Bull Rush (Combat Maneuver)

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Revision as of 02:11, 28 June 2016 by Reese (talk | contribs) (Reese moved page Bull Rush to Bull Rush (Combat Maneuver))
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Bull Rush

  • You can make a bull rush as a standard action or as part of a charge, in place of the melee attack.
  • A Bull Rush is only rolled against adjacent figures. If your Bull Rush is successful, you move into the space of the creature you Bull Rushed and stop. If the creature took up more space than you do, you may choose to occupy any of its squares as long as they are available for normal movement, you have enough movement left to enter the square, and you fit into them.
  • You can only bull rush an opponent who is no more than one size category larger than you.
  • A bull rush maneuver attempts to push an opponent straight back from the square of the attacker. If you do not have the Improved Bull Rush feat, or a similar ability, initiating a bull rush provokes an attack of opportunity from the target of your maneuver. If that attack of opportunity hits, you take a -4 penalty on your CMB for the bull rush attempt.
  • If your Combat Maneuver attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet.
  • You can move with the target if you wish but you must have enough movement to do so. A bull rush maneuver does not grant any extra movement. It is quite possible to knock a foe so far away you cannot reach that foe any longer.
  • If your Combat Maneuver attack fails, your movement ends in front of the target.
  • An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat.
  • You cannot bull rush a creature into a square that is occupied by a solid object or obstacle.
  • If there is another creature in the way of your bull rush, and you wish to bull rush both of them, you must immediately make a combat maneuver check to bull rush that creature as well. You take a -4 penalty on this check for each creature being pushed beyond the first. Note that you cannot damage ANY creature except the first one you Bull Rush.
  • If you are successful on all rolls to bull rush multiple creatures in a stack, you can continue to push the creatures a distance equal to the smallest result.
  • Example: A fighter bull rushes a goblin for a total of 15 feet, but there is another goblin in a straight line 5 feet behind the first. He may stop the bull rush after five feet, or he may make another combat maneuver check against the second goblin (at -4) after having pushed the first 5 feet. If this check reveals that he can push the second goblin a total of 20 feet, he can continue to push both goblins another 10 feet (since the first goblin will have moved a total of 15 feet, which is the lesser result). If the second roll showed he could push the second goblin only five feet, he can push both goblins another five feet (the lesser result) and then both stop.