1-Hand Melee Weapons: Difference between revisions

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=== Whip, Heavy ===
=== Whip, Heavy ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{Template:Weapon
! rowspan="4" width="200" height="200" | [[Image:heavywhip1.jpg|200x200px|center|x]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/1-Hand || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
 
|-
| Name = Whip, Heavy
! align="left" | Whip, Heavy
 
| 10gp || 1d3 || 1d4 || 1d6 || 1d10 || x2 || - || 4 lbs || align="left" | Slashing
| Image = heavywhip1.jpg
|-
 
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon_Qualities#Trip|Trip]], [[Weapon_Qualities#Disarm|Disarm]], [[Weapon_Qualities#Inclusive_Reach|Inclusive Reach 10']]
| Proficiency = Exotic
|-
 
| colspan="10" align="left" | The Heavy Whip is a serious one-handed fighting-whip. It can be used to perform trip attacks, and if you are tripped in return, dropping the weapon negates the trip. It grants +2 on all Disarm rolls. The Weapon Finesse Feat is not usable with a Heavy Whip. The Heavy Whip deals lethal damage. The Heavy Whip has a 10 foot reach, and unlike most reach weapons, can attack opponents in adjacent squares. The Heavy Whip threatens all squares it can reach. Using a Heavy Whip does not provoke attacks of opportunity.
| Type = 1-Hand
 
| Cost = 10 gp
 
| TinyDmg = 1d3
 
| SmallDmg = 1d4
 
| MedDmg = 1d6
 
| LgDmg = 1d10
 
| Crit = x2
 
| Range = -
 
| Weight = 4 lbs
 
| DamageType = Slashing
 
| Quality1 = Disarm
| Quality2 = Inclusive Reach
| Quality3 = Trip
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =  
| Quality9 =  
 
| Description = The Heavy Whip is a serious one-handed fighting-whip. It can be used to perform trip attacks, and if you are tripped in return, dropping the weapon negates the trip. It grants +2 on all Disarm rolls. The Weapon Finesse Feat is not usable with a Heavy Whip. The Heavy Whip deals lethal damage. The Heavy Whip has a 10 foot reach, and unlike most reach weapons, can attack opponents in adjacent squares. The Heavy Whip threatens all squares it can reach. Using a Heavy Whip does not provoke attacks of opportunity.


This weapon is the Slight Whip's bigger cousin.  The Heavy Whip is the first serious effort to make a whip into a real combat weapon.  After thousands of years of refinement by a small but dedicated following, the Heavy Whip has evolved into a solid yet very flexible weapon.  It is not the most damaging whip, but it is the best mix of abilities and reasonable damage available. A Heavy Whip has a sturdy handle about a foot long, and a thick yet flexible braid that's about 6 feet long with a wire-reinforced tip. A Heavy Whip in the hands of a strong and skilled user can kill a man quickly, and is a serious threat to any foe on the battlefield.  The Heavy Whip belongs to the "Blades, Light" and "Flails", weapon groups.
This weapon is the Slight Whip's bigger cousin.  The Heavy Whip is the first serious effort to make a whip into a real combat weapon.  After thousands of years of refinement by a small but dedicated following, the Heavy Whip has evolved into a solid yet very flexible weapon.  It is not the most damaging whip, but it is the best mix of abilities and reasonable damage available. A Heavy Whip has a sturdy handle about a foot long, and a thick yet flexible braid that's about 6 feet long with a wire-reinforced tip. A Heavy Whip in the hands of a strong and skilled user can kill a man quickly, and is a serious threat to any foe on the battlefield.  The Heavy Whip belongs to the "Blades, Light" and "Flails", weapon groups.
|}
 
}}


=== Whip, Long ===
=== Whip, Long ===

Revision as of 00:17, 16 August 2016