2-Hand Melee Weapons: Difference between revisions

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=== Mancatcher ===
=== Mancatcher ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{:Mancatcher (Weapon)}}
! rowspan="4" width="200" height="200" | [[Image:Mancatcher.jpg|200x200px|center|Touch attacks mean the City Watch can ruin your day with this thing.  So pay your bar bill.]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/2-Hand  || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
{{Template:Weapon
|-
! align="left" | Mancatcher
| 15gp || 1d3 || 1d4 || 1d6 || 1d10 || x2 || - || 10lbs || align="left" | Piercing
|-
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Grapple|Grapple]], [[Weapon Qualities#Reach|Reach]], [[Weapon Qualities#Size-Specific|Size-Specific]], [[Weapon Qualities#Special|Special]]
|-
| colspan="10" align="left" | A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn't work at all on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the -4 penalty for not having two hands free); success means you and the target are grappled, but you do not move into the same space. Once the target is grappled, you can perform a move or damage grapple action against him.  Note that a mancatcher cannot do damage until a grapple is successfully initiated and only while the wielder retains control of the grapple.  While grappling, the mancatcher is treated as a light weapon and thus may be used in a grapple to do damage. At all other times, the mancatcher is a two-handed weapon for all purposes.


Mancatchers can be built with or without spikes: If built without spikes, it does non-lethal bludgeoning damage. The non-lethal version of the mancatcher is not cheaper.
| Name = Mancatcher
 
| Image = Mancatcher.jpg
 
| Proficiency = Exotic
 
| Type = 2-Hand
 
| Cost = 15 gp
 
| TinyDmg = 1d3
 
| SmallDmg = 1d4
 
| MedDmg = 1d6
 
| LgDmg = 1d10
 
| Crit = x2
 
| Range = -
 
| Weight = 10 lbs
 
| DamageType = Piercing
 
| Quality1 = Grapple
| Quality2 = Reach
| Quality3 = Size-Specific
| Quality4 = Special
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =
| Quality9 =
 
| Description = A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn't work at all on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the -4 penalty for not having two hands free); success means you and the target are grappled. Once the target is grappled, you can perform a move or damage grapple action against him.  Note that a mancatcher cannot do damage until a grapple is successfully initiated and only while the wielder retains control of the grapple.  While grappling, the mancatcher is treated as a light weapon and thus may be used in a grapple to do damage. At all other times, the mancatcher follows the rules of a two-handed weapon.
 
Mancatchers can be built with or without spikes. If built without spikes, it does non-lethal bludgeoning damage. The non-lethal version of the mancatcher costs the same.


The mancatcher can be [[Broken]] with a successful [[Combat Maneuvers#Sunder|Sunder maneuver]], immediately ending any grapple it is currently controlling and preventing it from being used to make new grapples until it is repaired. If you drop the mancatcher, the target can free himself as a standard action.  If the target wins the grapple and frees himself, the mancatcher is not damaged.  If the foe attempts to win control of the grapple and grapple the user of the mancatcher, the user may drop the mancatcher to end the grapple.
The mancatcher can be [[Broken]] with a successful [[Combat Maneuvers#Sunder|Sunder maneuver]], immediately ending any grapple it is currently controlling and preventing it from being used to make new grapples until it is repaired. If you drop the mancatcher, the target can free himself as a standard action.  If the target wins the grapple and frees himself, the mancatcher is not damaged.  If the foe attempts to win control of the grapple and grapple the user of the mancatcher, the user may drop the mancatcher to end the grapple.


Multiple people using mancatchers can gang up on the same grappled victim, increasing the effective CMB roll of the first grappler by +4 per additional mancatcher.  The Mancatcher belongs to the "Polearms" weapon group.
Multiple people using mancatchers can gang up on the same grappled victim, increasing the effective CMB roll of the first grappler by +4 per additional mancatcher.  The Mancatcher belongs to the "Polearms" weapon group.
|}
 
}}


=== Ogre Hook ===
=== Ogre Hook ===

Revision as of 20:53, 16 August 2016