Adding Feats To Items: Difference between revisions

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==Adding Feats To Items==
==Adding Feats To Items==


This is only a first draft, but Todd has tentatively approved the pricing. The underlying assumption is that existing items that do this are 'balanced”, though some concession to the 'pre-made items are reduced in cost' will probably show up. Please feel free to comment on my logic.
This is only a first draft, but Todd has tentatively approved the pricing. The underlying assumption is that existing items that do this are ', though some concession to the 'pre-made items are reduced in cost' will probably show up. Please feel free to comment on my logic.


First test case:
First test case:
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Second test case:
Second test case:
Rod of Greater Metamagic - Quicken - the most expensive rod, costs 170,000gp, allows the casting of up to 3 ninth level spells per day, quickened when wielded. I posit that, given the item creation rules and the rules for 'charges per day', we can assume that "all the time” is equal to 5 times per day, not 3, so "having” the quicken feat should cost 3/5ths / 170,000gp or 283,333gp. Note that, to cast a 9th level spell, quickened, uses a level 13 spell slot, which you can only get as an epic character who has taken the "Improved Spell Capacity” epic feat at least 4 times (this would only get you 1 level 13 spell slot per day, unless your relevant stat was high enough to give bonus spells (i.e. at least 36, and a 60 would be needed for +4 level 13 spell slots)). Note also that you need a minimum INT (or CHA) of 23 to even cast a 13th level spell. For now, let's assume this item gives an epic feat with 4 epic pre-requisite feats, and a pre-req stat of 24, for 283,333gp.
Rod of Greater Metamagic - Quicken - the most expensive rod, costs 170,000gp, allows the casting of up to 3 ninth level spells per day, quickened when wielded. I posit that, given the item creation rules and the rules for 'charges per day', we can assume that "all the is equal to 5 times per day, not 3, so "the quicken feat should cost 3/5ths / 170,000gp or 283,333gp. Note that, to cast a 9th level spell, quickened, uses a level 13 spell slot, which you can only get as an epic character who has taken the "Improved Spell epic feat at least 4 times (this would only get you 1 level 13 spell slot per day, unless your relevant stat was high enough to give bonus spells (i.e. at least 36, and a 60 would be needed for +4 level 13 spell slots)). Note also that you need a minimum INT (or CHA) of 23 to even cast a 13th level spell. For now, let's assume this item gives an epic feat with 4 epic pre-requisite feats, and a pre-req stat of 24, for 283,333gp.


Third test case:
Third test case:
Rod of Greater Metamagic - Extend - costs 24,500gp. The extend spell metamagic feat only adds 1 spell level to the base spell, meaning a level 9 spell requires a level 10 slot. Again, we assume this is only 3/5's the cost of a full-time feat on an item, bringing us to 40,833gp. I would argue that, despite requiring 1 "Improved Spell Capacity” feat, this is only barely an epic feat itself. I would suggest that 40,833gp be the baseline for a non-epic feat with an epic-feat pre-requisite, and a stat pre-req of 20 (for a 10th level spell slot).
Rod of Greater Metamagic - Extend - costs 24,500gp. The extend spell metamagic feat only adds 1 spell level to the base spell, meaning a level 9 spell requires a level 10 slot. Again, we assume this is only 3/5's the cost of a full-time feat on an item, bringing us to 40,833gp. I would argue that, despite requiring 1 "Improved Spell feat, this is only barely an epic feat itself. I would suggest that 40,833gp be the baseline for a non-epic feat with an epic-feat pre-requisite, and a stat pre-req of 20 (for a 10th level spell slot).


Fourth test case:
Fourth test case:
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To apply this to totally new items, I'll calculate the cost of a few of the cooler feats:
To apply this to totally new items, I'll calculate the cost of a few of the cooler feats:


Improved Critical - requires weapon proficiency and bab of +8. Bab doesn't really translate to cost so well. I'd argue that this would only be usable at stalwart or above levels, to accommodate that pre-req. Cost: 1 non-epic feat, 1 non-epic pre-req, no stats = 25,000gp. Compare to "Keen” modifier (a +1 weapon mod, making it cost anywhere from 6000gp (on a +1 weapon) to 38,000gp (on a +9 weapon) on a non-epic item).
Improved Critical - requires weapon proficiency and bab of +8. Bab doesn't really translate to cost so well. I'd argue that this would only be usable at stalwart or above levels, to accommodate that pre-req. Cost: 1 non-epic feat, 1 non-epic pre-req, no stats = 25,000gp. Compare to "modifier (a +1 weapon mod, making it cost anywhere from 6000gp (on a +1 weapon) to 38,000gp (on a +9 weapon) on a non-epic item).


Devastating Critical - requires STR 25, cleave, great cleave, improved critical, overwhelming critical, power attack, weapon focus. That's 100,000gp (epic), 25,000 (5 non-epic pre-req's), 25,000 (1 epic pre-req), 60,000 (STR 25) = 210,000gp. As a note, this feat, when on an item, would suffer from a fixed DC, unlike someone who actually has the feat, equal to 10+ half CL (probably 20)+STR used as pre-req (25, bonus is +9)= 29. Someone who actually has the feat naturally will improve with both level and STR gains. I would argue this compares roughly with 'vorpal', a +5 mod, which could cost as little as 50,000gp on an item, but up to several million on an epic item).
Devastating Critical - requires STR 25, cleave, great cleave, improved critical, overwhelming critical, power attack, weapon focus. That's 100,000gp (epic), 25,000 (5 non-epic pre-req's), 25,000 (1 epic pre-req), 60,000 (STR 25) = 210,000gp. As a note, this feat, when on an item, would suffer from a fixed DC, unlike someone who actually has the feat, equal to 10+ half CL (probably 20)+STR used as pre-req (25, bonus is +9)= 29. Someone who actually has the feat naturally will improve with both level and STR gains. I would argue this compares roughly with 'vorpal', a +5 mod, which could cost as little as 50,000gp on an item, but up to several million on an epic item).

Revision as of 22:32, 5 January 2016