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Revision as of 13:59, 22 January 2021

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Aerial Creature Pattern (+2 CR)

Subtype: add Aerial to subtypes


'Aerial Creature' is a pattern that can be added to any creature, causing it to become well-adapted to living and hunting in the air, or similar environments. Aerial Creatures are distinct from Winged Creatures in the fact that Aerial Creatures do not have wings, and possess some amazing ability that allows them to move around with Greater Flight without bothering with any of that flapping nonsense.

This creature moves lightly and easily, and seems able to fly freely at will.

General

Init: +2 CRs greater than base creature.
Senses:
Perception: +2 CRs greater than base creature.
Movement Types: Expression error: Unrecognized word "remove".

Defense

AC: +1 CRs greater than base creature.
Maneuver Defense: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Fort: +1 CRs greater than base creature.
Refl: +1 CRs greater than base creature.
Will: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
  • (Aerial Creature) Immune (no effect): environmental effects and/or damage due to altitude or wind.
  • (Aerial Creature) Aerial Creatures can breathe normally at any altitude.
  • (Aerial Creature) Aerial Creatures rarely if ever land on a surface, and so are rarely affected by traps, pressure plates, pits, or other effects that require them to touch a surface. The GM adjudicates all unusual circumstances.
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +2 CRs greater than base creature.
Damage: +1 CRs greater than base creature.
Maneuver Offense: +1 CRs greater than base creature.
Save DC's: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
Languages:

Special Abilities


'Aerial Creature' is a pattern that can be added to any creature that is well adapted to living and hunting in the air, or similar environments. Aerial Creatures are distinct from Winged Creatures in the fact that Aerial Creatures do not have wings, and possess some amazing ability that allows them to move around with Greater Flight without bothering with any of that flapping nonsense.

An Aerial Creature uses all of the base creature's statistics and abilities except as noted below.

CR (challenge rating)

Same as base creature +2.

Size and Type

The creature's Size does not change. It's Type remains the same but it gains the subtype Aerial.

Initiative Modifier

The creature's initiative modifier increases +2.

Senses

An Aerial Creature gains Cloudsense as a sense, with a range of 100 feet, which is usable while flying and on the ground, and allows them the useful ability to see through clouds. In the air this makes aerial creatures incredibly good at hiding in clouds. If the base creature already had Cloudsense, it adds 100 feet to the range of the Cloudsense. All other senses such as scent, tremorsense, keen hearing, etc are unchanged. An Aerial Creature gains +2 on Perception skill rolls.

Armor Class

Aerial Creatures gain +1 AC.

Hit Dice

Aerial Creatures gain +2 hp per Hit Die of their adjusted CR.

Defensive Ability

The Aerial Creature gains the following abilities, which may be added to their Bestiary entry:

Aura: - Same as Base Creature

SR: - Same as Base Creature

Special Defenses: Same as Base Creature

  • Aerial Creatures gain a +1 untyped bonus on all Saving Throws.
  • Aerial Creatures can breathe normally at any altitude, and are Immune to Environmental Effects caused by altitude.
  • Aerial Creatures rarely if ever land on a surface, and so are rarely affected by traps, pressure plates, pits, or other effects that require them to touch a surface. The GM adjudicates all unusual circumstances.

Immunities: Same as Base Creature.

Weaknesses: Same as Base Creature

Out of Combat

Same as Base Creature.

Speed

An Aerial Creature gains a Greater Flight speed equal to its Walk speed. If the base creature already had a Greater or Lesser Flight speed, it converts to Greater Flight (if it isn't already) and increases by twenty feet.

Melee Attacks

The Aerial Creature retains all the base creature's attacks . It gains a +1 untyped bonus to-hit with all attacks and is never hindered by attacking in cloudy or windy conditions (see Environmental Effects). Note that Aerial Creatures are very likely to attack from the air using any ranged abilities the base creature may possess. If they do not have any ranged attacks, they will fly into melee range but will rarely, if ever, land.

Damage

The Aerial Creature does the same damage and effects as the base creature. It gains a +1 untyped bonus to all damage it inflicts, and all DC's are raised by +1.

Space and Reach

No Changes.

Offensive Ability

Same as Base Creature.

Ability Scores

No changes.

Maneuver Offense and Maneuver Defense

The Aerial Creature gains a +2 untyped bonus to Maneuver Offense and Maneuver Defense rolls.

Feats

Optionally, add one non-combat oriented feat, for flavor. Or just wing it! DM fiat is a wonderful thing.

Skills

Optionally, add one skill at CR+10.