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  • * force an enemy within 50 feet to make a Reflex save, DC {{Save-DC}}, or fall [[pr <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,988 words) - 01:43, 22 January 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,942 words) - 01:53, 22 January 2023
  • ...ns, they still possess an evil cunning imparted to them by their animating force -- a cunning that allows them to wield weapons and wear armor. Skeletons a <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,066 words) - 01:41, 22 January 2023
  • ...e full damage from other incorporeal creatures and effects, as well as all force effects. <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,880 words) - 03:53, 12 January 2023
  • ...ctably, and use them to unexpectedly dash a foe to the ground with killing force. <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,801 words) - 19:16, 6 April 2024
  • ...at maneuver and use Giggling Charge. As part of the Charge, the Gnoll may force the victim of the Giggling Charge to make a Will Save against a DC of {{Sav <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,081 words) - 21:32, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    64 KB (7,139 words) - 21:35, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    64 KB (6,984 words) - 21:23, 4 February 2023
  • ...f the leaders of the Great Houses. Finally, a male with enough sheer brute force to stand up to the neighbors! Unfortunately for the Great Houses that back <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,289 words) - 21:41, 4 February 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,996 words) - 21:25, 11 February 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,158 words) - 21:32, 4 February 2023
  • ...arred door, desirous of the flesh within. If the Skeleton Soldiers cannot force the door, and they have no masters to fetch, they will simply stand guard o <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,165 words) - 23:43, 11 January 2023
  • ...catches the attack, it is interrupted and lost unless it is an alchemical bomb or effect, in which case it effects the giant which caught it. Using this a <!-- REPLACE "FLASH BOMB!" POWER
    79 KB (9,513 words) - 21:48, 11 February 2023
  • ...f sight to that victim (line of effect is not required, this works through force walls!). This ability inflicts {{Special-Swift-Dmg}} points of damage as {{ <!-- REPLACE "FLASH BOMB!" POWER
    75 KB (8,763 words) - 03:37, 12 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    65 KB (7,392 words) - 03:31, 9 August 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    69 KB (7,600 words) - 22:27, 7 January 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,142 words) - 03:27, 9 June 2022
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,236 words) - 21:48, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    67 KB (7,466 words) - 22:12, 7 January 2023
  • ...16 to 20 town guardsmen who have been trained to act as a single fighting force in combat. Because of this coordination, town guard squadrons are actually <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,436 words) - 21:37, 4 February 2023

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