2-Hand Melee Weapons: Difference between revisions

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=== Garrote ===
=== Garrote ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{:Garrote (Weapon)}}
! rowspan="4" width="200" height="200" | [[Image:Garrote 1.png|200x200px|center|Bleh. Yes, it IS made of razor wire. (shudder)]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/2-Hand || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
{{Template:Weapon
|-
 
! align="left" | Garrote
| Name = Garrote
| 20gp || 1d10 || 1d10 || 1d10 || 1d10 || x2 || - || 1/2 lb || align="left" | Slashing
 
|-
| Image = Garrote 1.png
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Unaware|Unaware]], [[Weapon Qualities#Grapple|Grapple]], [[Weapon Qualities#Special|Special]]
 
|-
| Proficiency = Exotic
| colspan="10" align="left" | A garrote is a vicious weapon that requires a clear shot at a vulnerable point.  In order for you to use a garrote, your opponent must be helpless or unaware of you. You must make a grapple check (though you avoid the -4 penalty for not having two hands free) to successfully begin garroting your opponent.  Despite being a two-handed weapon (and granting 1.5 times your Str to its damage) the garrote is treated as a light weapon and may be used to make attacks during a grapple.  Precision damage may not be added to a garrote's damage (though Rogues still do half their sneak attack damage, because they cheat).  Enemies with concealment may still be targeted with a garrote attack.
 
| Type = 2-Hand
 
| Cost = 20 gp
 
| TinyDmg = 1d10
 
| SmallDmg = 1d10
 
| MedDmg = 1d10
 
| LgDmg = 1d10
 
| Crit = x2
 
| Range = -
 
| Weight = 1/2 lb
 
| DamageType = Slashing
 
| Quality1 = Grapple
| Quality2 = Special
| Quality3 = Unaware
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =  
| Quality9 =  
 
| Description = A garrote is a vicious weapon that requires a clear shot at a vulnerable point.  In order for you to use a garrote, your opponent must be helpless or unaware of you. You must make a grapple check (though you do not suffer the -4 penalty for not having two hands free) to successfully begin garroting your opponent.  Despite being a two-handed weapon (and granting 1.5 times your Str to its damage) the garrote is treated as a light weapon and may be used to make attacks during a grapple.  Precision damage may not be added to a garrote's damage (though Rogues still do half their sneak attack damage, because they cheat).  Enemies with concealment may still be targeted with a garrote attack.


Each round you control the grapple, instead of the damage action, you choke your opponent, cutting off your target's air supply so he has to hold his breath (see [[Environmental_Effects#Suffocation|Suffocation]] for additional information). Any round you do not maintain the choke, your opponent can take a breath and restarts when he has to begin making Constitution checks.  You may continue to grapple while using a garrote until your foe dies, falls unconscious or wins control of the grapple.  If you lose control of a grapple while using a garrote, the garrote is considered broken and may not be used again until repaired.  
Each round you control the grapple, instead of the damage action, you choke your opponent, cutting off your target's air supply so he has to hold his breath (see [[Environmental_Effects#Suffocation|Suffocation]] for additional information). Any round you do not maintain the choke, your opponent can take a breath and restarts when he has to begin making Constitution checks.  You may continue to grapple while using a garrote until your foe dies, falls unconscious or wins control of the grapple.  If you lose control of a grapple while using a garrote, the garrote is considered broken and may not be used again until repaired.  


Your garroted opponent must make a concentration check (DC: your CMB + level of the spell he's casting) to cast a spell with a verbal component, use a command word item, or use any ability requiring speech.  A garroted opponent may not make any sound with his mouth, assuming the garrote is around the neck.
Your garroted opponent must make a concentration check (DC: 10 + your CMB + level of the spell he's casting) to cast a spell with a verbal component, use a command word item, or use any ability requiring speech.  A garroted opponent may not make any sound with his mouth, assuming the garrote is around the neck.


Creatures immune to criticals, precision damage or creatures not required to breathe may still speak, cast spells and cannot be choked out, though they still take damage from your attacks.
Creatures immune to criticals, precision damage or creatures not required to breathe may still speak, cast spells and cannot be choked out, though they still take damage from your attacks.


The Garrote is not a member of any weapon group.
The garrote is not a member of any weapon group.
|}
 
}}


=== Godsword ===
=== Godsword ===

Revision as of 20:19, 16 August 2016