Adept Champion (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
|Category=[[Category:Cleric]][[Category:Paladin]]
|Category=[[Category:Paladin]]
 
|Flavor=You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
|Flavor=You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
|Prerequisites=Smite Enemy class feature, base attack bonus +5
 
|Prerequisites=BAB +5, Smite Enemy class feature
 
|Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn.
|Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn.
}}
}}

Revision as of 16:37, 7 April 2016


You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.

Prerequisites: BAB +5, Smite Enemy class feature

Benefit: While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn.