Advanced Ranger Trap (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
|Category=[[Category:Ranger]][[Category:Skill Feats]]
|Category=[[Category:Intrepid Tier (6-10)]][[Category:Disable Device Skill]][[Category:Perception Skill]][[Category:Ranger Feats]][[Category:Skill Feats]]


|Flavor=Your ranger traps are especially difficult to notice and avoid.
|Flavor=Your ranger traps are especially difficult to notice and avoid.


|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Ranger]] 5, Trapper class feature
| Prerequisites|[[Ranger]] 6, Trapper class feature
}}</onlyinclude>
}}</onlyinclude>


|Benefit=Add +2 to the Difficulty Class on all [[Perception]] and [[Disable Device]] skill checks (or Dex checks) to find or disable the traps you make with your trapper class feature. Add a +1 to the Difficulty Class on the saving throw to overcome the [[Immobilized]] effect of the trap.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
 
|Benefit=Add +2 to the Difficulty Class on all [[Perception]] and [[Disable Device]] skill checks to find or disable the traps you make with your trapper class feature. Add a +1 to the Difficulty Class on the saving throw to overcome the [[Immobilized]] effect of the trap.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Add +2 to the Disable Device and Perception check DCs for your ranger traps.
| ShortDesc|Add +2 to the [[Disable Device]] and [[Perception]] check DCs for your ranger traps.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 21:05, 10 April 2020


Your ranger traps are especially difficult to notice and avoid.

Prerequisites: Ranger 6, Trapper class feature

Benefit: Add +2 to the Difficulty Class on all Perception and Disable Device skill checks to find or disable the traps you make with your trapper class feature. Add a +1 to the Difficulty Class on the saving throw to overcome the Immobilized effect of the trap.