Adventuring Gear: Difference between revisions

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You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.


===Outfit, Common Clothes===
{{EquipmentPageAid|Outfit, Elegant Clothes}}
* '''Cost:''' 1 gp, 3 sp
* '''Weight:''' 2 lbs
* '''Craftable?''' No
** '''Skill:''' -
** '''Check DC:''' -


Common clothing is of poor quality, usually made of burlap or scraps of fabric scavenged from other sources. It frequently has poorly made seams, and signs of wear.  It is unsightly, and characters wearing common clothing will stand out in affluent areas as being poor, and possibly be told to leave the area by the local watch.  However, in poor areas, characters in common clothing will fit right in. An outfit of common clothes consists of:
{{EquipmentPageAid|Outfit, Elegant Cold-Weather Clothes}}


:{| border="0" cellpadding="1" style="text-align:left"
{{EquipmentPageAid|Outfit, Elegant Hot-Weather Clothes}}
! Item || Weight (lbs) || Cost (GP)
|-
| [[Miscellaneous Equipment#Clothes, Common|Clothes, Common]] || align="right" | 5 sp || align="right" | 1 lb
|-
| [[Miscellaneous Equipment#Shoes, Common|Shoes, Common]] || align="right" | 8 sp || align="right" | 1 lb
|}


Common clothing is not durable enough to survive adventuring for very long.  Characters who live active lifestyles should expect gaping holes, ripped seams or even lost sleeves after a week or two of rough living.  Furthermore, common clothing provides little protection against the elements, heat or cold, causing the DC for saving throws against environmental effects to be 1 higher than the normal.
{{EquipmentPageAid|Outfit, Formal Clothes}}


===Outfit, Fancy Clothes===
{{EquipmentPageAid|Outfit, Formal Cold-Weather Clothes}}
* '''Cost:''' 36 gp
* '''Weight:''' 10.2 lbs
* '''Craftable?''' No
** '''Skill:''' -
** '''Check DC:''' -


Fancy clothing is designed for fitting in with upper society and noble folk.  As such, it is decorative and favors style over comfort.  It is frequently hot, itchy and sometimes even awkward to wear.  However, you will look marvelous.
{{EquipmentPageAid|Outfit, Formal Hot-Weather Clothes}}
 
An outfit of fancy clothing consists of:
 
:{| border="0" cellpadding="1" style="text-align:left"
! Item || Weight (lbs) || Cost (GP)
|-
| [[Miscellaneous Equipment#Belt, Fancy|Belt, Fancy]] || align="right" | 3 gp || align="right" | 0.1 lbs
|-
| [[Miscellaneous Equipment#Boots, Fancy|Boots, Fancy]] || align="right" | 18 gp || align="right" | 2 lbs
|-
| [[Miscellaneous Equipment#Clothes, Fancy|Clothes, Fancy]] || align="right" | 10 gp || align="right" | 7 lbs
|-
| [[Miscellaneous Equipment#Scarf, Decorative|Scarf, Decorative]] || align="right" | 1 gp || align="right" | 0.1 lbs
|-
| [[Miscellaneous Equipment#Vest, Fancy|Vest, Fancy]] || align="right" | 4 gp || align="right" | 1 lb
|}
 
Many tailors have realized that noblemen and wealthy merchants rarely wear the same outfit more than once or twice, and as a result, construct the outfits with more delicate fabrics, or intricate, if fragile, stitching.  While the tailors are by no means skimping on the quality of the clothes, they are focusing their efforts on improving the clothes' appearance, instead of spending time reinforcing seams, padding areas of high wear, or allowing for broader ranges of motion.  If the wearer looks great, they'll come purchase more clothing. If the embroidery frays, stitching comes loose, or seams pull apart after wearing it a few times, well, the clientele they seek would never know, since they'll have long since thrown it away in favor of something new.
 
===Outfit, Fancy Clothes (Cold Weather)===
* '''Cost:''' 91 gp
* '''Weight:''' 27.2 lbs
* '''Craftable?''' No
** '''Skill:''' -
** '''Check DC:''' -
 
An outfit of fancy clothes designed to withstand cold weather while looking fabulous at the same time. The outfit consists of many layers of highly embroidered, finely tailored clothes, trimmed in fur, lace and an enormous sense of self-worth. It consists of:
 
:{| border="0" cellpadding="1" style="text-align:left"
! Item || Weight (lbs) || Cost (GP)
|-
| [[Miscellaneous Equipment#Belt, Fancy|Belt, Fancy]] || align="right" | 3 gp || align="right" | 0.1 lbs
|-
| [[Miscellaneous Equipment#Boots, Fancy|Boots, Fancy]] || align="right" | 18 gp || align="right" | 2 lbs
|-
| [[Adventuring Gear#Cloak, Fur-Trimmed|Cloak, Fur-Trimmed]]* || align="right" | 25 gp || align="right" | 4 lbs
|-
| [[Miscellaneous Equipment#Clothes, Fancy (Cold Weather)|Clothes, Fancy (Cold Weather)]]* || align="right" | 12 gp || align="right" | 13 lbs
|-
| [[Miscellaneous Equipment#Coat, Fancy (Cold Weather)|Coat, Fancy (Cold Weather)]]* || align="right" | 20 gp || align="right" | 6 lbs
|-
| [[Miscellaneous Equipment#Gloves, Fancy (Cold Weather)|Gloves, Fancy (Cold Weather)]]* || align="right" | 8 gp || align="right" | 1 lb
|-
| [[Miscellaneous Equipment#Scarf, Decorative|Scarf, Decorative]] || align="right" | 1 gp || align="right" | 0.1 lbs
|-
| [[Miscellaneous Equipment#Vest, Fancy|Vest, Fancy]] || align="right" | 4 gp || align="right" | 1 lb
|}
 
In cold environments, each article of clothing marked with an asterisk (*) provides a +1 circumstance bonus to saves against environmental cold effects, and can reduce any cold damage caused by the environment by 1 point.  Both the saving throw bonus and damage reduction are cumulative with other cold weather clothing, though you cannot wear two of the same cold-weather items (e.g. two sets of clothes).  A character wearing the complete outfit gains a total circumstance bonus of +4 to saves against environmental cold effects, and can reduce any cold damage caused by the environment by a total of 4 points.  However, while wearing the cold-weather gloves, climb checks, acrobatics checks and any other dex-based action requiring fine manipulation or a good grip are at -2 to the check.
 
Many tailors have realized that noblemen and wealthy merchants rarely wear the same outfit more than once or twice, and as a result, construct the outfits with more delicate fabrics, or intricate, if fragile, stitching.  While the tailors are by no means skimping on the quality of the clothes, they are focusing their efforts on improving the clothes' appearance, instead of spending time reinforcing seams, padding areas of high wear, or allowing for broader ranges of motion.  If the wearer looks great, they'll come purchase more clothing. If the embroidery frays, stitching comes loose, or seams pull apart after wearing it a few times, well, the clientele they seek would never know, since they'll have long since thrown it away in favor of something new.
 
===Outfit, Fancy Clothes (Formal)===
* '''Cost:''' 155 gp
* '''Weight:''' 18.3 lbs
* '''Craftable?''' No
** '''Skill:''' -
** '''Check DC:''' -
 
When fancy clothes aren't really enough, and you need to impress a king or emperor, or dine with all your smug noble-born neighbors and show them what real affluence looks like, there's the formal fancy clothes outfit.  This outfit consists of:
 
:{| border="0" cellpadding="1" style="text-align:left"
! Item || Weight (lbs) || Cost (GP)
|-
| [[Miscellaneous Equipment#Belt, Fancy|Belt, Fancy]] || align="right" | 3 gp || align="right" | 0.1 lbs
|-
| [[Miscellaneous Equipment#Boots, Fancy|Boots, Fancy]] || align="right" | 18 gp || align="right" | 2 lbs
|-
| [[Adventuring Gear#Cloak, Fancy (Formal)|Cloak, Fancy (Formal)]] || align="right" | 80 gp || align="right" | 3 lbs
|-
| [[Miscellaneous Equipment#Clothes, Fancy (Formal)|Clothes, Fancy (Formal)]] || align="right" | 30 gp || align="right" | 10 lbs
|-
| [[Miscellaneous Equipment#Coat, Fancy (Formal)|Coat, Fancy (Formal)]] || align="right" | 15 gp || align="right" | 2 lbs
|-
| [[Miscellaneous Equipment#Gloves, Fancy (Formal)|Gloves, Fancy (Formal)]] || align="right" | 4 gp || align="right" | 0.1 lbs
|-
| [[Miscellaneous Equipment#Scarf, Decorative|Scarf, Decorative]] || align="right" | 1 gp || align="right" | 0.1 lbs
|-
| [[Miscellaneous Equipment#Vest, Fancy|Vest, Fancy]] || align="right" | 4 gp || align="right" | 1 lb
|}
 
While wearing an outfit of fancy formal clothing, characters receive a +2 circumstance bonus to [[Diplomacy]] and [[Bluff]] checks. 
 
Many tailors have realized that noblemen and wealthy merchants rarely wear the same outfit more than once or twice, and as a result, construct the outfits with more delicate fabrics, or intricate, if fragile, stitching.  While the tailors are by no means skimping on the quality of the clothes, they are focusing their efforts on improving the clothes' appearance, instead of spending time reinforcing seams, padding areas of high wear, or allowing for broader ranges of motion.  If the wearer looks great, they'll come purchase more clothing. If the embroidery frays, stitching comes loose, or seams pull apart after wearing it a few times, well, the clientele they seek would never know, since they'll have long since thrown it away in favor of something new.
 
===Outfit, Fancy Clothes (Hot Weather)===
* '''Cost:''' 29 gp
* '''Weight:''' 4.6 lbs
* '''Craftable?''' No
** '''Skill:''' -
** '''Check DC:''' -
 
A hot-weather outfit of fancy clothing is one of the most challenging products a tailor can attempt.  The outfit must look great to any audience, while simultaneously failing to cause heatstroke in the wearer with its absurd layers of un-breathable cloth.  A hot-weather outfit of fancy clothing consists of:
 
:{| border="0" cellpadding="1" style="text-align:left"
! Item || Weight (lbs) || Cost (GP)
|-
| [[Miscellaneous Equipment#Belt, Fancy|Belt, Fancy]] || align="right" | 3 gp || align="right" | 0.1 lbs
|-
| [[Miscellaneous Equipment#Clothes, Fancy (Hot Weather)|Clothes, Fancy (Hot Weather)]]* || align="right" | 10 gp || align="right" | 2 lbs
|-
| [[Miscellaneous Equipment#Shoes, Fancy|Shoes, Fancy]]* || align="right" | 12 gp || align="right" | 1.5 lbs
|-
| [[Miscellaneous Equipment#Vest, Fancy|Vest, Fancy]] || align="right" | 4 gp || align="right" | 1 lb
|}
 
In hot environments, each article of clothing marked with an asterisk (*) provides a +1 circumstance bonus to saves against environmental heat effects, and can reduce any heat damage caused by the environment by 1 point.  Both the saving throw bonus and damage reduction are cumulative with other hot weather clothing, though you cannot wear two of the same hot-weather items (e.g. two sets of clothes).  A character wearing the complete outfit gains a total circumstance bonus of +2 to saves against environmental heat effects, and can reduce any heat damage caused by the environment by a total of 2 points.
 
Many tailors have realized that noblemen and wealthy merchants rarely wear the same outfit more than once or twice, and as a result, construct the outfits with more delicate fabrics, or intricate, if fragile, stitching.  While the tailors are by no means skimping on the quality of the clothes, they are focusing their efforts on improving the clothes' appearance, instead of spending time reinforcing seams, padding areas of high wear, or allowing for broader ranges of motion.  If the wearer looks great, they'll come purchase more clothing. If the embroidery frays, stitching comes loose, or seams pull apart after wearing it a few times, well, the clientele they seek would never know, since they'll have long since thrown it away in favor of something new.


{{EquipmentPageAid|Outfit, Sturdy Clothes}}
{{EquipmentPageAid|Outfit, Sturdy Clothes}}

Revision as of 21:52, 21 February 2018