2-Hand Melee Weapons: Difference between revisions

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=== Whip, Great ===
=== Whip, Great ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{:Whip, Great (Weapon)}}
! rowspan="4" width="200" height="200" | [[Image:greatwhip2.jpg|200x200px|center|x]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/2-Hand  || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
{{Template:Weapon
|-
! align="left" | Whip, Great
| 125gp || 1d8 || 1d10 || 2d6 || 3d6 || 19-20/x2 || - || 12 lbs || align="left" | Slashing/Piercing
|-
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon_Qualities#Reach|Reach 15']], [[Weapon_Qualities#Cumbersome|Cumbersome]]
|-
| colspan="10" align="left" | The Greatwhip deals lethal damage and has a 15 foot reach. A Greatwhip takes considerable space to wield freely, if any adjacent square is blocked the user suffers -4 to hit. A Greatwhip cannot attack or threaten adjacent squares, but otherwise threatens all squares it can reach.


The largest and by far the most dangerous of the whips, the mighty Greatwhip has a sturdy handle three feet long, with a complex woven leather and wire braid as thick as a strong man's wrist attached to it. The braid is usually nine feet long, and has a sharp blade tip as well as secondary blades woven into the leather and wire braid for the last five or six feet. The Greatwhip is surprisingly wieldy for its size, and a skilled user can use the enormous reach and power to devastating effect. A Great Whip takes quite a bit of space to use effectively, but much less than many would assume given its size.  The Greatwhip belongs to the "Blades, Heavy" and "Flails", weapon groups.
| Name = Whip, Great
|}
 
| Urlname = Whip,_Great
 
| Image = greatwhip2.jpg
 
| Proficiency = Exotic
 
| Type = 2-Hand
 
| Cost = 125 gp
 
| TinyDmg = 1d8
 
| SmallDmg = 1d10
 
| MedDmg = 2d6
 
| LgDmg = 3d6
 
| Crit = 19-20 x2
 
| Range = -
 
| Weight = 12 lbs
 
| DamageType = Slashing
 
| Quality1 = Cumbersome
| Quality2 = Reach
| Quality3 =
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =
| Quality9 =
 
| Description = The great whip deals lethal damage and has a 15-foot reach. A great whip takes considerable space to wield freely, if any adjacent square is blocked, the user suffers a -4 penalty to attack rolls. A great whip cannot attack or threaten adjacent squares, but otherwise threatens all squares it can reach.
 
The largest and by far the most dangerous of the whips, the mighty great whip has a sturdy handle three feet long, with a complex woven leather and wire braid as thick as a strong man's wrist attached to it. The braid is usually nine feet long, and has a sharp blade tip as well as secondary blades woven into the leather and wire braid for the last five or six feet. The great whip is surprisingly wieldy for its size, and a skilled user can use the enormous reach and power to devastating effect. A great whip takes quite a bit of space to use effectively, but much less than many would assume, given its size.  The great whip belongs to the "Blades, Heavy" and "Flails" weapon groups.
 
}}

Revision as of 21:25, 16 August 2016