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- ...dismissing the existing one) or not (keeping their existing one). Only one arcane charge can ever be present on a target at a time.5 KB (738 words) - 16:45, 23 September 2019
- ...f what action you might take to best protect yourself and gives you a +2 [[Arcane Bonus]] to [[AC]] and on all saving throws. : When making a melee or ranged attack, you receive a +2 arcane bonus to all to-hit rolls, and the DC's of any effects you produce (spells,4 KB (569 words) - 22:10, 5 February 2020
- ...spell. (When the spell causes the bonus directly, it's nearly always an [[Arcane Bonus]] or a [[Divine Bonus]]).1 KB (236 words) - 15:34, 29 March 2019
- ...all attack rolls, save DC's, and saving throws receive a +2 [[Arcane Bonus|Arcane]] AND [[Divine Bonus]].5 KB (603 words) - 14:43, 16 October 2021
- ...This green residue may be used to [[Arcane Lock (Sorcerer/Wizard Spell) | Arcane Lock]] up to three doors, chests, or other closures in the area of effect,4 KB (542 words) - 14:05, 16 October 2021
- ...el, the weapon gains a +2 Arcane Bonus. At 9th-level, you may increase the Arcane Bonus to +3. At 13th the bonus becomes +4, at 17th, +5, at 21st +6, at 25th6 KB (843 words) - 02:23, 5 January 2021
- ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive2 KB (227 words) - 18:07, 22 December 2020
- ...rge present, they must choose which effect they wish to maintain. Only one arcane charge can ever be present on a target at a time.6 KB (858 words) - 15:49, 23 September 2019
- ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive2 KB (228 words) - 18:11, 22 December 2020
- ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive2 KB (228 words) - 18:17, 22 December 2020
- ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive2 KB (228 words) - 18:09, 22 December 2020
- ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive2 KB (229 words) - 18:41, 22 December 2020
- ...[[Trip]]s, [[Bull Rush]]es, [[Overrun]]s, and [[Reposition]]s, and a +1 [[Arcane Bonus]] on all [[Acrobatics]] checks made to balance or remain standing on5 KB (584 words) - 17:38, 23 September 2019
- ...biber one immediate bonus [[saving throw]] against the disease with a +4 [[Arcane Bonus]] to the roll. This bonus saving throw is made against the disease's ...arget one immediate bonus [[saving throw]] against the disease with a +2 [[Arcane Bonus]] to the roll. This bonus saving throw is made against the disease's6 KB (712 words) - 23:02, 6 October 2019
- ...ere born among one of the noble families. The common folk, who experience arcane magic only as bystanders and witnesses, usually view it with awe and terror7 KB (1,097 words) - 22:17, 8 January 2018
- may not have been aboleth, but it was something arcane and powerful. that it must have some arcane properties, and we should try using it9 KB (1,614 words) - 21:32, 11 May 2015
- ...subject with magical energy that protects it from harm, granting it a +1 [[Arcane Bonus]] on all saving throws for the duration of the spell.3 KB (327 words) - 17:28, 16 April 2019
- [Wizard#Arcane_School|Arcane School]] - [Evocation (Arcane School)|Evocation]]4 KB (493 words) - 11:17, 20 April 2019
- ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.7 KB (1,089 words) - 13:09, 7 September 2019
- ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.8 KB (1,102 words) - 13:09, 7 September 2019