2-Hand Melee Weapons: Difference between revisions

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=== Flail, Great ===
=== Flail, Great ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{:Flail, Great (Weapon)}}
! rowspan="4" width="200" height="200" | [[Image:Great flail 1.png|200x200px|center|x]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/2-Hand  || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
{{Template:Weapon
|-
 
! align="left" | Flail, Great
| Name = Flail, Great
| 70gp || 1d8 || 1d10 || 2d6 || 3d6 || 19-20/x2 || - || 15 lbs || align="left" | Bludgeoning
 
|-
| Urlname = Flail,_Great
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Disarm|Disarm]], [[Weapon Qualities#Trip|Trip]]
 
|-
| Image = Great flail 1.png
| colspan="10" align="left" | A Great Flail is a specialists weapon, and that specialty is utterly overwhelming every foe they face.  A Great Flail isn't pretty or the subject of fanciful tales like the big swords are.  But a Great Flail makes up for it with ridiculous levels of battlefield usefulness, such as plucking weapons from a foe's hands, wrapping around a wrist or ankle to toss a foe to the ground, and of course, hitting like the angry fist of a God.  A Great Flail is terrible for defense, but simply having one is likely to make canny foes avoid you on the battlefield, so that's something.  The Great Flail belongs to the "Flails" weapon groups.
 
|}
| Proficiency = Exotic
 
| Type = 2-Hand
 
| Cost = 70 gp
 
| TinyDmg = 1d8
 
| SmallDmg = 1d10
 
| MedDmg = 2d6
 
| LgDmg = 3d6
 
| Crit = 19-20 x2
 
| Range = -
 
| Weight = 15 lbs
 
| DamageType = Bludgeoning
 
| Quality1 = Disarm
| Quality2 = Trip
| Quality3 =  
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =  
| Quality9 =  
 
| Description = A Great Flail is a specialists weapon, and that specialty is utterly overwhelming every foe they face.  A Great Flail isn't pretty or the subject of fanciful tales like the big swords are.  But a Great Flail makes up for it with ridiculous levels of battlefield usefulness, such as plucking weapons from a foe's hands, wrapping around a wrist or ankle to toss a foe to the ground, and of course, hitting like the angry fist of a God.  A Great Flail is terrible for defense, but simply having one is likely to make canny foes avoid you on the battlefield, so that's something.  The Great Flail belongs to the "Flails" weapon groups.
 
}}


=== Flambard ===
=== Flambard ===

Revision as of 20:04, 16 August 2016