Orc Warrior (CR 4)
Chaotic Evil - Medium - Humanoid (Orc)
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Initiative
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11
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Defense
AC
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20
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Man Def
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21
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Monster Health
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62 |
31 |
6
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Hit Points |
Bloodied |
Hit Dice
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Saving Throws
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Fort: |
+7
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Refl: |
+2
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Will: |
+2
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Weak Against:
Offense
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Size: |
Medium
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5 ft. |
5 ft.
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Space |
Reach
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To-Hit
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+7
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Man Off
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+9
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Standard Attack (Melee):
- 1x Scimitar +7 (1d8+3/19-20 x2)
as undefined damage type
Full Attack (Melee):
- 3x Scimitar +7 (1d8+3/19-20 x2)
as undefined damage type
Standard Attack (Ranged):
- 1x Throwing Axe +7 (1d8+3/19-20 x2)
as undefined damage type
(Increment: 20 ft.; Max Range: 100 ft.)
Full Attack (Ranged):
- 3x Throwing Axe +7 (1d8+3/19-20 x2)
as undefined damage type
(Increment: 20 ft.; Max Range: 100 ft.)
Siege Damage: Not siege capable
Statistics
Feats:
- Mobility (EFFECT: +4 AC against attacks of opportunity from movement)
Special Abilities
Warrior's Surge (Su)
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Once per encounter, after performing a melee attack (hit or miss), an Orc Warrior may choose to heal itself for hit points as a free action.
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Bloody Fury (Ex)
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Once per encounter, after using Warrior's Surge, if the Orc Warrior takes additional damage from any source, they may make one Scimitar attack as a free action against the creature that damaged them. This free attack can be made at any time after the Warrior's Surge ability is triggered.
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Orc Warrior
Orc Warriors are the backbone of the orc tribes' savage strength. Orc Warriors are the most common orcs seen in orc-controlled lands. Orc Warriors guard the villages, patrol the hunting grounds, hunt and forage, and of course, go to war.
- Orc Warriors are ruthless and fearless fighters who will happily fight to the death if it means they get one last attack on their enemies.
Combat Tactics
Orc Warriors are dangerous foes. They will throw axes to soften up their opponents and then charge into melee. As they take damage, they will use Warrior's Surge to stay on their feet, and after that, they will use Bloody Fury to make sure that whoever damages them next remembers their anger.
- Orc Warriors are fearless and savage fighters and will fight to the death without hesitation.
Out of Combat
Rewards
XP: 1,200
Treasure: Sellable Goods worth 1,188 gp.
- Weight: 40 lbs. Volume: 1.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found
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1 - 10 |
Nothing Found
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11 - 14 |
1 Languid Remnant (tier 1)
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15 - 17 |
1 Pale Remnant (tier 2)
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18 - 19 |
1 Bright Remnant (tier 3)
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20 |
Roll on Table 2
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### |
Nothing to see here!
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### |
Or here. Move along.
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Table 2: Remnant(s) Found
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1 - 5 |
3 Languid Remnants (tier 1)
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6 - 10 |
3 Pale Remnants (tier 2)
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11 - 14 |
1 Intense Remnant (tier 4)
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15 - 17 |
1 Blazing Remnant (tier 5)
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18 - 19 |
1 Vital Remnant (tier 6)
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20 |
Roll on Table 3
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### |
Or here. Move along.
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Table 3: Remnant(s) Found
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1 - 5 |
3 Bright Remnants (tier 3)
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6 - 8 |
3 Intense Remnants (tier 4)
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9 - 11 |
3 Blazing Remnants (tier 5)
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12 - 14 |
3 Vital Remnants (tier 6)
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15 - 17 |
1 Prime Remnant (tier 7)
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18 - 19 |
1 Mythic Remnant (tier 8)
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20 |
1 Empyrean Remnant (tier 9)
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