Dripping Creature

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Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Dripping Creature Pattern (+1 CR)

Subtype: add Dripping to subtypes


A Dripping Creature is coated in or full of 'Something Bad'. They may have masses of ants swarming all over them, or be coated in a thick-slathered layer of offal. They might be oozing drops of lava that splatter all around, or be seething with void energy. Maybe they are completely formed of some inimical fluid, like goblins made of vile mucus, or ogres formed from the oozing muck of a swamp by a genius loci.

There are many ways this pattern can be used but the results are always some form of a fluid danger, and it's almost always gross.

This creature seems dangerous to approach due to the unpleasant fluids around it.

General

Senses:
Movement Types:
  • Increase all move speeds by 10 ft.

Defense

Special Defenses:
  • (Dripping Creature) Dripping Aura: Up to once per round, when it is struck by a melee attack, a Dripping Creature emits a splatter of vile, juicy corruption in all directions. This is an energy damage aura that inflicts one type of Energy Damage. The DM should choose which type when this Pattern is applied, with an eye to the creature's challenge rating, environment, and origin, and should generally use the most common sort of damage which matches their environment and origin. It is possible for a Rare energy type to be used, but that should be reserved for high CR monsters unless the GM has a good story in mind.
This damage aura effects all enemy creatures within 1 squares of the Dripping Creature's space. This damage aura inflicts 1d3 points of the chosen damage type each time it is triggered. Affected enemies may roll a Will save against a DC of 14 to only take half damage.
Strong Against:
Weak Against:

Offense

Space / Reach: - / -

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
Languages:

Special Abilities