Adept Champion (Feat): Difference between revisions

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Prerequisites: Smite Enemy class feature, base attack bonus +5.
Prerequisites: Smite Enemy class feature, base attack bonus +5.


Benefit: While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite evil feature return to normal at the start of your next turn.
Benefit: While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn.

Revision as of 04:36, 1 September 2013

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Adept Champion

You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.

Prerequisites: Smite Enemy class feature, base attack bonus +5.

Benefit: While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn.