Adventuring Gear: Difference between revisions

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{{EquipmentPageAid|Flint and Steel}}
{{EquipmentPageAid|Flint and Steel}}


{{EquipmentPageAid|Holy Symbol}}
{{EquipmentPageAid|Grappling Hook}}


===Hook, Grappling===
{{EquipmentPageAid|Grappling Hook, Mithril}}
* '''Cost:''' 1 gp
* '''Weight:''' 4 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Weaponsmith)
** '''Check DC:''' 10


A standard iron grappling hook, which can (and should) be attached to a rope (sold separately).
{{EquipmentPageAid|Holy Symbol}}
 
Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook have an AC of 5.  If a silk rope is attached instead of a hemp rope, the range increment improves to 15 feet, and if a spider silk rope is used, the range increment improves to 20.
 
===Hook, Grappling (Mithril)===
* '''Cost:''' 1,001 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Weaponsmith)
** '''Check DC:''' 30
 
A mithril grappling hook, which is both lighter and stronger than a standard grappling hook, can (and should) be attached to a rope (sold separately).
 
Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook have an AC of 5.  If a silk rope is attached instead of a hemp rope, the range increment improves to 15 feet, and if a spider silk rope is used, the range increment improves to 20.


===Horn, Signal===
===Horn, Signal===

Revision as of 14:28, 14 March 2018