Adventuring Gear: Difference between revisions

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This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.
This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.


===Backpack, Masterwork===
===Backpack, Superior===
* '''Cost:''' 50 gp
* '''Cost:''' 50 gp
* '''Weight:''' 4 lbs
* '''Weight:''' 4 lbs
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Leathersmith)
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 35
** '''Check DC:''' 30


This backpack has numerous pockets for storing items that might be needed while adventuring. Hooks are included for attaching items such as canteens, pouches, or even a rolled-up blanket. It has padded bands that strap across the chest and the waist to distribute its weight more evenly. Like a common backpack, it can hold about 2 cubic feet of material in its main container. When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity.
This backpack has numerous pockets for storing items that might be needed while adventuring. Hooks are included for attaching items such as canteens, pouches, or even a rolled-up blanket. It has padded bands that strap across the chest and the waist to distribute its weight more evenly. Like a common backpack, it can hold about 2 cubic feet of material in its main container. When wearing a superior backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity.


===Bag, Waterproof===
===Bag, Waterproof===
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** '''Check DC:''' 5
** '''Check DC:''' 5


A crowbar is a simple iron bar bent to offer a levering hook on one end.  A crowbar has the [[Weapon Qualities#Sunder|Sunder weapon quality]] allowing it to be used to perform the Sunder combat maneuver on the seams, joints or hinges of a sized-large or smaller object made from any material.  If the object has no seams, joints or hinges, a crowbar provides no benefit.  Note that the Sunder weapon quality also increases the wielder's Maneuver Offense by +2 for purposes of Sunder combat maneuvers.  A crowbar cannot be enchanted magically unless it is masterwork, and even then, it is treated as an improvised weapon if used in combat.
A crowbar is a simple iron bar bent to offer a levering hook on one end.  A crowbar has the [[Weapon Qualities#Sunder|Sunder weapon quality]] allowing it to be used to perform the Sunder combat maneuver on the seams, joints or hinges of a sized-large or smaller object made from any material.  If the object has no seams, joints or hinges, a crowbar provides no benefit.  Note that the Sunder weapon quality also increases the wielder's Maneuver Offense by +2 for purposes of Sunder combat maneuvers.  A crowbar can be enchanted magically, but it is still treated as an improvised weapon if used in combat.


===Cup===
===Cup===
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If you want to perform using a [[Perform]] skill associated with a musical instrument (keyboard, percussion, string, or wind), you must have an appropriate musical instrument; otherwise you can't use the skill. The listed cost and weight is for a typical small instrument you could carry by hand, such as a drum, lyre, bell, harp, or flute; larger instruments such as a cello or piano are of course larger and more expensive.
If you want to perform using a [[Perform]] skill associated with a musical instrument (keyboard, percussion, string, or wind), you must have an appropriate musical instrument; otherwise you can't use the skill. The listed cost and weight is for a typical small instrument you could carry by hand, such as a drum, lyre, bell, harp, or flute; larger instruments such as a cello or piano are of course larger and more expensive.


===Musical Instrument (Masterwork)===
===Musical Instrument (Peerless)===
* '''Cost:''' 100 gp
* '''Cost:''' 12,000 gp
* '''Weight:''' 3 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 40
 
This high-quality instrument grants a +2 competence bonus on [[Perform]] checks made to perform with the instrument.
 
===Musical Instrument (Superior)===
* '''Cost:''' 1,000 gp
* '''Weight:''' 3 lbs
* '''Weight:''' 3 lbs
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)  
** '''Skill:''' Profession (Artist)  
** '''Check DC:''' 30
** '''Check DC:''' 25


This high-quality instrument grants a +2 circumstance bonus on Perform checks made to perform with the instrument.
This high-quality instrument grants a +1 competence bonus on [[Perform]] checks made to perform with the instrument.


===Oil, Lamp===
===Oil, Lamp===
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A small tent holds one Medium creature and takes 20 minutes to assemble.
A small tent holds one Medium creature and takes 20 minutes to assemble.


===Tool, Masterwork===
===Tool, Superior===
* '''Cost:''' +50 gp
* '''Cost:''' +150 gp
* '''Weight:''' +0 lbs
* '''Weight:''' +0 lbs
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)  
** '''Skill:''' Profession (Blacksmith)  
** '''Check DC:''' +20
** '''Check DC:''' +15


This tool is perfect for its intended job. It grants a +2 circumstance bonus on a related skill check (if any). The bonuses provided by multiple masterwork items do not stack.
This tool is perfect for its intended job. It grants a +1 competence bonus on a related skill check (if any). The bonuses provided by multiple superior or peerless items do not stack.


Several common items already count as masterwork tools for particular skills. These are the climber's kit, disguise kit, healer's kit, masterwork musical instrument, and masterwork thieves' tools. Therefore, there is no masterwork climber's kit, masterwork healer's kit, and so on-those items are already the best available for general checks with the relevant skill.
Several common items already count as superior tools for particular skills. These are the climber's kit, disguise kit, healer's kit, superior musical instrument, and superior thieves' tools. Therefore, there is no superior climber's kit, superior healer's kit, and so on — those items are already the best available for general checks with the relevant skill.


Some skills have no appropriate tool or masterwork tool-no non-magical item exists that grants a bonus for all uses of that skill. For example, just because a certain perfume is favored by local nobles (granting a +2 circumstance bonus on Diplomacy checks to influence them) doesn't mean that perfume has the same effect on a member of the thieves' guild, a foreign berserker, or a medusa. Likewise, just because a fake beard woven by dwarves out of the beards of famous dwarves may grant a +2 circumstance bonus on Use Magic Device checks to emulate the dwarven race doesn't mean the beard has any effect on using that skill to activate elven items or paladin items, or to decipher a written spell.
Some skills have no appropriate tool or superior tool — no non-magical item exists that grants a bonus for all uses of that skill. For example, just because a certain perfume is favored by local nobles (granting a +1 circumstance bonus on [[Diplomacy]] checks to influence them) doesn't mean that perfume has the same effect on a member of the thieves' guild, a foreign berserker, or a medusa. Likewise, just because a fake beard woven by dwarves out of the beards of famous dwarves may grant a +1 circumstance bonus on [[Use Magic Device]] checks to emulate the dwarven race doesn't mean the beard has any effect on using that skill to activate elven items or paladin items, or to decipher a written spell.


Individual GMs may want to allow masterwork tools for other skills at the listed cost. The circumstance bonus for such a tool should never be more than +2. The tool should either have a limited number of uses (such as the disguise and healer's kits) or only apply to certain aspects of the skill (such as the balancing pole's bonus on Acrobatics checks to traverse a narrow surface or the magnifying glass's bonus on Appraise checks for detailed items).
Individual GMs may want to allow superior tools for other skills at the listed cost. The competence bonus for such a tool should never be more than +1. The tool should either have a limited number of uses (such as the disguise and healer's kits) or only apply to certain aspects of the skill (such as the balancing pole's bonus on [[Acrobatics]] checks to traverse a narrow surface or the magnifying glass's bonus on [[Bargain]] checks for detailed items).


===Tools, Thieves'===
===Tools, Thieves'===
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This kit contains lockpicks and other tools you need to use the Disable Device skill. Without these tools, you must use improvised tools, and you take a -2 circumstance penalty on Disable Device checks.
This kit contains lockpicks and other tools you need to use the Disable Device skill. Without these tools, you must use improvised tools, and you take a -2 circumstance penalty on Disable Device checks.


===Tools, Thieves' (Masterwork)===
===Tools, Thieves' (Peerless)===
* '''Cost:''' 100 gp
* '''Cost:''' 180 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 30
 
This kit contains extra tools and tools of better make than traditional Thieves' Tools, which grant a +2 competence bonus on [[Disable Device]] checks.
 
===Tools, Thieves' (Superior)===
* '''Cost:''' 180 gp
* '''Weight:''' 2 lbs
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)  
** '''Skill:''' Profession (Blacksmith)  
** '''Check DC:''' 35
** '''Check DC:''' 30


This kit contains extra tools and tools of better make than traditional Thieves' Tools, which grant a +2 circumstance bonus on Disable Device checks.
This kit contains extra tools and tools of better make than traditional Thieves' Tools, which grant a +1 competence bonus on [[Disable Device]] checks.


===Torch===
===Torch===

Revision as of 16:52, 10 August 2017