2-Hand Melee Weapons: Difference between revisions

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=== Hammer, Great ===
=== Hammer, Great ===
{| border="1" cellpadding="5" style="text-align:center"
{{Template:Weapon
! rowspan="4" width="200" height="200" | [[Image:Greathammer 2.png|200x200px|center|Yeah, it's basically a sledgehammer.  And yeah, it'll wreck your day.]] || width="250" style="{{linear-gradient|top|#696969, #F5FFFA}}; Color:#000;" | Martial/2-Hand  || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;"| Range || style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#696969, #F5FFFA}}}; Color:#000;" | Type
 
|-
| Name = Hammer, Great
! align="left" | Hammer, Great
 
| 40gp || 1d8 || 1d10 || 2d6 || 3d6 || x3 || - || 14 || align="left" | Bludgeoning
| Image = Greathammer 2.png
|-
 
| colspan="10" align="left" | '''Weapon Qualities: '''
| Proficiency = Martial
|-
 
| colspan="10" align="left" |  The Great Hammer is the big brother of the Light Mace and Heavy Mace.  It's not a sophisticated weapon by any stretch, having a simple head of hard, heavy material and a sturdy handle.  But what it lacks in sophistication it makes up in simple rugged utility. Indeed, great hammers are very commonly seen being used as tools to break stone, drive spikes, split wood with wedges, and otherwise getting work done.  In the hands of a user with skill in martial weapons, however, having a greathammer means you're always going to effective in a fight.  The Great Hammer belongs to the "Hammers" weapon group.
| Type = 1-Hand
|}
 
| Cost = 40 gp
 
| TinyDmg = 1d8
 
| SmallDmg = 1d10
 
| MedDmg = 2d6
 
| LgDmg = 3d6
 
| Crit = x3
 
| Range = -
 
| Weight = 14 lbs
 
| DamageType = Bludgeoning
 
| Quality1 =
| Quality2 =
| Quality3 =  
| Quality4 =
| Quality5 =
| Quality6 =  
| Quality7 =  
| Quality8 =
| Quality9 =  
 
| Description = The Great Hammer is the big brother of the Light Mace and Heavy Mace.  It's not a sophisticated weapon by any stretch, having a simple head of hard, heavy material and a sturdy handle.  But what it lacks in sophistication it makes up in simple rugged utility. Indeed, great hammers are very commonly seen being used as tools to break stone, drive spikes, split wood with wedges, and otherwise getting work done.  In the hands of a user with skill in martial weapons, however, having a greathammer means you're always going to effective in a fight.  The Great Hammer belongs to the "Hammers" weapon group.
 
}}


=== Lance ===
=== Lance ===

Revision as of 00:58, 16 August 2016