Adventuring Gear: Difference between revisions

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{{EquipmentPageAid|Flint and Steel}}
{{EquipmentPageAid|Flint and Steel}}


===Holy Symbol===
{{EquipmentPageAid|Holy Symbol}}
* '''Cost:''' 5 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 15
 
A holy symbol focuses divine energy and is used by clerics and paladins. Each religion has its own holy symbol. The holy symbol is usually a finely sculpted foci, with reliefs and symbols representing the various aspects and domains of the deity that it symbolizes.
 
Note that worshipers of evil gods also use holy symbols, though the good-aligned folk insist on calling them "unholy" symbols. They're still holy to the god and its followers, even when they're "evil" (assuming you're willing to buy into such small-minded societal labeling).
 
===Holy Water (Flask)===
* '''Cost:''' 25 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith), Knowledge (Religion)
** '''Check DC:''' 10, 20


''Holy Water'' damages [[Undead Creatures]] and evil [[Outsiders]] with [[positive energy]] damage. A [[Holy Water (Flask)]] can be thrown as a [[splash weapon]].
{{EquipmentPageAid|Holy Water}}
 
Treat this attack as a ranged [[Touch Attack]] with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an [[incorporeal]] creature, you must open the flask and pour the ''Holy Water'' out onto the target. Thus, you can douse an [[incorporeal]] creature with ''Holy Water'' only if you are adjacent to it. Doing so is a ranged Touch Attack that does not provoke [[attacks of opportunity]].
 
A direct hit by a [[Holy Water (Flask)]] deals 2d4 points of [[positive energy]] damage to an Undead creatures or evil Outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the [[splash]].
 
Temples to good deities sell ''Holy Water'' at cost (making no profit). ''Holy Water'' is made using the [[Bless Water (Spell)]].


===Hook, Grappling===
===Hook, Grappling===
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Hunter's Traps serve as trap foci for [[Ranger|Rangers]] with the Trapper class feature.
Hunter's Traps serve as trap foci for [[Ranger|Rangers]] with the Trapper class feature.
{{EquipmentPageAid|Unholy Water}}


===Vial, Glass===
===Vial, Glass===

Revision as of 20:44, 1 March 2018