Talk:Skills
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Skill Bonuses
- skill basis (automatic/passive) — +1 to +9
- magic enhancement (item) — +1 to +9 (+1 to +5 pre-epic, +6 to +9 epic)
- feats:
- skill expert feat — +2
- skill specialist feat — +2
- skill prodigy feat — +1
- less dedicated feats — +1 to +4
- tertiary feats — +1
- racial traits or class feature
- major trait or major class feature — +1 to +4
- minor trait or lesser class feature — +1 to +2
- weapon bonus (from weapon qualities) — +1 to +4 (only for specific combat maneuvers)
Specific Skill Bonuses
- weapon qualities — +2 to one or more combat maneuvers.
Acrobatics
advanced uses:
- better mitigation of falling damage (e.g. allowed to make a check even if the falling wasn't intentional; mitigation applies to more than just the first (or second) 10 feet, etc.)
Barter
- barter roll against challenging DC for CR of a monster generates 10 percent more treasure, failure to make an average roll removes ten percent
- barter roll can be used for bluff or diplomacy in 'low society' at normal.
- diplomacy gains a new situation modifier of =/- 5 for 'high or low' society
- barter roll can be used for bluff and diplomacy in 'high society' at -5 to rolls
- barter is used for 'quick talk' type skill rolls to talk your way into things. we don't currently have a quick talk skill?
- barter is used for smuggling and other flim-flam type situations, ie, 'low society' from above
- barter is a direct swap for bluff or diplomacy vs monsters (low society)
Diplomacy
combat uses:
- Detante = invite a foe to attack another besides yourself
- Leading Discourse = Make target think an idea is its own
Epic:
- False Flag = a foe treats you as an ally in combat for one round
- Overtures = reduce a foe's initiative