Adept Champion (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
|Category= | |Category=[[Category:Paladin]] | ||
|Flavor=You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. | |Flavor=You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. | ||
|Prerequisites=Smite Enemy class feature | |||
|Prerequisites=BAB +5, Smite Enemy class feature | |||
|Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn. | |Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn. | ||
}} | }} |
Revision as of 16:37, 7 April 2016
You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
Prerequisites: BAB +5, Smite Enemy class feature
Benefit: While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn.