Talk:Abstract Encounters

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Using Abstract Encounters:

  • vehicle combat
  • sieges
  • magic item creation
  • research
  • mazes?
  • bar fights?
  • chase scenes?


to create a system, pre-work required:

  • different tasks/stations/assignments
    • things to do with your pips (per task/station/assignment)

some general theories:

  • each station should feel different, but should empower progress
  • pips should be:
    • bankable
    • usable to improve the meta of the station - makes future rolls better, in exchange for not really doing anything now
    • usable for immediate gain
    • usable to aid an ally's station