Adventuring Gear: Difference between revisions

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** '''Check DC:''' 5
** '''Check DC:''' 5


Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as "Attack!, "Help!, "Advance!, "Retreat!, "Fire!, and, "Alarm!The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a -1 penalty.
Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as "Attack!, "Help!, "Advance!, "Retreat!, "Fire!, and, "Alarm!The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a -1 penalty.





Revision as of 22:32, 5 January 2016