Hydrazine

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Description

Name: Hydrazine

Class: Alchemist 1

Race: Male Human

Height: 5'7"

Weight: 165 lbs

Hair: Unnaturally Bright Red

Eyes: Fluorescent Green

Alignment: CG

Languages: Common

XP: 0/0

Abilities

Ability Score Modifier Damaged Current
Str 10
Dex 18 (16 + 2) +4
Con 11 (13-2)
Int 18 (16+2) +4
Wis 14 +2
Cha 10

HP: 11 + (4 + 1) =16

Damage:

Initiative: +4

Speed: 30

Defenses

AC: 10 + 4 Armor + 4 Dex = 18

Touch: 10 + 4 Dex =14

Flat-footed: 10 + 4 Armor = 14

Saves

Fortitude: 2 = 2

Reflex: 2 + 4 = 6

Will: 0 + 2 = 2

Attacks

BAB: +0

CMB: 0

CMD: 14

Weapon Attack Bonus Damage Critical Range Ammunition
Bomb +4 1d6+4 20/x2 20
Light Crossbow +4 1d8 19-20/x2 80 30
Dagger +0 melee, +4 ranged 1d4 19-20/x2 10 2

Feats

Trait:

Feat: Extra Discovery - Frost Bomb

Feat: Point Blank Shot

Class Features

Alchemy

Bomb

Brew potion

Mutagen

Throw Anything

Tweaking File

Racial Abilities

Bonus Feat

Extra Skill Points

Skills

Skill Total Bonus Ranks Stat Bonus Other
Acrobatics 4 4
Appraise 4 4 (class)
Bluff 0
Climb 0 0
Diplomacy 0
Disguise 0
Escape Artist 4 4
Fly 4 4
Handle Animal 0 0
Heal
Intimidate
Knowledge Arcana 12 4 5 +3 class
Knowledge Dungeoneering 12 4 5 +3 class
Knowledge Engineering 12 4 5 +3 class
Knowledge Planes 12 4 5 +3 class
Knowledge Religion 12 4 5 +3 class
Linguistics 12 4 5 +3 class
Perception 5 4 1
Ride 2
Sense Motive 0
Spellcraft 12 4 5 +3 class
Stealth 2 2
Survival 0
Swim 0
Use Magical Device 1 1

Items

Clothes - warm weather outfit - plain clothes

Spell Book with Spells

MW Quarterstaff - Bonded item

Backpack

Blank Journal, ink, ink pen, charcoal, chalk

Waterskin

Ioun Light

Nakar Clothing +2 armor, DR 2/piercing, +1 armor check, 0 spell failure, max dex +7

Headband of Vast Intellect (+2 Int)

Spells

Spells: 0:5 1:3+2+1=6 2:2+1+1=4

Spell Book

Lvl 0

  1. All

Lvl 1

  1. Alarm
  2. Burning Hands DC18 5d4+2
  3. Comprehend Languages
  4. Enlarge Person
  5. Feather Fall
  6. Floating Disk
  7. Mage Armor
  8. Magic Missile
  9. Shocking Grasp 4d6+2
  10. Vanish

Lvl 2

  1. Scorching Ray 1 ray, 4d6+2 range 30
  2. Darkvision
  3. Flaming Sphere DC 19 3d6+2
  4. Blur

Scrolls to be Purchased with Zanril

  1. eagle's splendor
  2. fox's cunning
  3. owl's wisdom
  4. resist energy
  5. bear's endurance
  6. bull's strength
  7. cat's grace
  8. see invisibility

Spells Prepared

Lvl 0

  • Detect Magic
  • Read Magic
  • Light
  • Prestidigitation
  • Mending

Powerful Cantrip

  • Burning Hands

Lvl 1

  • Mage Armor (cast)
  • Vanish (cast)
  • Feather Fall
  • Shocking Grasp (cast)
  • Enlarge (cast)
  • Floating Disc

Lvl 2

  • Blur
  • Flaming Sphere x2 (1 cast)
  • Darkvision (cast)