Sorcerer/Wizard Spells Level 7
Revision as of 15:03, 11 September 2022 by Reese (talk | contribs) (Created page with "== Level 7 Sorcerer/Wizard Spells == {| {{SpellTableHeader|Wiz}} {{SpellTableAid|Apparition Insidiae|Wiz}} {{SpellTableAid|Arcane Sight, Greater|Wiz}} {{SpellTableAid|Archon's Trumpet|Wiz}} {{SpellTableAid|Banishment|Wiz}} {{SpellTableAid|Caustic Eruption|Wiz}} {{SpellTableAid|Constricting Coils|Wiz}} {{SpellTableAid|Create Demiplane, Lesser|Wiz}} {{SpellTableAid|Elemental Body IV|Wiz}} {{SpellTableAid|Ethereal Jaunt|Wiz}} {{SpellTableAid|Finger of Death|Wiz}}...")
Level 7 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Apparition Insidiae | Illusion | Std | The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks. |
Arcane Sight, Greater | Enchantment | Std | As Arcane Sight, but faster, and the ray attack is stronger. |
Archon's Trumpet | Enchantment | Std | Inflicts heavy thundercrash damage to all targets in a 30 foot cone. |
Banishment | Abjuration | Std | Your scorn hurts. Make several ray attacks with dire consequences. |
Caustic Eruption | Evocation | Std | Burst deals heavy acid damage. |
Constricting Coils | Conjuration | Std | Eldritch muscular coils deal crushing damage to the target while holding it still. |
Create Demiplane, Lesser | Conjuration | Ritual | Create your own Demiplane, nice and cozy. |
Elemental Body IV | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Ethereal Jaunt | Transmutation | Std | You become ethereal until your next combat ends. |
Finger of Death | Necromancy | Std | Deals heavy necrotic (energy, uncommon) damage to one subject. |
Firebrand | Evocation | Std | Affected creatures gain flaming weapons and a one-use ray of fire attack. |
Fly, Mass | Universal | Std | One or more creatures gains ability to fly. |
Form of the Dragon II | Transmutation | Std | Turns you into a huge draconic creature. |
Grasping Hand of the Magus | Evocation | Std | Hand carries items and allies without effort. |
Hammerblow | Abjuration | Std | Without a sound, break objects and batter foes within a short distance. |
Hold Person, Mass | Enchantment | Std | This spell briefly paralyzes several humanoid targets. |
Insanity | Enchantment | Std | Subject suffers continuous confusion. |
Invisibility, Mass | Illusion | Std | As Greater Invisibility, but affects multiple creatures. |
Mage's Magnificent Mansion | Conjuration | Std | Door leads to extradimensional mansion. |
Mage's Sword | Evocation | Std | Floating magic blades strike opponents. |
Mirage Arcana | Illusion | Std | As Hallucinatory Terrain, plus structures. |
Plague Storm | Necromancy | Std | Cloud inflicts Necrotic damage |
Planar Adaptation, Mass | Transmutation | Std | This spell functions like Planar Adaptation, except affecting multiple targets. |
Planar Refuge | Conjuration | Std | Enforces the rules of the Material Plane on other planes of existence. |
Plane Shift | Conjuration | Ritual | You and your allies can travel to another plane. |
Polymorph, Greater | Transmutation | Std | Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities. |
Prismatic Spray | Evocation | Std | Rays hit subjects with variety of effects. |
Project Image | Illusion | Std | Illusory double can talk and cast spells. |
Rare Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type. |
Resonating Word | Transmutation | Std | Target is damaged, and suffers ongoing sonic damage. |
Reverse Gravity | Transmutation | Std | Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage.. |
Scouring Winds | Evocation | Std | Winds deal scouring damage. |
Standing Wave | Enchantment | Std | Rolling ball of water deals Buffeting or Winded Damage. |
Statue | Transmutation | Ritual | Subject can become a statue at will, being subject only to Sunders. |
Sudden Necrosis | Necromancy | Std | Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum. |
Summon Monster VII | Universal | Std | Summons one Summoned Monster to fight for you. |
Teleport, Greater | Conjuration | Ritual | This spell functions like teleport, except that there is no range limit. |
Walk through Space | Conjuration | Std | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. |
Wall of Force | Transmutation | Std | Creates an invisible, immobile wall of pure force. |
Wall of Light | Enchantment | Std | An immobile curtain of deadly light that blocks line of sight. |
Wish, Limited | Universal | Std | Alters reality (within limits). |