Ability Drain: Difference between revisions

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| Effects = Diseases, poisons, spells, and other abilities can sometimes permanently drain your ability scores. This drain does not actually reduce an ability, but it does apply a penalty upon the affected creature, depending on the ability score which is drained.
| Effects = Diseases, poisons, spells, and other abilities can sometimes permanently drain your ability scores. This drain does not actually reduce an ability, but it does apply a penalty upon the affected creature, depending on the ability score which is drained.
:* For every point of ''drain'' you take to a single ability, you suffer the following effects, based on the ability which is drained:
:* For every point of ''drain'' you take to a single ability, you suffer the following effects, based on the ability which is drained:
::* '''Strength:''' -2 points of damage dealt with all attacks (including spells, ranged, etc), and -1 to your maximum hit point total (but not current hit points).
::* '''Strength:''' -2 points of damage dealt with all attacks (including spells, ranged, etc).
::* '''Dexterity:''' -1 to AC (including Touch AC and Flat-footed AC), and -1 to your maximum hit point total (but not current hit points).
::* '''Dexterity:''' -1 to AC.
::* '''Constitution:''' -5 to your maximum hit point total (but not current hit points).
::* '''Constitution:''' -5 to your maximum hit points. If your current hit points exceed your new maximum, they are reduced to the new maximum amount by this effect.
::* '''Intelligence:''' -2 to all skill checks (including non-INT-based skills), and -1 to your maximum hit point total (but not current hit points).
::* '''Intelligence:''' -2 to all skill checks and combat maneuvers (including non-INT-based skills).
::* '''Wisdom:''' -2 from all healing received, and -1 to your maximum hit point total (but not current hit points).
::* '''Wisdom:''' -2 from all instantaneous healing received.
::* '''Charisma:''' -1 to the save DC of any abilities you use, and -1 to your maximum hit point total (but not current hit points).
::* '''Charisma:''' -1 to the save DC of any abilities you use.
:* The penalties above are cumulative for each point of ''ability drain'' inflicted, though no ability score may ever be reduced below 1.
:* The penalties above are cumulative for each point of ''ability drain'' inflicted, though no ability score may ever be reduced below 1.
:* If current hit points ever exceed your maximum hit points, your current hit points are immediately reduced to your maximum hit points.
:* If your maximum hit points are ever reduced to 0, you fall unconscious.  You cannot regain consciousness until you are able to have positive hit points again.
::* If your maximum hit points are reduced to a negative amount equal to your CON score + your level, you die.




| Ended-By = ''Ability Drain'' will not heal on its own, and can only be healed through the use of [[Restoration, Lesser (Spell)]], [[Restoration (Spell)]], or [[Restoration, Greater (Spell)]], or through the use of comparable abilities, spells, or effects which specifically state they can be used to cure ''ability drain''.
| Ended-By = Unless otherwise stated by the spell, ability, or effect which inflicted it, ''ability drain'' will not heal on its own.  It can only be healed through the use of [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]], [[Restoration (Cleric Spell)|Restoration]], or [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or through the use of comparable abilities, spells, or effects which specifically state they can be used to cure ''ability drain''.
:* Unlike most status conditions, Ability Drain persists even if a creature is killed. Even after being raised from the dead (or resurrected, etc.), the creature comes back with the Ability Drain still in place, and must still cure it separately.





Latest revision as of 19:20, 1 April 2023


Condition Severity: Strong


   Something has permanently culled a portion of your fundamental competence from your very soul.

Effects

  • Diseases, poisons, spells, and other abilities can sometimes permanently drain your ability scores. This drain does not actually reduce an ability, but it does apply a penalty upon the affected creature, depending on the ability score which is drained.
  • For every point of drain you take to a single ability, you suffer the following effects, based on the ability which is drained:
  • Strength: -2 points of damage dealt with all attacks (including spells, ranged, etc).
  • Dexterity: -1 to AC.
  • Constitution: -5 to your maximum hit points. If your current hit points exceed your new maximum, they are reduced to the new maximum amount by this effect.
  • Intelligence: -2 to all skill checks and combat maneuvers (including non-INT-based skills).
  • Wisdom: -2 from all instantaneous healing received.
  • Charisma: -1 to the save DC of any abilities you use.
  • The penalties above are cumulative for each point of ability drain inflicted, though no ability score may ever be reduced below 1.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Unless otherwise stated by the spell, ability, or effect which inflicted it, ability drain will not heal on its own. It can only be healed through the use of Lesser Restoration, Restoration, or Greater Restoration, or through the use of comparable abilities, spells, or effects which specifically state they can be used to cure ability drain.
  • Unlike most status conditions, Ability Drain persists even if a creature is killed. Even after being raised from the dead (or resurrected, etc.), the creature comes back with the Ability Drain still in place, and must still cure it separately.

Array

Ability DilutionAbility DamageAbility Drain