Adept Champion (Feat): Difference between revisions
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|Flavor=You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. | |Flavor=You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. | ||
|Prerequisites=BAB +5, Smite Enemy class feature | |Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|BAB +5, Smite Enemy class feature | |||
|Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn. | |Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn. | ||
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Revision as of 05:30, 14 April 2016
{{Template:Feats |Category=
|Flavor=You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
|Prerequisites=BAB +5, Smite Enemy class feature