Pirate Goon
Pirate Goon (CR 3)
? - Medium - ? |
---|
Lore: | Know (Local) | ||
6 | 21 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
15 | +5 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
51 | 25 | 4 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +1 |
Refl: | +1 |
Will: | +1 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Unnamed Attack 1 +6 (1d10+2/x2)
as undefined damage type
Full Attack (Melee):
- 1x Unnamed Attack 1 +6 (1d10+2/x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
— |
STR |
— |
DEX |
— |
CON |
— |
INT |
— |
WIS |
— |
CHA |
Special Abilities
Pirate Goon
Pirate goons are humanoids who like to steal other people's things, preferably in the most violent fashion possible.
Combat Tactics
-
Out of Combat
-
Rewards
XP: 800
Treasure: Sellable Goods worth 813 gp.
- Weight: 30 lbs. Volume: 1.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |
Alignment=Chaotic Evil Size=Medium Type=Humanoid Subtype=Mixed Races Subtype2= Subtype3= Subtype4= Subtype5=
NudgeBasicLoreValue = -1 NudgeFullLoreValue = -2 Lore-Notes =
NudgeInit = +1 Nudge-Ambush-Chance = -1 Ambush-Chance-Notes = Senses = Standard Senses, some have Low-Light Vision 120 ft. NudgePerception = NudgeAC = +1 NudgeTouchAC = NudgeFFAC = +1 NudgeHitPoints = 4
Fort = Refl = S Will = NudgeFort = +1 NudgeRefl = NudgeWill = SpecialDefenses = DR 4/bludgeoning StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 30 ft., NudgeSpace = NudgeReach =
MeleeOrNatural = Melee MultipliedDamageType =
PriAtkName = Ye Olde Rapier PriAtkNotes = PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = Override-Pri-Atk--Std-Atk-Damage--Notes = Override-Pri-Atk--Full-Atk-Damage--Notes = PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = NudgePriDamage = NudgeFullAtk-PriDamage = Nudge-Pri-Atk-Crit-Range =
SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = Override-Sec-Atk--Std-Atk-Damage--Notes = Override-Sec-Atk--Full-Atk-Damage--Notes = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage = NudgeFullAtk-SecDamage = Nudge-Sec-Atk-Crit-Range =
TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = Override-Ter-Atk--Std-Atk-Damage--Notes = Override-Ter-Atk--Full-Atk-Damage--Notes = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage = NudgeFullAtk-TerDamage = Nudge-Ter-Atk-Crit-Range =
QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = Override-Qua-Atk--Std-Atk-Damage--Notes = Override-Qua-Atk--Full-Atk-Damage--Notes = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage = NudgeFullAtk-QuaDamage = Nudge-Qua-Atk-Crit-Range =
RangedAtkName = Boomstick HasRangedFullAttack = RangedAtkIncrementDistance = 50 RangedAtkNumberOfIncrements = 1 RangedAtkNotes = plus 1d4 squares of Push to target; expended after use RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = Override-Ranged-Atk--Std-Atk-Damage--Notes = Override-Ranged-Atk--Full-Atk-Damage--Notes = RangedAtkVSTouchAC = Y RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage = NudgeFullAtk-RangedDamage = Nudge-Ranged-Atk-Crit-Range =
Nudge-Maneuver-Offense = +1 Maneuver-Offense-Notes = Nudge-Maneuver-Defense = +1 Maneuver-Defense-Notes =
SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =
Str = 14 Dex = 15 Con = 14 Int = 11 Wis = 13 Cha = 15
Feat1 = Point-Blank Shot Feat2 = Feat3 = Feat4 =
Skill1 = Acrobatics Skill2 = Stealth Skill3 = Bluff Skill4 = Intimidate Skill5 = Movement NudgeSkill1 = NudgeSkill2 = -1 NudgeSkill3 = +2 NudgeSkill4 = NudgeSkill5 = +1 Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =
Languages = Common,
HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =
Ability-1-Name = Boomstick Ability-1-Type = Ex Ability-1-Concentration = Ability-1-Description = This magical contraption shoots a pellet of pure force at the target, as a Ranged Touch Attack. If it hits, it deals 1d10+2 points of force (exotic energy) damage, and pushes the target 1d4 squares.
- Once the Boomstick is used, hit or miss, it crumbles to a chalky dust.
Ability-2-Name = Sea Legs Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description = Years on the open oceans have given these pirates an unpredictable gait. Once per round, a pirate goon may move up to 5 feet without provoking, as an immediate action.
Ability-3-Name = Ability-3-Type = Ability-3-Concentration = Ability-3-Description =
Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description =
Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description =
Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description =
Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description =
Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description =
Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description =
CombatTactics =
OutOfCombat =
TreasureNotes = XPNotes =
}}