Edric Fabricius
Jump to navigation
Jump to search
Male Human Paladin 1
LG Medium humanoid (human)
Init +1; Senses Perception +0
Defense
AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +1 Dex, +1 dodge)
hp 25 (1d10+2)
Fort +3, Ref +1, Will +2
Offense
- Speed
- 20 ft. (due to medium armor)
- Melee
- scimitar +4 (1d6+3/18-20)
- Ranged
- longbow +2 (1d8/×3)
- Special Attacks
- smite evil
- Spell-Like Abilities
- (CL 1st; concentration +5)
- At will
- detect evil
Statistics
Str 16, Dex 13, Con 13, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +4; CMD 16
Feats Dodge, Power Atack
Traits anatomist, divine warrior
Skills Diplomacy +8, Heal +4, Knowledge (nobility) +6, Knowledge (religion) +6, Sense Motive +4
Languages Common, Dwarven, Elven
- SQ
- aura of good
- Other Gear
- scale mail, heavy steel shield, arrows (60), longbow, scimitar, backpack, masterwork, belt pouch, chalk (5), grappling hook, wooden holy symbol (LG), light crystal (worth 10 gp, 0.25 lb), sack, string or twine, trail rations (7), water stone (worth 30 gp), waterskin, 3 gp, 13 sp, 3 cp
Tracked Resources
Arrows - 0/60
Smite Evil (1/day) (Su) - 0/1
Trail rations - 0/7
Special Abilities
- Anatomist
- +1 trait bonus to confirm critical hits.
- Aura of Good (Ex)
- The paladin has an Aura of Good with power equal to her class level.
- Detect Evil (At will) (Sp)
- You can use detect evil at will (as the spell).
- Divine Warrior
- From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus for the duration of the spell.
- Power Attack -1/+2
- You can subtract from your attack roll to add to your damage.
- Smite Evil (1/day) (Su)
- +4 to hit, +1 to damage, +4 deflection bonus to AC when used.