Ability Dilution: Difference between revisions

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| Effects = Diseases, poisons, spells, and other abilities can temporarily ''dilute'' your ability scores. This ''dilution'' does not actually reduce an ability, but it does apply a penalty upon the affected creature, depending on the ability score which is ''diluted''.
| Effects = Diseases, poisons, spells, and other abilities can temporarily ''dilute'' your ability scores. This ''dilution'' does not actually reduce an ability, but it does apply a penalty upon the affected creature, depending on the ability score which is ''diluted''.
:* For every point of ''dilution'' you take to a single ability, you suffer the following effects, based on the ability which is damaged:
:* For every point of ''dilution'' you take to a single ability, you suffer the following effects, based on the ability which is damaged:
::* '''Strength:''' -2 points of damage dealt with all attacks (including spells, ranged, etc), and -1 to your maximum hit point total (but not current hit points).
::* '''Strength:''' -2 points of damage dealt with all attacks (including spells, ranged, etc).
::* '''Dexterity:''' -1 to AC (including Touch AC and Flat-footed AC), and -1 to your maximum hit point total (but not current hit points).
::* '''Dexterity:''' -1 to AC.
::* '''Constitution:''' -5 to your maximum hit point total (but not current hit points).
::* '''Constitution:''' -5 to your maximum hit points. If your current hit points exceed your new maximum, they are reduced to the new maximum amount by this effect.
::* '''Intelligence:''' -2 to all skill checks (including non-INT-based skills), and -1 to your maximum hit point total (but not current hit points).
::* '''Intelligence:''' -2 to all skill checks and combat maneuvers (including non-INT-based skills).
::* '''Wisdom:''' -2 from all healing received, and -1 to your maximum hit point total (but not current hit points).
::* '''Wisdom:''' -2 from all instantaneous healing received.
::* '''Charisma:''' -1 to the save DC of any abilities you use, and -1 to your maximum hit point total (but not current hit points).
::* '''Charisma:''' -1 to the save DC of any abilities you use.
:* The penalties above are cumulative for each point of ''ability dilution'' inflicted, though no ability score may ever be reduced below 1.
:* The penalties above are cumulative for each point of ''ability dilution'' inflicted, though no ability score may ever be reduced below 1.
:* If current hit points ever exceed your maximum hit points, your current hit points are immediately reduced to your maximum hit points.
:* If your maximum hit points are ever reduced to 0, you fall unconscious.  You cannot regain consciousness until you are able to have positive hit points again.
::* If your maximum hit points are reduced to a negative amount equal to your CON score + your level, you die.




 
| Ended-By = Unless otherwise stated by the spell, ability, or effect which inflicted it, all ability scores which have been ''diluted'' heal completely at the end of the encounter, regardless of the number of points each of your ability scores were ''diluted''.
| Ended-By = Unless otherwise stated by the spell, ability, or effect which inflicted it, all ability scores which have been ''diluted'' heal completely after a full night's rest, regardless of the number of points each of your ability scores were ''diluted''.
:* ''Ability dilution'' can also be healed through the use of [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]], [[Restoration (Cleric Spell)|Restoration]], or [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or through the use of comparable abilities, spells, or effects which specifically state they can be used to cure ''ability dilution''.
:* ''Ability dilution'' can also be healed through the use of [[Restoration, Lesser (Spell)]], [[Restoration (Spell)]], or [[Restoration, Greater (Spell)]], or through the use of comparable abilities, spells, or effects which specifically state they can be used to cure ''ability dilution''.





Latest revision as of 19:20, 1 April 2023


Condition Severity: Weak


   You have been temporarily cut off from some core piece of yourself.

Effects

  • Diseases, poisons, spells, and other abilities can temporarily dilute your ability scores. This dilution does not actually reduce an ability, but it does apply a penalty upon the affected creature, depending on the ability score which is diluted.
  • For every point of dilution you take to a single ability, you suffer the following effects, based on the ability which is damaged:
  • Strength: -2 points of damage dealt with all attacks (including spells, ranged, etc).
  • Dexterity: -1 to AC.
  • Constitution: -5 to your maximum hit points. If your current hit points exceed your new maximum, they are reduced to the new maximum amount by this effect.
  • Intelligence: -2 to all skill checks and combat maneuvers (including non-INT-based skills).
  • Wisdom: -2 from all instantaneous healing received.
  • Charisma: -1 to the save DC of any abilities you use.
  • The penalties above are cumulative for each point of ability dilution inflicted, though no ability score may ever be reduced below 1.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Unless otherwise stated by the spell, ability, or effect which inflicted it, all ability scores which have been diluted heal completely at the end of the encounter, regardless of the number of points each of your ability scores were diluted.
  • Ability dilution can also be healed through the use of Lesser Restoration, Restoration, or Greater Restoration, or through the use of comparable abilities, spells, or effects which specifically state they can be used to cure ability dilution.

Array

Ability DilutionAbility DamageAbility Drain