2-Hand Melee Weapons: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 613: Line 613:


=== Harpoon ===
=== Harpoon ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{:Harpoon (Weapon)}}
! rowspan="4" width="200" height="200" | [[Image:Harpoon 1.png|200x200px|center|The rope coils up inside that big tube in the handle. And now you know!]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/2-Hand  || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
{{Template:Weapon
|-
! align="left" | Harpoon
| 25gp || 1d3 || 1d4 || 1d6 || 1d10 || x2 || 20ft || 30 lbs || align="left" | Piercing
|-
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Entangling|Entangling]], [[Weapon Qualities#Forced Bleed|Forced Bleed]], [[Weapon Qualities#Retrieving|Retrieving]], [[Weapon Qualities#Special|Special]]
|-
| colspan="10" align="left" | A harpoon is a two-handed melee weapon, and may be used as such with no hint at its nasty secrets.  The harpoon's true cruelty arises when it is hurled in combat.  A harpoon is nasty barbed spear with one hundred feet of hemp rope attached.  As such, its maximum range is 100 feet.  The weight listed includes the weight of the rope.  If you use a harpoon without the rope, reduce the weight by twenty pounds, you lose the use of the retrieving quality, and you may throw the harpoon further than one hundred feet if you have abilities or feats that increase your maximum range bands.


Note you may purchase a harpoon with 100 feet of Spider Silk rope instead of hemp.  This increases the price by 200 gold pieces, but lowers the weight to fourteen pounds. 
| Name = Harpoon


Once used, a harpoon can be only be reused if a fresh coiled rope is installed into its bulbous handle. This requires that the wielder carry multiple ropes at 20 pounds (or 4 pounds) each, and that he spend 5 minutes prepping the harpoon for reuse.
| Image = Harpoon 1.png


Any attack which inflicts damage to the foe (hits their AC and overcomes any DR) means the harpoon has stuck to the foe.  The enemy gains the [[Entangled]] condition.  Even worse, the harpoon inflicts a [[Bleed]] condition equal to one point per round which cannot be ended unless the harpoon is removed first.  To remove a harpoon requires higher than animal intelligence and takes a standard action by either the creature struck or another creature adjacent to the creature struck.  Removing a harpoon ends the [[Entangled]] condition and allows a heal check or healing to end the [[Bleed]] condition as well.
| Proficiency = Exotic


Note that the Harpoon's ability to inflict the Entangled condition and enable the Retrieving ability is a mundane quality that pierces the immunity to Conditions some Monster Roles conveys.
| Type = 2-Hand


As long as a creature is [[Entangled]] by a harpoon with rope attached, the wielder of that harpoon may expend a move action to retrieve the [[Entangled]] foe.  Retrieving is a type of [[Combat_Maneuvers#Reposition|Reposition]] maneuver, requiring an opposed CMB check against the victim's CMD.  If successful, you may move a harpooned foe only into squares closer to you than the square the foe started in.  The Harpoon belongs to the "Spears" and "Thrown" weapon groups.
| Cost = 25 gp
|}
 
| TinyDmg = 1d3
 
| SmallDmg = 1d4
 
| MedDmg = 1d6
 
| LgDmg = 1d10
 
| Crit = x2
 
| Range = 20 ft
 
| Weight = 30 lbs
 
| DamageType = Piercing
 
| Quality1 = Entangling
| Quality2 = Forced Bleed
| Quality3 = Retrieving
| Quality4 = Special
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =
| Quality9 =
 
| Description = A harpoon is a two-handed melee weapon, and may be used as such with no hint at its nasty secrets.  The harpoon's true cruelty arises when it is hurled in combat.  A harpoon is a nasty, barbed spear with one hundred feet of hemp rope attached.  As such, its maximum range is 100 feet.  The weight listed includes the weight of the rope.  If you use a harpoon without the rope, reduce the weight by twenty pounds, you lose the use of the retrieving quality, and you may throw the harpoon further than one hundred feet if you have abilities or feats that increase your maximum range bands. Note you may purchase a harpoon with 100 feet of Spider Silk rope instead of hemp.  This increases the price by 200 gold pieces, but lowers the weight to 14 pounds. 
 
Once the retrieving quality is used in combat, the rope becomes hopelessly tangled and must be un-knotted, and coiled in a specific way. This process requires 5 minutes of preparation, before the retrieving quality of the harpoon may be used again.  It is also quite common for the rope to be cut, requiring a fresh rope be installed (a similar 5-minute process).
 
Any attack which inflicts damage to the foe (hits their AC and overcomes any DR) means the harpoon has stuck to the foe.  The enemy gains the [[Entangled]] condition.  Even worse, the harpoon inflicts a [[Bleed]] condition, dealing 1 point of damage per round, which cannot be ended unless the harpoon is removed first.  To remove a harpoon requires higher than animal intelligence and takes a standard action by either the creature struck or another creature adjacent to the creature struck.  Removing a harpoon ends the [[Entangled]] condition and allows a heal check or healing to end the [[Bleed]] condition as well.
 
Note that the Harpoon's ability to inflict the Entangled quality and enable the Retrieving quality are mundane qualities that pierce the immunity to conditions conveyed by some monster roles (such as heavies and threats).
 
As long as a creature is [[Entangled]] by a harpoon with a rope attached, the wielder of that harpoon may expend a move action to retrieve the [[Entangled]] foe.  Retrieving is a type of [[Combat_Maneuvers#Reposition|Reposition]] maneuver, requiring an opposed CMB check against the victim's CMD.  If successful, you may move a harpooned foe only into squares closer to you than the square the foe started in.   
 
The Harpoon belongs to the "Spears" and "Thrown" weapon groups.
 
}}


=== Imperial Axe ===
=== Imperial Axe ===

Revision as of 20:44, 16 August 2016