1-Hand Melee Weapons: Difference between revisions

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=== Flail ===
=== Flail ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{Template:MartialWeapon
! rowspan="4" width="200" height="200" | [[Image:flail.jpg|200x200px|center|x]] || width="250" style="{{linear-gradient|top|#696969, #F5FFFA}}; Color:#000;" | Martial/1-Hand|| width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;"| Range || style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Type
 
|-
| Name = Flail
! align="left" | Flail
 
| 8gp || 1d4 || 1d6 || 1d8 || 2d6 || x2 || - || 5 lbs || align="left" | Bludgeoning
| Image = flail.jpg
|-
 
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Disarm|Disarm]], [[Weapon Qualities#Trip|Trip]]
| FlavorText =
|-
 
| colspan="10" align="left" | Start with a morning star and break the spiked head off.  Lose half of the handle and attach what's left to a sturdy length of thick chain.  Weld the cruelly spiked head to the end of the chain and you wind up with the flail, a nasty piece of work if you've ever seen one.  Flails can bend and curve around objects, and for that reason flails give a hefty bonus to your disarm and trip combat maneuvers.  The Flail belongs to the "Flails" weapon group.
| Type = 1-Hand
|}
 
| Cost = 8 gp
 
| TinyDmg = 1d4
 
| SmallDmg = 1d6
 
| MedDmg = 1d8
 
| LgDmg = 2d6
 
| Crit = x2
 
| Range = -
 
| Weight = 5 lbs
 
| DamageType = Bludgeoning
 
| Quality1 = Disarm
| Quality2 = Trip
| Quality3 =  
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =  
| Quality9 =  
 
| Description = Start with a morning star and break the spiked head off.  Lose half of the handle and attach what's left to a sturdy length of thick chain.  Weld the cruelly spiked head to the end of the chain and you wind up with the flail, a nasty piece of work if you've ever seen one.  Flails can bend and curve around objects, and for that reason flails give a hefty bonus to your disarm and trip combat maneuvers.  The Flail belongs to the "Flails" weapon group.
 
}}


=== Longsword ===
=== Longsword ===

Revision as of 19:14, 11 August 2016