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  • [[Category:Epic Path]] | Modifiers = * '''How Deep is Deep?''' For cultures older than 10,000 years, Deep History checks take a +
    6 KB (1,053 words) - 21:59, 18 January 2020
  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
    2 KB (354 words) - 14:43, 6 May 2020
  • [[Category:Epic Path]] For example, knowing that the Peacock Throne is magically enchanted might be an Easy check against the CR of the Petal Empi
    7 KB (1,049 words) - 14:55, 22 December 2020
  • [[Category:Epic Path]] ...sent challenges to players. This might not be what you are after, and Epic Path can be easily adjusted to be as hard or as easy as you want it to be.
    20 KB (3,345 words) - 15:25, 16 November 2020
  • [[Category:Epic Path]] ...g listed on d20pfsrd), you must first get GM approval for the item. If it is approved, use the following pricing model, based on the caster level of the
    14 KB (2,280 words) - 20:58, 30 November 2019
  • [[Category:Epic Path]] This is a list of all the adventuring gear available in the game, either for sale,
    4 KB (362 words) - 00:09, 24 May 2023
  • [[Category:Epic Path]] ...line of sight or line of effect. Any non-stealthed creature within range is detected.
    2 KB (337 words) - 15:53, 4 August 2021
  • [[Category:Epic Path]] For Epic Path, Undead are one of the major 'bad guys'. You can run into undead from the
    5 KB (868 words) - 18:52, 28 May 2021
  • [[Category:Epic Path]] ...o damage. If the creature is still above the ground, the loss in altitude is subtracted, and then the creature falls the remaining distance to the groun
    2 KB (379 words) - 20:12, 12 July 2018
  • [[Category:Epic Path]] ...vibrations through the ground. For the purposes of this sense, any liquid is considered "water", although many [[exotic liquids]] have hazards associate
    2 KB (360 words) - 14:54, 6 May 2020
  • [[Category:Epic Path]] ...line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''earth glide'' to make attack
    2 KB (392 words) - 19:21, 15 February 2019
  • [[Category:Epic Path]] ...e at least a roof for the drover and often have side-walls as well. There is room for a driver and an ssistant/guard at the tiller station and up to six
    2 KB (293 words) - 19:51, 28 March 2017
  • [[Category:Epic Path]] ...of effect]] to any creature it wishes to attack. Since [[line of effect]] is always bi-directional, a creature cannot use ''burrowing'' to make attacks
    3 KB (420 words) - 19:20, 15 February 2019
  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
    7 KB (1,096 words) - 21:31, 19 February 2022
  • * [[What is a Role-Playing Game?]] [[What is a Character Class?]]
    8 KB (908 words) - 18:41, 1 December 2023
  • [[Category:Epic Path]] ...very deliberately) left 'open ended'. The exact concept of your character is, as always, up to you, the player.
    2 KB (377 words) - 01:36, 18 August 2022
  • [[Category:Epic Path]] ...ombat Targeting?''' Perception check at -5 to detect the square a creature is in. Detected creatures have [[total concealment]] (automatically miss on a
    2 KB (418 words) - 14:43, 1 February 2022
  • [[Category:Epic Path]] ...ombat Targeting?''' Perception check at -5 to detect the square a creature is in. Detected creatures have [[Combat#Total_Concealment | Total Concealment]
    2 KB (424 words) - 14:45, 1 February 2022
  • [[Category:Epic Path]] ...a legal destination space has been selected, no [[acrobatics]] skill check is required; the creature simply leaves their current space and lands in the d
    3 KB (427 words) - 00:07, 16 August 2023
  • [[Category:Epic Path]] ...ets, bad air, cave-ins, underground lakes and rivers, etc. This knowledge is relevant to both natural and manufactured underground areas. Your knowledg
    8 KB (1,174 words) - 14:55, 22 December 2020

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