Adept Champion (Feat): Difference between revisions
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|Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain | |Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain a +1 bonus on your [[Maneuver Offense]] against the target of your smite. This bonus increases by an additional +1 per 10 full points of damage you normally inflict as bonus damage with your Smite Enemy class feature (e.g. +1 for up to 9 points of bonus damage, +2 for 10 to 19 points of damage, +3 for 20 to 29 points of damage, etc.). The effects of your smite return to normal at the start of your next turn. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Trade smite enemy damage for bonus on Maneuver Offense for one round | | ShortDesc|Trade smite enemy damage for bonus on [[Maneuver Offense]] for one round | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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Revision as of 19:55, 24 May 2017
You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
Prerequisites: BAB +5, Smite Enemy class feature
Benefit: While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain a +1 bonus on your Maneuver Offense against the target of your smite. This bonus increases by an additional +1 per 10 full points of damage you normally inflict as bonus damage with your Smite Enemy class feature (e.g. +1 for up to 9 points of bonus damage, +2 for 10 to 19 points of damage, +3 for 20 to 29 points of damage, etc.). The effects of your smite return to normal at the start of your next turn.