2-Hand Melee Weapons: Difference between revisions

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=== Imperial Axe ===
=== Axe, Imperial ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{:Axe, Imperial (Weapon)}}
! rowspan="4" width="200" height="200" | [[Image:imperialaxe2.jpg|200x200px|center|Man, just LOOK at that thing.  I mean...LOOK at it!]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/2-Hand  || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
{{Template:Weapon
|-
 
! align="left" | Imperial Axe
| Name = Axe, Imperial
| 75gp || 1d10 || 2d6 || 2d8 || 3d8 || x3 || - || 30 lbs || align="left" | Slashing
 
|-
| Urlname = Axe,_Imperial
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Handy|Handy]], [[Weapon_Qualities#Massive|Massive]]
 
|-
| Image = imperialaxe2.jpg
| colspan="10" align="left" | The Imperial Axe features an axe head roughly twice as large as a Greataxe, and the haft only adds another two feet to the length. The extreme size and unusual balance of the Imperial Axe make it an exotic weapon, requiring an exotic weapon proficiency to use. The Imperial Axe is designed for close-in bloodwork, and as a result, is so unwieldy out of combat that using an Imperial Axe is a testament to the owners approach to combat.  Namely, they like it.  Approach with care.  The Imperial Axe belongs to the "Axes" and "Blades, Heavy", weapon groups.
 
|}
| Proficiency = Exotic
 
| Type = 2-Hand
 
| Cost = 75 gp
 
| TinyDmg = 1d10
 
| SmallDmg = 2d6
 
| MedDmg = 2d8
 
| LgDmg = 3d8
 
| Crit = x3
 
| Range = -
 
| Weight = 30 lbs
 
| DamageType = Slashing
 
| Quality1 = Handy
| Quality2 = Massive
| Quality3 =  
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =  
| Quality9 =  
 
| Description = The imperial axe features an axe head roughly twice as large as a greataxe, and the haft only adds another two feet to the length. The extreme size and unusual balance of the imperial axe make it an exotic weapon, requiring an exotic weapon proficiency to use. The imperial axe is designed for close-in bloodwork, and as a result, is so unwieldy out of combat that using an imperial axe is a testament to the owner's approach to combat.  Namely, they like it.  Approach with care.  The imperial axe belongs to the "Axes" and "Blades, Heavy" weapon groups.
 
}}


=== Mancatcher ===
=== Mancatcher ===

Revision as of 20:48, 16 August 2016