Ability Damage: Difference between revisions

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{{Template:StatusCondition


''Go back to [[ Status Conditions ]] page.''
| Severity = Moderate


''Go back to [[ Monster Stat Comparison ]] page.''
| Flavor = Some critical piece of your very being has been carved away, making you less yourself.


| Effects = Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty upon the affected creature, depending on the ability score which is damaged.
:* For every point of damage you take to a single ability, you suffer the following effects, based on the ability which is damaged:
::* '''Strength:''' -2 points of damage dealt with all attacks (including spells, ranged, etc).
::* '''Dexterity:''' -1 to AC.
::* '''Constitution:''' -5 to your maximum hit points. If your current hit points exceed your new maximum, they are reduced to the new maximum amount by this effect.
::* '''Intelligence:''' -2 to all skill checks and combat maneuvers (including non-INT-based skills).
::* '''Wisdom:''' -2 from all instantaneous healing received.
::* '''Charisma:''' -1 to the save DC of any abilities you use.
:* The penalties above are cumulative for each point of ability damage inflicted, though no ability score may ever be reduced below 1.


== Ability Damage ==


'''Condition Severity:''' Strong
| Ended-By = Unless otherwise stated by the spell, ability, or effect which inflicted it, ''ability damage'' heals at a rate of 1 point per full night's rest, applied to each ability score that has been damaged.  If a character takes a full day of complete rest (24 consecutive hours), they heal 2 points of ''ability damage'' to each ability score which was damaged.
:* ''Ability damage'' can also be healed through the use of [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]], [[Restoration (Cleric Spell)|Restoration]], or [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or through the use of comparable abilities, spells, or effects which specifically state they can be used to cure ''ability damage''.


Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.


For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Ability Drain
}}</onlyinclude>


* '''Strength''': Damage to your Strength score causes you to take penalties on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The penalty also applies to your Combat Maneuver Bonus (if you are Small or larger) and your Combat Maneuver Defense. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.


* '''Dexterity''': Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The penalty also applies to your Armor Class, your Combat Maneuver Bonus (if you are Tiny or smaller), and to your Combat Maneuver Defense. A character with a Dexterity score of 0 is incapable of moving and is effectively immobile (but not unconscious).
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Ability Damage
}}</onlyinclude>


* '''Constitution''': Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.


* '''Intelligence''': Damage to your Intelligence score causes you to take penalties on Intelligence-based skill checks. This penalty also applies to any spell DCs based on Intelligence. A character with an Intelligence score of 0 is comatose.
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Ability Dilution
}}</onlyinclude>


* '''Wisdom''': Damage to your Wisdom score causes you to take penalties on Wisdom-based skill checks and Will saving throws. This penalty also applies to any spell DCs based on Wisdom. A character with a Wisdom score of 0 is incapable of rational thought and is unconscious.
}}
 
* '''Charisma''': Damage to your Charisma score causes you to take penalties on Charisma-based skill checks. This penalty also applies to any spell DCs based off Charisma and the DC to resist your channeled energy. A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.
Ability Score Penalties
 
Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1.
 
 
=== Ability Drain ===
 
Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses. Ability drain can be healed through the use of spells such as restoration.
 
 
; Array:
 
Ability Damage ==> [[Bleed]] ==> [[Sickened]]

Latest revision as of 19:19, 1 April 2023


Condition Severity: Moderate


   Some critical piece of your very being has been carved away, making you less yourself.

Effects

  • Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty upon the affected creature, depending on the ability score which is damaged.
  • For every point of damage you take to a single ability, you suffer the following effects, based on the ability which is damaged:
  • Strength: -2 points of damage dealt with all attacks (including spells, ranged, etc).
  • Dexterity: -1 to AC.
  • Constitution: -5 to your maximum hit points. If your current hit points exceed your new maximum, they are reduced to the new maximum amount by this effect.
  • Intelligence: -2 to all skill checks and combat maneuvers (including non-INT-based skills).
  • Wisdom: -2 from all instantaneous healing received.
  • Charisma: -1 to the save DC of any abilities you use.
  • The penalties above are cumulative for each point of ability damage inflicted, though no ability score may ever be reduced below 1.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Unless otherwise stated by the spell, ability, or effect which inflicted it, ability damage heals at a rate of 1 point per full night's rest, applied to each ability score that has been damaged. If a character takes a full day of complete rest (24 consecutive hours), they heal 2 points of ability damage to each ability score which was damaged.
  • Ability damage can also be healed through the use of Lesser Restoration, Restoration, or Greater Restoration, or through the use of comparable abilities, spells, or effects which specifically state they can be used to cure ability damage.

Array

Ability DilutionAbility DamageAbility Drain