2-Hand Melee Weapons: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 154: Line 154:
}}
}}


=== Dread Maul ===
=== Maul, Dread ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{:Maul, Dread (Weapon)}}
! rowspan="4" width="200" height="200" | [[Image:Dread_Maul_3.png|200x200px|center|Good Lord, look at the SIZE of that thing.]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/2-Hand  || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
{{Template:Weapon
|-
 
! align="left" | Dread Maul
| Name = Maul, Dread
| 80gp || 1d10 ||  2d6 || 2d8 || 3d8 |x3 || - || 35 lbs || align="left" | Bludgeoning
 
|-
| Urlname = Maul,_Dread
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Handy|Handy]], [[Weapon_Qualities#Massive|Massive]]
 
|-
| Image = Dread_Maul_3.png
| colspan="10" align="left" | While the Cruciate weapons are marvels of the weapon-makers art, the dread maul is a paragon of simplicity.  Take a mass of metal the size of a small child, attach a sturdy stick to it, and then smash things with it.  Despite the simplicity of the design, the dread maul requires a minimum Strength score of 18 and an exotic weapon proficiency to wield effectively.  It is said that any fool can swing a Dread Maul, but it can take a lifetime to learn to use it well.  The Dread Maul belongs to the "Hammers", weapon group.
 
|}
| Proficiency = Exotic
 
| Type = 2-Hand
 
| Cost = 80 gp
 
| TinyDmg = 1d10
 
| SmallDmg = 2d6
 
| MedDmg = 2d8
 
| LgDmg = 3d8
 
| Crit = x3
 
| Range = -
 
| Weight = 35 lbs
 
| DamageType = Bludgeoning
 
| Quality1 = Handy
| Quality2 = Massive
| Quality3 =  
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =  
| Quality9 =  
 
| Description = While the cruciate weapons are marvels of the weapon-makers art, the dread maul is a paragon of simplicity.  Take a mass of metal the size of a small child, attach a sturdy stick to it, and then smash things with it.  Despite the simplicity of the design, the dread maul requires a minimum Strength score of 18 and an exotic weapon proficiency to wield effectively.  It is said that any fool can swing a dread maul, but it can take a lifetime to learn to use it well.  The dread maul belongs to the "Hammers", weapon group.
 
}}


=== Fauchard ===
=== Fauchard ===

Revision as of 19:20, 16 August 2016