Ability Scores

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Introduction

Epic path uses the standard array of ability scores: Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS) and Charisma (CHA). Each ability score is given an initial value during Character Creation, but can be raised, either temporarily or permanently, by character level, class abilities, feats, spells and spell effects, magic items, etc.

Ability scores are split into two categories: physical and mental, each of which has three of the ability scores:

  • Physical: STR, DEX and CON
  • Mental: INT, WIS and CHA


Temporary Ability Scores

Temporary adjustments to your ability scores are caused by any effect which has a duration, such as a spell effect, or an effect which isn't always active, such as the Alchemist's mutagen form, or a barbarian's rage.

In addition, for the first 24 hours of wearing a magic item which boosts ability scores, the ability score increase granted is treated as a temporary ability score. Once the character has attuned to the item (by wearing it for 24 hours) the ability score increase granted by the item is considered a permanent ability score.


Permanent Ability Scores

Permanent ability scores are pretty self-explanatory -- they're ability scores that don't wear off, have a limited duration, or are part of the character's innate ability scores. The value of a character's ability scores is usually the sum of their starting values, any increases they've gained from levels, feats or class abilities, and increases granted by magic items.

Some abilities and effects ignore temporary ability scores, and are based purely on permanent ability scores. It is therefore important to keep track of your permanent ability scores separately from your temporary scores.


Ability Scores

Strength (STR)

Dexterity (DEX)

Constitution (CON)

Intelligence (INT)

Wisdom (WIS)

Charisma (CHA)

Other Ability Scores

Some campaigns will have campaign-specific ability scores, which can have game effects specific to the campaign. If the optional Auramancy rules are used, for example, characters begin with a seventh ability score called Blood (BLD) which dictates the strength of their auramancy.