3 levels. | ||
Daze, Mass | Bard 4 | As daze, but affecting multiple creatures. | ||
Denounce | Bard 4 | Worsens attitudes toward target creature. | ||
Detect Scrying | Bard 4 | Alerts you to magical eavesdropping. | ||
Dimension Door | Bard 4 | Teleports you a short distance. | ||
Discordant Blast | Bard 4 | 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. | ||
Dominate Person | Bard 4 | Controls humanoid telepathically. | ||
Echolocation | Bard 4 | Sonic sense gives you blindsight 40 ft. | ||
Envious Urge | Bard 4 | Targets steal from or disarm others. | ||
Feast on Fear | Bard 4 | Targets are panicked, and you gain temporary hit points. | ||
Forgetful Slumber | Bard 4 | M | As deeper slumber and make target forgets the last 5 minutes. | |
Freedom of Movement | Bard 4 | DF, M | Subject moves normally despite impediments to restrict movement. | |
Ghostbane Dirge, Mass | Bard 4 | As ghostbane dirge, but affecting multiple creatures. | ||
Hallucinatory Terrain | Bard 4 | Makes one type of terrain appear like another (field as forest, or the like). | ||
Heroic Finale | Bard 4 | Subject within range of your bardic performance can take an action. | ||
Heroic Fortune, Mass | Bard 4 | M | As heroic fortune, except it affects more targets. | |
Hold Monster | Bard 4 | As hold person, but any creature. | ||
Invisibility, Greater | Bard 4 | As Invisibility (Spell), but works against all senses. | ||
Kiss of the First World | Bard 4 | M | Grant living creatures enhanced life or undead creatures debilitating conditions. | |
Legend Lore | Bard 4 | MF | Lets you learn tales about a person, place, or thing. | |
Locate Creature | Bard 4 | Indicates direction to known creature. | ||
Modify Memory | Bard 4 | Changes 5 minutes of subject's memories. | ||
Neutralize Poison | Bard 4 | Immunizes subject against poison, detoxifies venom in or on subject. | ||
Path of Glory, Greater | Bard 4 | Create an expanding glow that heals allies within it of 5 hp of damage. | ||
Phantom Steed, Communal | Bard 4 | As phantom steed, but you may divide the duration among creatures touched. | ||
Primal Scream | Bard 4 | Free yourself from enchantments and paralysis effects. | ||
Rainbow Pattern | Bard 4 | Lights fascinate 24 HD of creatures. | ||
Repel Vermin | Bard 4 | Insects, spiders, and other vermin stay 10 ft. away. | ||
Secure Shelter | Bard 4 | Creates sturdy cottage. | ||
Serenity | Bard 4 | Peaceful feelings harm those attempting violence. | ||
Shadow Conjuration | Bard 4 | Mimics conjuration below 4th level, but only 20% real. | ||
Shadow Step | Bard 4 | Teleport from one shadow to another. | ||
Shield of Dawn | Bard 4 | Creatures that strike you take 1d6 +1/lvl fire damage. | ||
Shocking Image | Bard 4 | As mirror image, but the duplicates emit electrical damage when destroyed. | ||
Shout | Bard 4 | Deafens all within cone and deals 5d6 sonic damage. | ||
Song of Healing | Bard 4 | Your bardic performance heals allies. | ||
Sonic Thrust | Bard 4 | Sound moves targets away from you. | ||
Speak with Plants | Bard 4 | You can talk to plants and plant creatures. | ||
Summon Accuser | Bard 4 | Summons a single accuser devil from Hell to do your bidding. | ||
Summon Monster IV | Bard 4 | Summons extraplanar creature to fight for you. | ||
Treasure Stitching | Bard 4 | M | Objects on cloth become embroidered. | |
Unseen Crew | Bard 4 | Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. | ||
Utter Contempt | Bard 4 | Target's attitude worsens by two categories. | ||
Wall of Blindness/Deafness | Bard 4 | Translucent wall blinds or deafens creatures that pass through it. | ||
Wall of Sound | Bard 4 | Sonic wall deflects and damages creatures. | ||
Wandering Star Motes | Bard 4 | Outlines subject, produces light. | ||
Zone of Silence | Bard 4 | Keeps eavesdroppers from overhearing you. |
Level 5 Bard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Archon's Trumpet | Bard 5 | Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. | ||
Bard's Escape | Bard 5 | You and allies escape an emergency by teleporting to safety. | ||
Bladed Dash, Greater | Bard 5 | Swiftly move 30 feet and attack all foes along the way. | ||
Cacophonous Call, Mass | Bard 5 | Nauseates multiple targets. | ||
Callback, Greater | Bard 5 | This spell functions as callback, with greater range and duration. | ||
Cloak of Dreams | Bard 5 | Living creatures within 5 ft. fall asleep. | ||
Covetous Aura | Bard 5 | You may gain the benefits of a spell meant for someone else. | ||
Cure Light Wounds, Mass | Bard 5 | Cures 1d8 damage + 1/lvl, affects 1 subject/lvl. | ||
Deafening Song Bolt | Bard 5 | Blast of song deals 3d10 damage and deafens targets. | ||
Dispel Magic, Greater | Bard 5 | As dispel magic, but can affect multiple targets. | ||
Dream | Bard 5 | Sends message to anyone sleeping. | ||
False Vision | Bard 5 | M | Fools scrying with an illusion. | |
Foe to Friend | Bard 5 | Redirect an enemy creature's attack. | ||
Frozen Note | Bard 5 | Paralyzes creatures listening to your song. | ||
Heroism, Greater | Bard 5 | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | ||
Hymn of Mercy | Bard 5 | As touch of mercy, except 30-ft.-radius burst centered on you. | ||
Joyful Rapture | Bard 5 | Negate harmful emotions. | ||
Ki Shout | Bard 5 | Target takes 1d6 sonic/lvl and is stunned. | ||
Mind Fog | Bard 5 | Subjects in fog get -10 to Wis and Will checks. | ||
Mirage Arcana | Bard 5 | As hallucinatory terrain, plus structures. | ||
Mislead | Bard 5 | Turns you invisible and creates illusory double. | ||
Music of the Spheres | Bard 5 | Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you. | ||
Nightmare | Bard 5 | Sends vision dealing 1d10 damage, fatigue. | ||
Persistent Image | Bard 5 | As major image, but no concentration required. | ||
Phantasmal Web | Bard 5 | Catches subjects in illusory web. | ||
Resonating Word | Bard 5 | Target is damaged, staggered, and stunned. | ||
Sabotage Construct | Bard 5 | As confusion, except that it affects only constructs. | ||
Seeming | Bard 5 | Changes appearance of one person per two levels. | ||
Shadow Evocation | Bard 5 | Mimics evocation of lower than 5th level, but only 20% real. | ||
Shadow Walk | Bard 5 | Step into shadow to travel rapidly. | ||
Song of Discord | Bard 5 | Forces targets to attack each other. | ||
Stunning Finale | Bard 5 | Stuns 3 creatures for 1 round. | ||
Suggestion, Mass | Bard 5 | As suggestion, affects subject/lvl. | ||
Summon Monster V | Bard 5 | Summons extraplanar creature to fight for you. | ||
Unwilling Shield | Bard 5 | M | Subject shares wounds you receive. | |
Vengeful Outrage | Bard 5 | Target is compelled to destroy one enemy. | ||
Whip of Centipedes | Bard 5 | Create a whip made of poisonous centipedes. |
Level 6 Bard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Analyze Dweomer | Bard 6 | F | Reveals magical aspects of subject. | |
Animate Objects | Bard 6 | Objects attack your foes. | ||
Brilliant Inspiration | Bard 6 | Take best of two d20 rolls. | ||
Cat's Grace, Mass | Bard 6 | As cat's grace, affects 1 subject/lvl. | ||
Charm Monster, Mass | Bard 6 | As charm monster, but all within 30 ft. | ||
Cure Moderate Wounds, Mass | Bard 6 | Cures 2d8 damage + 1/lvl, affects 1 subject/lvl. | ||
Dance of a Thousand Cuts | Bard 6 | As dance of a hundred cuts, plus the benefits of haste. | ||
Deadly Finale | Bard 6 | Deals 2d8 damage to multiple targets. | ||
Dirge of the Victorious Knights | Bard 6 | Call forth special illusions of mounted Hellknights. | ||
Eagle's Splendor, Mass | Bard 6 | As eagle's splendor, affects 1 subject/lvl. | ||
Euphoric Tranquility | Bard 6 | Makes a single creature peaceful and friendly. | ||
Eyebite | Bard 6 | Target becomes panicked, sickened, and/or comatose. | ||
Find the Path | Bard 6 | Shows most direct way to a location. | ||
Fool's Forbiddance | Bard 6 | Confuses enemies who come within a magical emanation centered on you. | ||
Fox's Cunning, Mass | Bard 6 | As fox's cunning, affects 1 subject/lvl. | ||
Geas/Quest | Bard 6 | As lesser geas, but affects any creature. | ||
Getaway | Bard 6 | Teleports a group of predetermined allies and creatures to a predetermined location. | ||
Heroes' Feast | Bard 6 | Food for one creature/lvl cures and grants combat bonuses. | ||
Hymn of Peace | Bard 6 | Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions. | ||
Irresistible Dance | Bard 6 | Forces subject to dance. | ||
Magnifying Chime | Bard 6 | Touched object deals increasing sonic damage each round. | ||
Overwhelming Presence | Bard 6 | Creatures bow before you as if you were divine. | ||
Permanent Image | Bard 6 | Permanent illusion, includes sight, sound, smell, and thermal effects. | ||
Pied Piping | Bard 6 | Compel similar creatures to follow you. | ||
Programmed Image | Bard 6 | M | As major image, plus triggered by event. | |
Project Image | Bard 6 | M | Illusory double can talk and cast spells. | |
Scrying, Greater | Bard 6 | As scrying, but faster and longer. | ||
Shout, Greater | Bard 6 | Devastating yell deals 10d6 sonic damage; stuns creatures. | ||
Shield of the Dawn, Greater | Bard 6 | |||
Sonic Form | Bard 6 | Turn yourself into a creature of semisolid sound. | ||
Summon Monster VI | Bard 6 | Summons extraplanar creature to fight for you. | ||
Sympathetic Vibration | Bard 6 | Deals 2d10 damage/round to freestanding structure. | ||
Unconscious Agenda | Bard 6 | Plant subconscious directive in target creature. | ||
Veil | Bard 6 | Changes appearance of group of creatures. | ||
Waves of Ecstasy | Bard 6 | Pleasure stuns and staggers creatures. | ||
Whip of Ants | Bard 6 | Create a whip made of army ants. |