1-Hand Melee Weapons: Difference between revisions

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=== Whip, Long ===
=== Whip, Long ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{Template:Weapon
! rowspan="4" width="200" height="200" | [[Image:Longwhip.jpg|200x200px|center|x]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/1-Hand || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
 
|-
| Name = Whip, Long
! align="left" | Whip, Long
 
| 20gp || 1d3 || 1d4 || 1d6 || 1d10 || x2 || - || 5 lbs || align="left" | Slashing
| Image = Longwhip.jpg
|-
 
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon_Qualities#Trip|Trip]], [[Weapon_Qualities#Reach|Reach 20']], [[Weapon_Qualities#Provocative|Provocative]], [[Weapon_Qualities#Unwieldy|Unwieldy]]
| Proficiency = Exotic
|-
 
| colspan="10" align="left" | This weapon can be used to perform trips, and if you are tripped in return, you can drop the weapon to avoid the trip. It is not usable with Weapon Finesse, and deals lethal damage. The Long Whip has a 20 foot reach but cannot threaten adjacent squares. A Long Whip takes a great deal of space to use skillfully. If any adjacent square is considered blocked you cannot use the weapon, and if any square within ten feet of the wielder is considered blocked you have -4 to hit when the weapon is used. On top of all that, using a Long Whip provokes attacks of opportunity from foes threatening you. A Long Whip cannot be used while mounted.
| Type = 1-Hand
 
| Cost = 20 gp
 
| TinyDmg = 1d3
 
| SmallDmg = 1d4
 
| MedDmg = 1d6
 
| LgDmg = 1d10
 
| Crit = x2
 
| Range = -
 
| Weight = 5 lbs
 
| DamageType = Slashing
 
| Quality1 = Provocative
| Quality2 = Reach
| Quality3 = Trip
| Quality4 = Unwieldy
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =
| Quality9 =  
 
| Description = This weapon can be used to perform trips, and if you are tripped in return, you can drop the weapon to avoid the trip. It is not usable with Weapon Finesse, and deals lethal damage. The Long Whip has a 20 foot reach but cannot threaten adjacent squares. A Long Whip takes a great deal of space to use skillfully. If any adjacent square is considered blocked you cannot use the weapon, and if any square within ten feet of the wielder is considered blocked you have -4 to hit when the weapon is used. On top of all that, using a Long Whip provokes attacks of opportunity from foes threatening you. A Long Whip cannot be used while mounted.


This weapon is similar to a Heavy Whip, but much longer. The Long Whip has enormous reach, and in the hands of a strong and skilled user can tip the tide of most battles. A Long Whip has a handle about a foot long, but the braid is much thinner than most whips and about 16 feet long, with a wire-reinforced tip.  The Long Whip belongs to the "Flails", weapon group.
This weapon is similar to a Heavy Whip, but much longer. The Long Whip has enormous reach, and in the hands of a strong and skilled user can tip the tide of most battles. A Long Whip has a handle about a foot long, but the braid is much thinner than most whips and about 16 feet long, with a wire-reinforced tip.  The Long Whip belongs to the "Flails", weapon group.
|}
 
}}


=== Whip, War ===
=== Whip, War ===

Revision as of 00:19, 16 August 2016